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152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
/*
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* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ScriptValue_h
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#define ScriptValue_h
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#include "bindings/core/v8/ScriptState.h"
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#include "bindings/core/v8/SharedPersistent.h"
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#include "wtf/PassRefPtr.h"
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#include "wtf/RefPtr.h"
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#include "wtf/text/WTFString.h"
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#include <v8.h>
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namespace blink {
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class JSONValue;
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class ScriptValue final {
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public:
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ScriptValue() { }
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ScriptValue(ScriptState* scriptState, v8::Handle<v8::Value> value)
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: m_scriptState(scriptState)
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, m_value(value.IsEmpty() ? nullptr : SharedPersistent<v8::Value>::create(value, scriptState->isolate()))
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{
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ASSERT(isEmpty() || m_scriptState);
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}
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ScriptValue(const ScriptValue& value)
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: m_scriptState(value.m_scriptState)
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, m_value(value.m_value)
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{
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ASSERT(isEmpty() || m_scriptState);
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}
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ScriptState* scriptState() const
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{
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return m_scriptState.get();
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}
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v8::Isolate* isolate() const
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{
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return m_scriptState ? m_scriptState->isolate() : v8::Isolate::GetCurrent();
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}
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ScriptValue& operator=(const ScriptValue& value)
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{
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if (this != &value) {
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m_scriptState = value.m_scriptState;
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m_value = value.m_value;
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}
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return *this;
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}
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bool operator==(const ScriptValue& value) const
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{
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if (isEmpty())
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return value.isEmpty();
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if (value.isEmpty())
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return false;
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return *m_value == *value.m_value;
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}
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bool operator!=(const ScriptValue& value) const
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{
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return !operator==(value);
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isFunction() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsFunction();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isNull() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsNull();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isUndefined() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsUndefined();
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}
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// This creates a new local Handle; Don't use this in performance-sensitive places.
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bool isObject() const
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{
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ASSERT(!isEmpty());
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v8::Handle<v8::Value> value = v8Value();
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return !value.IsEmpty() && value->IsObject();
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}
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bool isEmpty() const
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{
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return !m_value.get() || m_value->isEmpty();
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}
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void clear()
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{
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m_value = nullptr;
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}
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v8::Handle<v8::Value> v8Value() const;
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v8::Handle<v8::Value> v8ValueUnsafe() const;
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bool toString(String&) const;
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PassRefPtr<JSONValue> toJSONValue(ScriptState*) const;
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private:
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RefPtr<ScriptState> m_scriptState;
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RefPtr<SharedPersistent<v8::Value> > m_value;
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};
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} // namespace blink
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#endif // ScriptValue_h
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