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Instead of calling the function constructor to compile script in Sky, we now concatenate strings. This has the advantage of making the line numbers generated in error messages correct but the disadvantage of being a hack. I've filed https://code.google.com/p/v8/issues/detail?id=3624 to request a proper API for this purpose. R=esprehn@chromium.org Review URL: https://codereview.chromium.org/688033003
127 lines
4.6 KiB
C++
127 lines
4.6 KiB
C++
/*
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* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ScriptController_h
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#define ScriptController_h
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#include "bindings/core/v8/ScriptValue.h"
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#include "bindings/core/v8/SharedPersistent.h"
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#include "wtf/Forward.h"
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#include "wtf/HashMap.h"
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#include "wtf/RefCounted.h"
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#include "wtf/Vector.h"
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#include "wtf/text/TextPosition.h"
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#include <v8.h>
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namespace blink {
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class DOMWrapperWorld;
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class Document;
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class ExecutionContext;
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class Event;
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class HTMLDocument;
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class KURL;
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class LocalFrame;
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class ScriptState;
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class ScriptSourceCode;
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class WindowProxy;
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class Widget;
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typedef WTF::Vector<v8::Extension*> V8Extensions;
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class ScriptController {
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public:
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ScriptController(LocalFrame*);
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~ScriptController();
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bool initializeMainWorld();
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WindowProxy* windowProxy(DOMWrapperWorld&);
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WindowProxy* existingWindowProxy(DOMWrapperWorld&);
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// Evaluate JavaScript in the main world.
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void executeScriptInMainWorld(const String&);
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void executeScriptInMainWorld(const ScriptSourceCode&);
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v8::Local<v8::Value> executeScriptInMainWorldAndReturnValue(const ScriptSourceCode&);
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v8::Local<v8::Value> executeScriptAndReturnValue(v8::Handle<v8::Context>, const ScriptSourceCode&);
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void executeModuleScript(Document& document, const String& source, const TextPosition& textPosition);
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// Executes JavaScript in an isolated world. The script gets its own global scope,
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// its own prototypes for intrinsic JavaScript objects (String, Array, and so-on),
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// and its own wrappers for all DOM nodes and DOM constructors.
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//
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// If an isolated world with the specified ID already exists, it is reused.
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// Otherwise, a new world is created.
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//
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// FIXME: Get rid of extensionGroup here.
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void executeScriptInIsolatedWorld(int worldID, const Vector<ScriptSourceCode>& sources, int extensionGroup, Vector<v8::Local<v8::Value> >* results);
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v8::Local<v8::Value> callFunction(v8::Handle<v8::Function>, v8::Handle<v8::Value>, int argc, v8::Handle<v8::Value> argv[]);
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static v8::Local<v8::Value> callFunction(ExecutionContext*, v8::Handle<v8::Function>, v8::Handle<v8::Value> receiver, int argc, v8::Handle<v8::Value> info[], v8::Isolate*);
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static bool canAccessFromCurrentOrigin(LocalFrame*);
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static void setCaptureCallStackForUncaughtExceptions(bool);
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TextPosition eventHandlerPosition() const;
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void clearWindowProxy();
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void updateDocument();
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void clearForClose();
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// Registers a v8 extension to be available on webpages. Will only
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// affect v8 contexts initialized after this call. Takes ownership of
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// the v8::Extension object passed.
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static void registerExtensionIfNeeded(v8::Extension*);
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static V8Extensions& registeredExtensions();
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void setWorldDebugId(int worldId, int debuggerId);
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v8::Isolate* isolate() const { return m_isolate; }
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private:
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typedef HashMap<int, OwnPtr<WindowProxy> > IsolatedWorldMap;
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v8::Local<v8::Value> evaluateScriptInMainWorld(const ScriptSourceCode&);
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LocalFrame* m_frame;
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const String* m_sourceURL;
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v8::Isolate* m_isolate;
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OwnPtr<WindowProxy> m_windowProxy;
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IsolatedWorldMap m_isolatedWorlds;
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};
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} // namespace blink
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#endif // ScriptController_h
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