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I used do-webcore-rename from Blink/WebKit which is very good at doing this kind of search-replace. Also removed toRefPrtNativeArray after conversion since it previously had two separate flavors. Both versions are no longer used so I've removed the code until we need one again. https://www.irccloud.com/pastebin/5C16p5cE is the diff I used to do-webcore-rename TBR=abarth@chromium.org
145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
/*
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* Copyright (C) 2001 Peter Kelly (pmk@post.com)
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* Copyright (C) 2001 Tobias Anton (anton@stud.fbi.fh-darmstadt.de)
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* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MouseEvent_h
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#define MouseEvent_h
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#include "core/events/EventDispatchMediator.h"
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#include "core/events/MouseRelatedEvent.h"
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#include "platform/PlatformMouseEvent.h"
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namespace blink {
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class EventDispatcher;
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struct MouseEventInit : public UIEventInit {
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MouseEventInit();
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int screenX;
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int screenY;
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int clientX;
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int clientY;
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bool ctrlKey;
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bool altKey;
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bool shiftKey;
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bool metaKey;
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unsigned short button;
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RefPtr<EventTarget> relatedTarget;
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};
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class MouseEvent : public MouseRelatedEvent {
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DEFINE_WRAPPERTYPEINFO();
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public:
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static PassRefPtr<MouseEvent> create()
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{
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return adoptRef(new MouseEvent);
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}
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static PassRefPtr<MouseEvent> create(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtr<AbstractView>,
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int detail, int screenX, int screenY, int pageX, int pageY,
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int movementX, int movementY,
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bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, unsigned short button,
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PassRefPtr<EventTarget> relatedTarget,
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bool isSimulated = false, PlatformMouseEvent::SyntheticEventType = PlatformMouseEvent::RealOrIndistinguishable);
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static PassRefPtr<MouseEvent> create(const AtomicString& eventType, PassRefPtr<AbstractView>, const PlatformMouseEvent&, int detail, PassRefPtr<Node> relatedTarget);
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static PassRefPtr<MouseEvent> create(const AtomicString& eventType, const MouseEventInit&);
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virtual ~MouseEvent();
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void initMouseEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtr<AbstractView>,
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int detail, int screenX, int screenY, int clientX, int clientY,
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bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
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unsigned short button, PassRefPtr<EventTarget> relatedTarget);
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// WinIE uses 1,4,2 for left/middle/right but not for click (just for mousedown/up, maybe others),
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// but we will match the standard DOM.
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unsigned short button() const { return m_button; }
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bool buttonDown() const { return m_buttonDown; }
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EventTarget* relatedTarget() const { return m_relatedTarget.get(); }
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void setRelatedTarget(PassRefPtr<EventTarget> relatedTarget) { m_relatedTarget = relatedTarget; }
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Node* toElement() const;
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Node* fromElement() const;
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bool fromTouch() const { return m_syntheticEventType == PlatformMouseEvent::FromTouch; }
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virtual const AtomicString& interfaceName() const override;
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virtual bool isMouseEvent() const override;
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virtual bool isDragEvent() const override final;
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virtual int which() const override final;
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virtual void trace(Visitor*) override;
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protected:
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MouseEvent(const AtomicString& type, bool canBubble, bool cancelable, PassRefPtr<AbstractView>,
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int detail, int screenX, int screenY, int pageX, int pageY,
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int movementX, int movementY,
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bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, unsigned short button,
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PassRefPtr<EventTarget> relatedTarget,
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bool isSimulated, PlatformMouseEvent::SyntheticEventType);
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MouseEvent(const AtomicString& type, const MouseEventInit&);
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MouseEvent();
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private:
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unsigned short m_button;
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bool m_buttonDown;
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RefPtr<EventTarget> m_relatedTarget;
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PlatformMouseEvent::SyntheticEventType m_syntheticEventType;
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};
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class SimulatedMouseEvent final : public MouseEvent {
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public:
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static PassRefPtr<SimulatedMouseEvent> create(const AtomicString& eventType, PassRefPtr<AbstractView>, PassRefPtr<Event> underlyingEvent);
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virtual ~SimulatedMouseEvent();
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virtual void trace(Visitor*) override;
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private:
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SimulatedMouseEvent(const AtomicString& eventType, PassRefPtr<AbstractView>, PassRefPtr<Event> underlyingEvent);
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};
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class MouseEventDispatchMediator final : public EventDispatchMediator {
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public:
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enum MouseEventType { SyntheticMouseEvent, NonSyntheticMouseEvent};
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static PassRefPtr<MouseEventDispatchMediator> create(PassRefPtr<MouseEvent>, MouseEventType = NonSyntheticMouseEvent);
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private:
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explicit MouseEventDispatchMediator(PassRefPtr<MouseEvent>, MouseEventType);
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MouseEvent* event() const;
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virtual bool dispatchEvent(EventDispatcher*) const override;
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bool isSyntheticMouseEvent() const { return m_mouseEventType == SyntheticMouseEvent; }
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MouseEventType m_mouseEventType;
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};
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DEFINE_EVENT_TYPE_CASTS(MouseEvent);
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} // namespace blink
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#endif // MouseEvent_h
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