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In particular this inlines the accessKeyAction, removes isInteractiveContent() which was for special casing certain elements in event dispatch, and removes eventParameterName() which was only needed for inline event handlers. I also moved Node::commonAncestor into NodeRenderingTraversal, the only callers of it passed NodeRenderingTraversal::parent as the second argument, it didn't make sense to have this generic thing. R=abarth@chromium.org, ojan@chromium.org Review URL: https://codereview.chromium.org/693243002
108 lines
4.2 KiB
C++
108 lines
4.2 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2004-2007, 2009, 2014 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HTMLElement_h
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#define HTMLElement_h
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#include "core/dom/Element.h"
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namespace blink {
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class ExceptionState;
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class HTMLElement : public Element {
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DEFINE_WRAPPERTYPEINFO();
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public:
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DECLARE_ELEMENT_FACTORY_WITH_TAGNAME(HTMLElement);
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bool hasTagName(const HTMLQualifiedName& name) const { return hasLocalName(name.localName()); }
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virtual String title() const override final;
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virtual short tabIndex() const override;
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String contentEditable() const;
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void setContentEditable(const String&, ExceptionState&);
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bool spellcheck() const;
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void setSpellcheck(bool);
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const AtomicString& dir();
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void setDir(const AtomicString&);
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void click();
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virtual v8::Handle<v8::Object> wrap(v8::Handle<v8::Object> creationContext, v8::Isolate*) override;
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protected:
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HTMLElement(const QualifiedName& tagName, Document&, ConstructionType);
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private:
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bool isHTMLElement() const = delete; // This will catch anyone doing an unnecessary check.
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bool isStyledElement() const = delete; // This will catch anyone doing an unnecessary check.
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};
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DEFINE_ELEMENT_TYPE_CASTS(HTMLElement, isHTMLElement());
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template <typename T> bool isElementOfType(const HTMLElement&);
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template <> inline bool isElementOfType<const HTMLElement>(const HTMLElement&) { return true; }
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inline HTMLElement::HTMLElement(const QualifiedName& tagName, Document& document, ConstructionType type = CreateHTMLElement)
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: Element(tagName, &document, type)
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{
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ASSERT(!tagName.localName().isNull());
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ScriptWrappable::init(this);
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}
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inline bool Node::hasTagName(const HTMLQualifiedName& name) const
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{
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return isHTMLElement() && toHTMLElement(*this).hasTagName(name);
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}
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// Functor used to match HTMLElements with a specific HTML tag when using the ElementTraversal API.
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class HasHTMLTagName {
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public:
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explicit HasHTMLTagName(const HTMLQualifiedName& tagName): m_tagName(tagName) { }
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bool operator() (const HTMLElement& element) const { return element.hasTagName(m_tagName); }
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private:
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const HTMLQualifiedName& m_tagName;
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};
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// This requires isHTML*Element(const Element&) and isHTML*Element(const HTMLElement&).
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// When the input element is an HTMLElement, we don't need to check the namespace URI, just the local name.
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#define DEFINE_HTMLELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType) \
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inline bool is##thisType(const thisType* element); \
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inline bool is##thisType(const thisType& element); \
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inline bool is##thisType(const HTMLElement* element) { return element && is##thisType(*element); } \
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inline bool is##thisType(const Node& node) { return node.isHTMLElement() ? is##thisType(toHTMLElement(node)) : false; } \
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inline bool is##thisType(const Node* node) { return node && is##thisType(*node); } \
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inline bool is##thisType(const Element* element) { return element && is##thisType(*element); } \
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template<typename T> inline bool is##thisType(const PassRefPtr<T>& node) { return is##thisType(node.get()); } \
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template<typename T> inline bool is##thisType(const RefPtr<T>& node) { return is##thisType(node.get()); } \
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template <> inline bool isElementOfType<const thisType>(const HTMLElement& element) { return is##thisType(element); } \
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DEFINE_ELEMENT_TYPE_CASTS_WITH_FUNCTION(thisType)
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} // namespace blink
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#include "core/HTMLElementTypeHelpers.h"
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#endif // HTMLElement_h
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