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WIP Commits separated as follows: - Update lints in analysis_options files - Run `dart fix --apply` - Clean up leftover analysis issues - Run `dart format .` in the right places. Local analysis and testing passes. Checking CI now. Part of https://github.com/flutter/flutter/issues/178827 - Adoption of flutter_lints in examples/api coming in a separate change (cc @loic-sharma) ## Pre-launch Checklist - [ ] I read the [Contributor Guide] and followed the process outlined there for submitting PRs. - [ ] I read the [Tree Hygiene] wiki page, which explains my responsibilities. - [ ] I read and followed the [Flutter Style Guide], including [Features we expect every widget to implement]. - [ ] I signed the [CLA]. - [ ] I listed at least one issue that this PR fixes in the description above. - [ ] I updated/added relevant documentation (doc comments with `///`). - [ ] I added new tests to check the change I am making, or this PR is [test-exempt]. - [ ] I followed the [breaking change policy] and added [Data Driven Fixes] where supported. - [ ] All existing and new tests are passing. If you need help, consider asking for advice on the #hackers-new channel on [Discord]. **Note**: The Flutter team is currently trialing the use of [Gemini Code Assist for GitHub](https://developers.google.com/gemini-code-assist/docs/review-github-code). Comments from the `gemini-code-assist` bot should not be taken as authoritative feedback from the Flutter team. If you find its comments useful you can update your code accordingly, but if you are unsure or disagree with the feedback, please feel free to wait for a Flutter team member's review for guidance on which automated comments should be addressed. <!-- Links --> [Contributor Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#overview [Tree Hygiene]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md [test-exempt]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#tests [Flutter Style Guide]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md [Features we expect every widget to implement]: https://github.com/flutter/flutter/blob/main/docs/contributing/Style-guide-for-Flutter-repo.md#features-we-expect-every-widget-to-implement [CLA]: https://cla.developers.google.com/ [flutter/tests]: https://github.com/flutter/tests [breaking change policy]: https://github.com/flutter/flutter/blob/main/docs/contributing/Tree-hygiene.md#handling-breaking-changes [Discord]: https://github.com/flutter/flutter/blob/main/docs/contributing/Chat.md [Data Driven Fixes]: https://github.com/flutter/flutter/blob/main/docs/contributing/Data-driven-Fixes.md
338 lines
10 KiB
Dart
338 lines
10 KiB
Dart
// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/foundation.dart';
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import 'package:flutter/physics.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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test('test_friction', () {
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final friction = FrictionSimulation(0.3, 100.0, 400.0);
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friction.tolerance = const Tolerance(velocity: 1.0);
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expect(friction.isDone(0.0), false);
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expect(friction.x(0.0), 100);
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expect(friction.dx(0.0), 400.0);
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expect(friction.x(1.0) > 330 && friction.x(1.0) < 335, true);
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expect(friction.dx(1.0), 120.0);
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expect(friction.dx(2.0), 36.0);
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expect(friction.dx(3.0), moreOrLessEquals(10.8));
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expect(friction.dx(4.0) < 3.5, true);
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expect(friction.isDone(5.0), true);
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expect(friction.x(5.0) > 431 && friction.x(5.0) < 432, true);
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});
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test('test_friction_through', () {
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// Use a normal FrictionSimulation to generate start and end
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// velocity and positions with drag = 0.025.
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var startPosition = 10.0;
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var startVelocity = 600.0;
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var f = FrictionSimulation(0.025, startPosition, startVelocity);
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double endPosition = f.x(1.0);
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double endVelocity = f.dx(1.0);
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expect(endPosition, greaterThan(startPosition));
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expect(endVelocity, lessThan(startVelocity));
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// Verify that the "through" FrictionSimulation ends up at
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// endPosition and endVelocity; implies that it computed the right
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// value for _drag.
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var friction = FrictionSimulation.through(
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startPosition,
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endPosition,
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startVelocity,
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endVelocity,
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);
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expect(friction.isDone(0.0), false);
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expect(friction.x(0.0), 10.0);
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expect(friction.dx(0.0), 600.0);
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expect(friction.isDone(1.0 + precisionErrorTolerance), true);
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expect(friction.x(1.0), moreOrLessEquals(endPosition));
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expect(friction.dx(1.0), moreOrLessEquals(endVelocity));
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// Same scenario as above except that the velocities are
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// negative.
