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It has no state, we should just put it on the stack during style resolve. I also combined the methods inside StyleResourceLoader to make it simpler. R=abarth@chromium.org Review URL: https://codereview.chromium.org/825433003
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
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* Copyright (C) 2013 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SKY_ENGINE_CORE_CSS_RESOLVER_STYLERESOURCELOADER_H_
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#define SKY_ENGINE_CORE_CSS_RESOLVER_STYLERESOURCELOADER_H_
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#include "sky/engine/wtf/OwnPtr.h"
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#include "sky/engine/wtf/PassRefPtr.h"
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namespace blink {
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class ElementStyleResources;
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class RenderStyle;
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class ResourceFetcher;
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class StyleImage;
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class StylePendingImage;
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class StyleResourceLoader {
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WTF_MAKE_NONCOPYABLE(StyleResourceLoader);
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public:
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explicit StyleResourceLoader(ResourceFetcher*);
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void loadPendingResources(RenderStyle*, ElementStyleResources&);
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private:
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PassRefPtr<StyleImage> loadPendingImage(StylePendingImage*, float deviceScaleFactor);
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void loadPendingImages(RenderStyle*, ElementStyleResources&);
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ResourceFetcher* m_fetcher;
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};
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} // namespace blink
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#endif // SKY_ENGINE_CORE_CSS_RESOLVER_STYLERESOURCELOADER_H_
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