mirror of
https://github.com/flutter/flutter.git
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257 lines
10 KiB
C++
257 lines
10 KiB
C++
/*
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "bindings/core/v8/V8CustomElementLifecycleCallbacks.h"
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#include "bindings/core/v8/CustomElementBinding.h"
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#include "bindings/core/v8/DOMDataStore.h"
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#include "bindings/core/v8/ScriptController.h"
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#include "bindings/core/v8/V8Binding.h"
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#include "bindings/core/v8/V8Element.h"
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#include "bindings/core/v8/V8HiddenValue.h"
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#include "bindings/core/v8/V8PerContextData.h"
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#include "core/dom/ExecutionContext.h"
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#include "wtf/PassOwnPtr.h"
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namespace blink {
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#define CALLBACK_LIST(V) \
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V(created, CreatedCallback) \
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V(attached, AttachedCallback) \
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V(detached, DetachedCallback) \
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V(attributeChanged, AttributeChangedCallback)
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PassRefPtr<V8CustomElementLifecycleCallbacks> V8CustomElementLifecycleCallbacks::create(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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{
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v8::Isolate* isolate = scriptState->isolate();
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// A given object can only be used as a Custom Element prototype
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// once; see customElementIsInterfacePrototypeObject
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#define SET_HIDDEN_VALUE(Value, Name) \
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ASSERT(V8HiddenValue::getHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate)).IsEmpty()); \
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if (!Value.IsEmpty()) \
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V8HiddenValue::setHiddenValue(isolate, prototype, V8HiddenValue::customElement##Name(isolate), Value);
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CALLBACK_LIST(SET_HIDDEN_VALUE)
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#undef SET_HIDDEN_VALUE
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return adoptRef(new V8CustomElementLifecycleCallbacks(scriptState, prototype, created, attached, detached, attributeChanged));
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}
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static CustomElementLifecycleCallbacks::CallbackType flagSet(v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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{
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// V8 Custom Elements always run created to swizzle prototypes.
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int flags = CustomElementLifecycleCallbacks::CreatedCallback;
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if (!attached.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::AttachedCallback;
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if (!detached.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::DetachedCallback;
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if (!attributeChanged.IsEmpty())
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flags |= CustomElementLifecycleCallbacks::AttributeChangedCallback;
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return CustomElementLifecycleCallbacks::CallbackType(flags);
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}
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template <typename T>
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static void weakCallback(const v8::WeakCallbackData<T, ScopedPersistent<T> >& data)
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{
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data.GetParameter()->clear();
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}
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V8CustomElementLifecycleCallbacks::V8CustomElementLifecycleCallbacks(ScriptState* scriptState, v8::Handle<v8::Object> prototype, v8::Handle<v8::Function> created, v8::Handle<v8::Function> attached, v8::Handle<v8::Function> detached, v8::Handle<v8::Function> attributeChanged)
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: CustomElementLifecycleCallbacks(flagSet(attached, detached, attributeChanged))
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, ContextLifecycleObserver(scriptState->executionContext())
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, m_owner(0)
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, m_scriptState(scriptState)
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, m_prototype(scriptState->isolate(), prototype)
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, m_created(scriptState->isolate(), created)
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, m_attached(scriptState->isolate(), attached)
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, m_detached(scriptState->isolate(), detached)
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, m_attributeChanged(scriptState->isolate(), attributeChanged)
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{
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m_prototype.setWeak(&m_prototype, weakCallback<v8::Object>);
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#define MAKE_WEAK(Var, _) \
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if (!m_##Var.isEmpty()) \
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m_##Var.setWeak(&m_##Var, weakCallback<v8::Function>);
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CALLBACK_LIST(MAKE_WEAK)
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#undef MAKE_WEAK
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}
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V8PerContextData* V8CustomElementLifecycleCallbacks::creationContextData()
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{
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if (!executionContext())
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return 0;
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v8::Handle<v8::Context> context = m_scriptState->context();
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if (context.IsEmpty())
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return 0;
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return V8PerContextData::from(context);
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}
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V8CustomElementLifecycleCallbacks::~V8CustomElementLifecycleCallbacks()
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{
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if (!m_owner)
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return;
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v8::HandleScope handleScope(m_scriptState->isolate());
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if (V8PerContextData* perContextData = creationContextData())
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perContextData->clearCustomElementBinding(m_owner);
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}
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bool V8CustomElementLifecycleCallbacks::setBinding(CustomElementDefinition* owner, PassOwnPtr<CustomElementBinding> binding)
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{
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ASSERT(!m_owner);
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V8PerContextData* perContextData = creationContextData();
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if (!perContextData)
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return false;
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m_owner = owner;
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// Bindings retrieve the prototype when needed from per-context data.
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perContextData->addCustomElementBinding(owner, binding);
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return true;
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}
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void V8CustomElementLifecycleCallbacks::created(Element* element)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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element->setCustomElementState(Element::Upgraded);
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Object> receiver = m_scriptState->world().domDataStore().get<V8Element>(element, isolate);
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if (!receiver.IsEmpty()) {
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// Swizzle the prototype of the existing wrapper. We don't need to
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// worry about non-existent wrappers; they will get the right
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// prototype when wrapped.
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v8::Handle<v8::Object> prototype = m_prototype.newLocal(isolate);
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if (prototype.IsEmpty())
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return;
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receiver->SetPrototype(prototype);
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}
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v8::Handle<v8::Function> callback = m_created.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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if (receiver.IsEmpty())
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receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
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}
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void V8CustomElementLifecycleCallbacks::attached(Element* element)
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{
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call(m_attached, element);
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}
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void V8CustomElementLifecycleCallbacks::detached(Element* element)
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{
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call(m_detached, element);
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}
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void V8CustomElementLifecycleCallbacks::attributeChanged(Element* element, const AtomicString& name, const AtomicString& oldValue, const AtomicString& newValue)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::Handle<v8::Function> callback = m_attributeChanged.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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v8::Handle<v8::Value> argv[] = {
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v8String(isolate, name),
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oldValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, oldValue)),
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newValue.isNull() ? v8::Handle<v8::Value>(v8::Null(isolate)) : v8::Handle<v8::Value>(v8String(isolate, newValue))
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};
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, WTF_ARRAY_LENGTH(argv), argv, isolate);
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}
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void V8CustomElementLifecycleCallbacks::call(const ScopedPersistent<v8::Function>& weakCallback, Element* element)
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{
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// FIXME: callbacks while paused should be queued up for execution to
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// continue then be delivered in order rather than delivered immediately.
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// Bug 329665 tracks similar behavior for other synchronous events.
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if (!executionContext() || executionContext()->activeDOMObjectsAreStopped())
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return;
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if (m_scriptState->contextIsEmpty())
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return;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Isolate* isolate = m_scriptState->isolate();
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v8::Handle<v8::Context> context = m_scriptState->context();
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v8::Handle<v8::Function> callback = weakCallback.newLocal(isolate);
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if (callback.IsEmpty())
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return;
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v8::Handle<v8::Object> receiver = toV8(element, context->Global(), isolate).As<v8::Object>();
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ASSERT(!receiver.IsEmpty());
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v8::TryCatch exceptionCatcher;
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exceptionCatcher.SetVerbose(true);
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ScriptController::callFunction(executionContext(), callback, receiver, 0, 0, isolate);
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}
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} // namespace blink
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