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startPosition = 1000.0;
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startVelocity = -500.0;
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f = FrictionSimulation(0.025, 1000.0, -500.0);
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endPosition = f.x(1.0);
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endVelocity = f.dx(1.0);
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expect(endPosition, lessThan(startPosition));
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expect(endVelocity, greaterThan(startVelocity));
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friction = FrictionSimulation.through(startPosition, endPosition, startVelocity, endVelocity);
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expect(friction.isDone(1.0 + precisionErrorTolerance), true);
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expect(friction.x(1.0), moreOrLessEquals(endPosition));
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expect(friction.dx(1.0), moreOrLessEquals(endVelocity));
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});
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test('BoundedFrictionSimulation control test', () {
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final friction = BoundedFrictionSimulation(0.3, 100.0, 400.0, 50.0, 150.0);
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friction.tolerance = const Tolerance(velocity: 1.0);
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expect(friction.isDone(0.0), false);
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expect(friction.x(0.0), 100);
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expect(friction.dx(0.0), 400.0);
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expect(friction.x(1.0), equals(150.0));
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expect(friction.isDone(1.0), true);
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});
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test('test_gravity', () {
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final gravity = GravitySimulation(200.0, 100.0, 600.0, 0.0);
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expect(gravity.isDone(0.0), false);
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expect(gravity.x(0.0), 100.0);
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expect(gravity.dx(0.0), 0.0);
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// Starts at 100
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expect(gravity.x(0.25), 106.25);
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expect(gravity.x(0.50), 125);
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expect(gravity.x(0.75), 156.25);
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expect(gravity.x(1.00), 200);
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expect(gravity.x(1.25), 256.25);
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expect(gravity.x(1.50), 325);
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expect(gravity.x(1.75), 406.25);
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// Starts at 0.0
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expect(gravity.dx(0.25), 50.0);
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expect(gravity.dx(0.50), 100);
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expect(gravity.dx(0.75), 150.00);
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expect(gravity.dx(1.00), 200.0);
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expect(gravity.dx(1.25), 250.0);
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expect(gravity.dx(1.50), 300);
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expect(gravity.dx(1.75), 350);
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expect(gravity.isDone(2.5), true);
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expect(gravity.x(2.5), 725);
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expect(gravity.dx(2.5), 500.0);
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});
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test('spring_types', () {
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var crit = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0),
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0.0,
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300.0,
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0.0,
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);
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expect(crit.type, SpringType.criticallyDamped);
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crit = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0),
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0.0,
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300.0,
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0.0,
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);
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expect(crit.type, SpringType.criticallyDamped);
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final under = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 0.75),
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0.0,
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300.0,
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0.0,
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);
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expect(under.type, SpringType.underDamped);
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final over = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 1.25),
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0.0,
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300.0,
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0.0,
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);
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expect(over.type, SpringType.overDamped);
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// Just so we don't forget how to create a desc without the ratio.
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final other = SpringSimulation(
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const SpringDescription(mass: 1.0, stiffness: 100.0, damping: 20.0),
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0.0,
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20.0,
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20.0,
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);
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expect(other.type, SpringType.criticallyDamped);
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});
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test('crit_spring', () {
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final crit = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0),
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0.0,
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500.0,
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0.0,
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);
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crit.tolerance = const Tolerance(distance: 0.01, velocity: 0.01);
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expect(crit.type, SpringType.criticallyDamped);
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expect(crit.isDone(0.0), false);
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expect(crit.x(0.0), 0.0);
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expect(crit.dx(0.0), 0.0);
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expect(crit.x(0.25).floor(), 356);
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expect(crit.x(0.50).floor(), 479);
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expect(crit.x(0.75).floor(), 497);
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expect(crit.dx(0.25).floor(), 1026);
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expect(crit.dx(0.50).floor(), 168);
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expect(crit.dx(0.75).floor(), 20);
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expect(crit.x(1.5) > 499.0 && crit.x(1.5) < 501.0, true);
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expect(crit.dx(1.5) < 0.1, true /* basically within tolerance */);
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expect(crit.isDone(1.60), true);
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});
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test('overdamped_spring', () {
