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135 lines
4.7 KiB
C++
135 lines
4.7 KiB
C++
/*
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* Copyright (C) 2013 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WTF_EnumClass_h
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#define WTF_EnumClass_h
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#include "wtf/Compiler.h"
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namespace WTF {
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// How to define a type safe enum list using the ENUM_CLASS macros?
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// ===============================================================
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// To get an enum list like this:
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//
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// enum class MyEnums {
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// Value1,
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// Value2,
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// ...
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// ValueN
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// };
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//
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// ... write this:
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//
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// ENUM_CLASS(MyEnums) {
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// Value1,
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// Value2,
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// ...
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// ValueN
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// } ENUM_CLASS_END(MyEnums);
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//
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// The ENUM_CLASS macros will use C++11's enum class if the compiler supports it.
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// Otherwise, it will use the EnumClass template below.
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#if COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
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#define ENUM_CLASS(__enumName) \
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enum class __enumName
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#define ENUM_CLASS_END(__enumName)
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#else // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
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// How to define a type safe enum list using the EnumClass template?
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// ================================================================
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// Definition should be a struct that encapsulates an enum list.
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// The enum list should be names Enums.
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//
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// Here's an example of how to define a type safe enum named MyEnum using
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// the EnumClass template:
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//
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// struct MyEnumDefinition {
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// enum Enums {
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// ValueDefault,
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// Value1,
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// ...
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// ValueN
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// };
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// };
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// typedef EnumClass<MyEnumDefinition, MyEnumDefinition::ValueDefault> MyEnum;
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//
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// With that, you can now use MyEnum enum values as follow:
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//
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// MyEnum value1; // value1 is assigned MyEnum::ValueDefault by default.
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// MyEnum value2 = MyEnum::Value1; // value2 is assigned MyEnum::Value1;
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template <typename Definition>
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class EnumClass : public Definition {
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typedef enum Definition::Enums Value;
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public:
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ALWAYS_INLINE EnumClass() { }
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ALWAYS_INLINE EnumClass(Value value) : m_value(value) { }
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ALWAYS_INLINE Value value() const { return m_value; }
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ALWAYS_INLINE bool operator==(const EnumClass other) { return m_value == other.m_value; }
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ALWAYS_INLINE bool operator!=(const EnumClass other) { return m_value != other.m_value; }
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ALWAYS_INLINE bool operator<(const EnumClass other) { return m_value < other.m_value; }
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ALWAYS_INLINE bool operator<=(const EnumClass other) { return m_value <= other.m_value; }
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ALWAYS_INLINE bool operator>(const EnumClass other) { return m_value > other.m_value; }
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ALWAYS_INLINE bool operator>=(const EnumClass other) { return m_value >= other.m_value; }
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ALWAYS_INLINE bool operator==(const Value value) { return m_value == value; }
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ALWAYS_INLINE bool operator!=(const Value value) { return m_value != value; }
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ALWAYS_INLINE bool operator<(const Value value) { return m_value < value; }
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ALWAYS_INLINE bool operator<=(const Value value) { return m_value <= value; }
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ALWAYS_INLINE bool operator>(const Value value) { return m_value > value; }
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ALWAYS_INLINE bool operator>=(const Value value) { return m_value >= value; }
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ALWAYS_INLINE operator Value() { return m_value; }
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private:
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Value m_value;
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};
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#define ENUM_CLASS(__enumName) \
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struct __enumName ## Definition { \
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enum Enums
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#define ENUM_CLASS_END(__enumName) \
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; \
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}; \
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typedef EnumClass< __enumName ## Definition > __enumName
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#endif // !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
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} // namespace WTF
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#if !COMPILER_SUPPORTS(CXX_STRONG_ENUMS)
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using WTF::EnumClass;
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#endif
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#endif // WTF_EnumClass_h
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