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53 lines
2.3 KiB
C++
53 lines
2.3 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WebTouchAction_h
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#define WebTouchAction_h
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namespace blink {
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// Flags for permitted touch actions, specified in http://www.w3.org/TR/pointerevents/#the-touch-action-css-property.
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enum WebTouchAction {
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WebTouchActionAuto = 0x0,
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WebTouchActionNone = 0x1,
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WebTouchActionPanX = 0x2,
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WebTouchActionPanY = 0x4,
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WebTouchActionPinchZoom = 0x8,
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};
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inline WebTouchAction operator| (WebTouchAction a, WebTouchAction b) { return WebTouchAction(int(a) | int(b)); }
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inline WebTouchAction& operator|= (WebTouchAction& a, WebTouchAction b) { return a = a | b; }
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inline WebTouchAction operator& (WebTouchAction a, WebTouchAction b) { return WebTouchAction(int(a) & int(b)); }
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inline WebTouchAction& operator&= (WebTouchAction& a, WebTouchAction b) { return a = a & b; }
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} // namespace blink
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#endif
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