flutter_flutter/examples/layers/rendering/spinning_square.dart
Kate Lovett 9d96df2364
Modernize framework lints (#179089)
WIP

Commits separated as follows:
- Update lints in analysis_options files
- Run `dart fix --apply`
- Clean up leftover analysis issues 
- Run `dart format .` in the right places.

Local analysis and testing passes. Checking CI now.

Part of https://github.com/flutter/flutter/issues/178827
- Adoption of flutter_lints in examples/api coming in a separate change
(cc @loic-sharma)

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2025-11-26 01:10:39 +00:00

68 lines
2.6 KiB
Dart

// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This example shows how to perform a simple animation using the underlying
// render tree.
import 'dart:math' as math;
import 'package:flutter/animation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/scheduler.dart';
import 'src/binding.dart';
class NonStopVSync implements TickerProvider {
const NonStopVSync();
@override
Ticker createTicker(TickerCallback onTick) => Ticker(onTick);
}
void main() {
// We first create a render object that represents a green box.
final RenderBox green = RenderDecoratedBox(
decoration: const BoxDecoration(color: Color(0xFF00FF00)),
);
// Second, we wrap that green box in a render object that forces the green box
// to have a specific size.
final RenderBox square = RenderConstrainedBox(
additionalConstraints: const BoxConstraints.tightFor(width: 200.0, height: 200.0),
child: green,
);
// Third, we wrap the sized green square in a render object that applies rotation
// transform before painting its child. Each frame of the animation, we'll
// update the transform of this render object to cause the green square to
// spin.
final spin = RenderTransform(
transform: Matrix4.identity(),
alignment: Alignment.center,
child: square,
);
// Finally, we center the spinning green square...
final RenderBox root = RenderPositionedBox(child: spin);
// and attach it to the window.
ViewRenderingFlutterBinding(root: root);
// To make the square spin, we use an animation that repeats every 1800
// milliseconds.
final animation = AnimationController(
duration: const Duration(milliseconds: 1800),
vsync: const NonStopVSync(),
)..repeat();
// The animation will produce a value between 0.0 and 1.0 each frame, but we
// want to rotate the square using a value between 0.0 and math.pi. To change
// the range of the animation, we use a Tween.
final tween = Tween<double>(begin: 0.0, end: math.pi);
// We add a listener to the animation, which will be called every time the
// animation ticks.
animation.addListener(() {
// This code runs every tick of the animation and sets a new transform on
// the "spin" render object by evaluating the tween on the current value
// of the animation. Setting this value will mark a number of dirty bits
// inside the render tree, which cause the render tree to repaint with the
// new transform value this frame.
spin.transform = Matrix4.rotationZ(tween.evaluate(animation));
});
}