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85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
/*
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* Copyright (C) 2008, 2009, 2011 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "bindings/core/v8/ScriptValue.h"
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#include "bindings/core/v8/ScriptState.h"
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#include "bindings/core/v8/V8Binding.h"
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#include "platform/JSONValues.h"
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namespace blink {
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v8::Handle<v8::Value> ScriptValue::v8Value() const
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{
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if (isEmpty())
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return v8::Handle<v8::Value>();
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ASSERT(isolate()->InContext());
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// This is a check to validate that you don't return a ScriptValue to a world different
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// from the world that created the ScriptValue.
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// Probably this could be:
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// if (&m_scriptState->world() == &DOMWrapperWorld::current(isolate()))
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// return v8::Handle<v8::Value>();
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// instead of triggering RELEASE_ASSERT.
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RELEASE_ASSERT(&m_scriptState->world() == &DOMWrapperWorld::current(isolate()));
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return m_value->newLocal(isolate());
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}
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v8::Handle<v8::Value> ScriptValue::v8ValueUnsafe() const
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{
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if (isEmpty())
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return v8::Handle<v8::Value>();
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return m_value->newLocal(isolate());
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}
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bool ScriptValue::toString(String& result) const
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{
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if (isEmpty())
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return false;
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ScriptState::Scope scope(m_scriptState.get());
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v8::Handle<v8::Value> string = v8Value();
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if (string.IsEmpty() || !string->IsString())
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return false;
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result = toCoreString(v8::Handle<v8::String>::Cast(string));
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return true;
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}
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PassRefPtr<JSONValue> ScriptValue::toJSONValue(ScriptState* scriptState) const
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{
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ASSERT(!scriptState->contextIsEmpty());
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ScriptState::Scope scope(scriptState);
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return v8ToJSONValue(scriptState->isolate(), v8Value(), JSONValue::maxDepth);
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}
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} // namespace blink
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