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WIP Commits separated as follows: - Update lints in analysis_options files - Run `dart fix --apply` - Clean up leftover analysis issues - Run `dart format .` in the right places. Local analysis and testing passes. Checking CI now. Part of https://github.com/flutter/flutter/issues/178827 - Adoption of flutter_lints in examples/api coming in a separate change (cc @loic-sharma) ## Pre-launch Checklist - [ ] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [ ] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [ ] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [ ] I signed the [CLA]. - [ ] I listed at least one issue that this PR fixes in the description above. - [ ] I updated/added relevant documentation (doc comments with `///`). - [ ] I added new tests to check the change I am making, or this PR is [test-exempt]. - [ ] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [ ] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-new channel on [Discord]. **Note**: The Flutter team is currently trialing the use of [Gemini Code Assist for GitHub](https://developers.google.com/gemini-code-assist/docs/review-github-code). Comments from the `gemini-code-assist` bot should not be taken as authoritative feedback from the Flutter team. If you find its comments useful you can update your code accordingly, but if you are unsure or disagree with the feedback, please feel free to wait for a Flutter team member's review for guidance on which automated comments should be addressed. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview [Tree Hygiene]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md [test-exempt]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests [Flutter Style Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md [Features we expect every widget to implement]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md [Data Driven Fixes]: https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
129 lines
4.6 KiB
Dart
129 lines
4.6 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'dart:async';
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import 'dart:typed_data';
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import 'dart:ui' as ui;
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import 'package:flutter_driver/driver_extension.dart';
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import 'windows.dart';
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void drawHelloWorld(ui.FlutterView view) {
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final style = ui.ParagraphStyle();
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final paragraphBuilder = ui.ParagraphBuilder(style)..addText('Hello world');
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final ui.Paragraph paragraph = paragraphBuilder.build();
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paragraph.layout(const ui.ParagraphConstraints(width: 100.0));
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final recorder = ui.PictureRecorder();
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final canvas = ui.Canvas(recorder);
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canvas.drawParagraph(paragraph, ui.Offset.zero);
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final ui.Picture picture = recorder.endRecording();
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final sceneBuilder = ui.SceneBuilder()
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..addPicture(ui.Offset.zero, picture)
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..pop();
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view.render(sceneBuilder.build());
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}
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Future<void> _waitUntilWindowVisible() async {
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while (!await isWindowVisible()) {
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await Future<void>.delayed(const Duration(milliseconds: 100));
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}
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}
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void _expectVisible(bool current, bool expect, Completer<String> completer, int frameCount) {
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if (current != expect) {
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try {
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throw 'Window should be ${expect ? 'visible' : 'hidden'} on frame $frameCount';
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} catch (e) {
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if (!completer.isCompleted) {
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completer.completeError(e);
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}
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rethrow;
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}
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}
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}
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void main() async {
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// TODO(goderbauer): Create a window if embedder doesn't provide an implicit view to draw into.
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assert(ui.PlatformDispatcher.instance.implicitView != null);
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final ui.FlutterView view = ui.PlatformDispatcher.instance.implicitView!;
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// Create a completer to send the window visibility result back to the
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// integration test.
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final visibilityCompleter = Completer<String>();
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enableFlutterDriverExtension(
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handler: (String? message) async {
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if (message == 'verifyWindowVisibility') {
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return visibilityCompleter.future;
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} else if (message == 'verifyTheme') {
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final bool app = await isAppDarkModeEnabled();
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final bool system = await isSystemDarkModeEnabled();
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return (app == system)
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? 'success'
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: 'error: app dark mode ($app) does not match system dark mode ($system)';
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} else if (message == 'verifyStringConversion') {
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// Use a test string that contains code points that fit in both 8 and 16 bits.
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// The code points are passed a list of integers through the method channel,
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// which will use the UTF16 to UTF8 utility function to convert them to a
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// std::string, which should equate to the original expected string.
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const expected = 'ABCℵ';
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final codePoints = Int32List.fromList(expected.codeUnits);
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final String converted = await testStringConversion(codePoints);
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return (converted == expected)
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? 'success'
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: 'error: conversion of UTF16 string to UTF8 failed, expected "${expected.codeUnits}" but got "${converted.codeUnits}"';
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}
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throw 'Unrecognized message: $message';
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},
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);
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try {
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if (await isWindowVisible()) {
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throw 'Window should be hidden at startup';
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}
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var frameCount = 0;
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ui.PlatformDispatcher.instance.onBeginFrame = (Duration duration) {
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// Our goal is to verify that it's `drawHelloWorld` that makes the window
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// appear, not anything else. This requires checking the visibility right
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// before drawing, but since `isWindowVisible` has to be async, and
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// `FlutterView.render` (in `drawHelloWorld`) forbids async before it,
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// this can not be done during a single onBeginFrame. However, we can
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// verify in separate frames to indirectly prove it, by ensuring that
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// no other mechanism can affect isWindowVisible in the first frame at all.
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frameCount += 1;
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switch (frameCount) {
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// The 1st frame: render nothing, just verify that the window is hidden.
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case 1:
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isWindowVisible().then((bool visible) {
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_expectVisible(visible, false, visibilityCompleter, frameCount);
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ui.PlatformDispatcher.instance.scheduleFrame();
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});
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// The 2nd frame: render, which makes the window appear.
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case 2:
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drawHelloWorld(view);
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_waitUntilWindowVisible().then((_) {
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if (!visibilityCompleter.isCompleted) {
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visibilityCompleter.complete('success');
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}
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});
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// Others, in case requested to render.
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default:
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drawHelloWorld(view);
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}
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};
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} catch (e) {
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visibilityCompleter.completeError(e);
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rethrow;
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}
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ui.PlatformDispatcher.instance.scheduleFrame();
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}
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