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153 lines
5.5 KiB
C++
153 lines
5.5 KiB
C++
/*
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* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the following
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* disclaimer.
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FloatPolygon_h
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#define FloatPolygon_h
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#include "platform/PODIntervalTree.h"
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#include "platform/geometry/FloatPoint.h"
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#include "platform/geometry/FloatRect.h"
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#include "platform/graphics/GraphicsTypes.h"
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#include "wtf/OwnPtr.h"
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#include "wtf/PassOwnPtr.h"
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#include "wtf/Vector.h"
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namespace blink {
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class FloatPolygonEdge;
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// This class is used by PODIntervalTree for debugging.
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#ifndef NDEBUG
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template <class> struct ValueToString;
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#endif
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class PLATFORM_EXPORT FloatPolygon {
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public:
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FloatPolygon(PassOwnPtr<Vector<FloatPoint> > vertices, WindRule fillRule);
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const FloatPoint& vertexAt(unsigned index) const { return (*m_vertices)[index]; }
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unsigned numberOfVertices() const { return m_vertices->size(); }
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WindRule fillRule() const { return m_fillRule; }
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const FloatPolygonEdge& edgeAt(unsigned index) const { return m_edges[index]; }
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unsigned numberOfEdges() const { return m_edges.size(); }
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FloatRect boundingBox() const { return m_boundingBox; }
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bool overlappingEdges(float minY, float maxY, Vector<const FloatPolygonEdge*>& result) const;
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bool contains(const FloatPoint&) const;
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bool isEmpty() const { return m_empty; }
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private:
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typedef PODInterval<float, FloatPolygonEdge*> EdgeInterval;
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typedef PODIntervalTree<float, FloatPolygonEdge*> EdgeIntervalTree;
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bool containsNonZero(const FloatPoint&) const;
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bool containsEvenOdd(const FloatPoint&) const;
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OwnPtr<Vector<FloatPoint> > m_vertices;
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WindRule m_fillRule;
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FloatRect m_boundingBox;
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bool m_empty;
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Vector<FloatPolygonEdge> m_edges;
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EdgeIntervalTree m_edgeTree; // Each EdgeIntervalTree node stores minY, maxY, and a ("UserData") pointer to a FloatPolygonEdge.
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};
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class PLATFORM_EXPORT VertexPair {
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public:
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virtual ~VertexPair() { }
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virtual const FloatPoint& vertex1() const = 0;
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virtual const FloatPoint& vertex2() const = 0;
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float minX() const { return std::min(vertex1().x(), vertex2().x()); }
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float minY() const { return std::min(vertex1().y(), vertex2().y()); }
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float maxX() const { return std::max(vertex1().x(), vertex2().x()); }
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float maxY() const { return std::max(vertex1().y(), vertex2().y()); }
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bool intersection(const VertexPair&, FloatPoint&) const;
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};
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class PLATFORM_EXPORT FloatPolygonEdge : public VertexPair {
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friend class FloatPolygon;
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public:
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virtual const FloatPoint& vertex1() const override
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{
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ASSERT(m_polygon);
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return m_polygon->vertexAt(m_vertexIndex1);
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}
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virtual const FloatPoint& vertex2() const override
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{
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ASSERT(m_polygon);
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return m_polygon->vertexAt(m_vertexIndex2);
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}
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const FloatPolygonEdge& previousEdge() const
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{
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ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
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return m_polygon->edgeAt((m_edgeIndex + m_polygon->numberOfEdges() - 1) % m_polygon->numberOfEdges());
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}
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const FloatPolygonEdge& nextEdge() const
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{
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ASSERT(m_polygon && m_polygon->numberOfEdges() > 1);
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return m_polygon->edgeAt((m_edgeIndex + 1) % m_polygon->numberOfEdges());
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}
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const FloatPolygon* polygon() const { return m_polygon; }
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unsigned vertexIndex1() const { return m_vertexIndex1; }
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unsigned vertexIndex2() const { return m_vertexIndex2; }
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unsigned edgeIndex() const { return m_edgeIndex; }
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private:
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// Edge vertex index1 is less than index2, except the last edge, where index2 is 0. When a polygon edge
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// is defined by 3 or more colinear vertices, index2 can be the the index of the last colinear vertex.
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unsigned m_vertexIndex1;
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unsigned m_vertexIndex2;
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unsigned m_edgeIndex;
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const FloatPolygon* m_polygon;
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};
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// These structures are used by PODIntervalTree for debugging.
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#ifndef NDEBUG
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template <> struct ValueToString<float> {
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static String string(const float value) { return String::number(value); }
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};
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template<> struct ValueToString<FloatPolygonEdge*> {
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static String string(const FloatPolygonEdge* edge) { return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2().x(), edge->vertex2().y()); }
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};
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#endif
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} // namespace blink
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#endif // FloatPolygon_h
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