Chinmay Garde 7cfb375a5e Configure contexts to reduce shader variations. (flutter/engine#27016)
Context creation options for each backend were spread across multiple
translation units. This makes setting options common across all backends hard to
configure. I have moved the creation of such common options into a separate
translation unit.

Fixes https://github.com/flutter/flutter/issues/84213
2021-06-28 15:37:14 -07:00

44 lines
1.5 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_COMMON_CONTEXT_OPTIONS_H_
#define FLUTTER_SHELL_COMMON_CONTEXT_OPTIONS_H_
#include <optional>
#include "flutter/fml/macros.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
namespace flutter {
enum class ContextType {
/// The context is used to render to a texture or renderbuffer.
kRender,
/// The context will only be used to transfer resources to and from device
/// memory. No rendering will be performed using this context.
kResource,
};
//------------------------------------------------------------------------------
/// @brief Initializes GrContextOptions with values suitable for Flutter.
/// The options can be further tweaked before a GrContext is created
/// from these options.
///
/// @param[in] type The type of context that will be created using these
/// options.
/// @param[in] type The client rendering API that will be wrapped using a
/// context with these options. This argument is only required
/// if the context is going to be used with a particular
/// client rendering API.
///
/// @return The default graphics context options.
///
GrContextOptions MakeDefaultContextOptions(
ContextType type,
std::optional<GrBackendApi> api = std::nullopt);
} // namespace flutter
#endif // FLUTTER_SHELL_COMMON_CONTEXT_OPTIONS_H_