flutter_flutter/engine/core/css/ElementRuleCollector.cpp
Elliott Sprehn 5ebbdf3db6 Eliminate RuleRange.
In Sky there's no UA rules so we don't need to keep track of the
range of UA vs Author rules for running applyMatchedProperties later.

R=ojan@chromium.org

Review URL: https://codereview.chromium.org/863883002
2015-01-20 19:50:35 -08:00

167 lines
6.0 KiB
C++

/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2004-2005 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2006, 2007 Nicholas Shanks (webkit@nickshanks.com)
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alexey Proskuryakov <ap@webkit.org>
* Copyright (C) 2007, 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/config.h"
#include "sky/engine/core/css/ElementRuleCollector.h"
#include "sky/engine/core/css/CSSSelector.h"
#include "sky/engine/core/css/CSSStyleSheet.h"
#include "sky/engine/core/css/StylePropertySet.h"
#include "sky/engine/core/css/resolver/StyleResolver.h"
#include "sky/engine/core/dom/shadow/ShadowRoot.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
#include "sky/engine/core/rendering/style/StyleInheritedData.h"
namespace blink {
ElementRuleCollector::ElementRuleCollector(const ElementResolveContext& context,
RenderStyle* style)
: m_context(context)
, m_style(style)
{ }
ElementRuleCollector::~ElementRuleCollector()
{
}
MatchResult& ElementRuleCollector::matchedResult()
{
return m_result;
}
inline void ElementRuleCollector::addMatchedRule(const RuleData* rule, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet)
{
if (!m_matchedRules)
m_matchedRules = adoptPtr(new Vector<MatchedRule, 32>);
m_matchedRules->append(MatchedRule(rule, cascadeOrder, styleSheetIndex, parentStyleSheet));
}
void ElementRuleCollector::clearMatchedRules()
{
if (!m_matchedRules)
return;
m_matchedRules->clear();
}
void ElementRuleCollector::addElementStyleProperties(const StylePropertySet* propertySet, bool isCacheable)
{
if (!propertySet)
return;
m_result.addMatchedProperties(propertySet);
if (!isCacheable)
m_result.isCacheable = false;
}
void ElementRuleCollector::collectMatchingRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder)
{
ASSERT(matchRequest.ruleSet);
ASSERT(m_context.element());
Element& element = *m_context.element();
// We need to collect the rules for id, class, tag, and everything else into a buffer and
// then sort the buffer.
if (element.hasID())
collectMatchingRulesForList(matchRequest.ruleSet->idRules(element.idForStyleResolution()), cascadeOrder, matchRequest);
if (element.isStyledElement() && element.hasClass()) {
for (size_t i = 0; i < element.classNames().size(); ++i)
collectMatchingRulesForList(matchRequest.ruleSet->classRules(element.classNames()[i]), cascadeOrder, matchRequest);
}
collectMatchingRulesForList(matchRequest.ruleSet->tagRules(element.localName()), cascadeOrder, matchRequest);
collectMatchingRulesForList(matchRequest.ruleSet->universalRules(), cascadeOrder, matchRequest);
}
void ElementRuleCollector::collectMatchingHostRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder)
{
collectMatchingRulesForList(matchRequest.ruleSet->hostRules(), cascadeOrder, matchRequest);
}
void ElementRuleCollector::sortAndTransferMatchedRules()
{
if (!m_matchedRules || m_matchedRules->isEmpty())
return;
sortMatchedRules();
Vector<MatchedRule, 32>& matchedRules = *m_matchedRules;
// Now transfer the set of matched rules over to our list of declarations.
for (unsigned i = 0; i < matchedRules.size(); i++) {
const RuleData* ruleData = matchedRules[i].ruleData();
m_result.addMatchedProperties(&ruleData->rule()->properties());
}
}
inline bool ElementRuleCollector::ruleMatches(const RuleData& ruleData)
{
SelectorChecker checker(*m_context.element());
bool matched = checker.match(ruleData.selector());
if (checker.matchedAttributeSelector())
m_style->setUnique();
if (checker.matchedFocusSelector())
m_style->setAffectedByFocus();
if (checker.matchedHoverSelector())
m_style->setAffectedByHover();
if (checker.matchedActiveSelector())
m_style->setAffectedByActive();
return matched;
}
void ElementRuleCollector::collectRuleIfMatches(const RuleData& ruleData, CascadeOrder cascadeOrder, const MatchRequest& matchRequest)
{
StyleRule* rule = ruleData.rule();
if (ruleMatches(ruleData)) {
// If the rule has no properties to apply, then ignore it in the non-debug mode.
const StylePropertySet& properties = rule->properties();
if (properties.isEmpty())
return;
// Add this rule to our list of matched rules.
addMatchedRule(&ruleData, cascadeOrder, matchRequest.styleSheetIndex, matchRequest.styleSheet);
}
}
static inline bool compareRules(const MatchedRule& matchedRule1, const MatchedRule& matchedRule2)
{
return matchedRule1.position() < matchedRule2.position();
}
void ElementRuleCollector::sortMatchedRules()
{
ASSERT(m_matchedRules);
std::sort(m_matchedRules->begin(), m_matchedRules->end(), compareRules);
}
} // namespace blink