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final over = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 1.25),
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0.0,
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500.0,
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0.0,
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);
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over.tolerance = const Tolerance(distance: 0.01, velocity: 0.01);
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expect(over.type, SpringType.overDamped);
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expect(over.isDone(0.0), false);
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expect(over.x(0.0), 0.0);
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expect(over.dx(0.0), moreOrLessEquals(0.0));
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expect(over.x(0.5).floor(), 445.0);
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expect(over.x(1.0).floor(), 495.0);
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expect(over.x(1.5).floor(), 499.0);
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expect(over.dx(0.5).floor(), 273.0);
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expect(over.dx(1.0).floor(), 22.0);
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expect(over.dx(1.5).floor(), 1.0);
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expect(over.isDone(3.0), true);
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});
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test('underdamped_spring', () {
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final under = SpringSimulation(
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SpringDescription.withDampingRatio(mass: 1.0, stiffness: 100.0, ratio: 0.25),
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0.0,
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300.0,
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0.0,
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);
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expect(under.type, SpringType.underDamped);
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expect(under.isDone(0.0), false);
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expect(under.x(0.0), moreOrLessEquals(0.0));
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expect(under.dx(0.0), moreOrLessEquals(0.0));
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// Overshot with negative velocity
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expect(under.x(1.0).floor(), 325);
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expect(under.dx(1.0).floor(), -65);
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expect(under.dx(6.0).floor(), 0.0);
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expect(under.x(6.0).floor(), 299);
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expect(under.isDone(6.0), true);
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});
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test('test_kinetic_scroll', () {
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final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 50.0, ratio: 0.5);
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final scroll = BouncingScrollSimulation(
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position: 100.0,
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velocity: 800.0,
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leadingExtent: 0.0,
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trailingExtent: 300.0,
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spring: spring,
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);
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scroll.tolerance = const Tolerance(velocity: 0.5, distance: 0.1);
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expect(scroll.isDone(0.0), false);
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expect(scroll.isDone(0.5), false); // switch from friction to spring
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expect(scroll.isDone(3.5), true);
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final scroll2 = BouncingScrollSimulation(
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position: 100.0,
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velocity: -800.0,
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leadingExtent: 0.0,
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trailingExtent: 300.0,
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spring: spring,
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);
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scroll2.tolerance = const Tolerance(velocity: 0.5, distance: 0.1);
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expect(scroll2.isDone(0.0), false);
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expect(scroll2.isDone(0.5), false); // switch from friction to spring
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expect(scroll2.isDone(3.5), true);
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});
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test('scroll_with_inf_edge_ends', () {
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final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 50.0, ratio: 0.5);
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final scroll = BouncingScrollSimulation(
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position: 100.0,
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velocity: 400.0,
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leadingExtent: 0.0,
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trailingExtent: double.infinity,
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spring: spring,
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);
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scroll.tolerance = const Tolerance(velocity: 1.0);
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expect(scroll.isDone(0.0), false);
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expect(scroll.x(0.0), 100);
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expect(scroll.dx(0.0), 400.0);
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expect(scroll.x(1.0), moreOrLessEquals(272.0, epsilon: 1.0));
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expect(scroll.dx(1.0), moreOrLessEquals(54.0, epsilon: 1.0));
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expect(scroll.dx(2.0), moreOrLessEquals(7.0, epsilon: 1.0));
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expect(scroll.dx(3.0), lessThan(1.0));
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expect(scroll.isDone(5.0), true);
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expect(scroll.x(5.0), moreOrLessEquals(300.0, epsilon: 1.0));
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});
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test('over/under scroll spring', () {
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final spring = SpringDescription.withDampingRatio(mass: 1.0, stiffness: 170.0, ratio: 1.1);
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final scroll = BouncingScrollSimulation(
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position: 500.0,
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velocity: -7500.0,
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leadingExtent: 0.0,
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trailingExtent: 1000.0,
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spring: spring,
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);
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scroll.tolerance = const Tolerance(velocity: 45.0, distance: 1.5);
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expect(scroll.isDone(0.0), false);
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expect(scroll.x(0.0), moreOrLessEquals(500.0));
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expect(scroll.dx(0.0), moreOrLessEquals(-7500.0));
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// Expect to reach 0.0 at about t=.07 at which point the simulation will
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// switch from friction to the spring
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expect(scroll.isDone(0.065), false);
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expect(scroll.x(0.065), moreOrLessEquals(42.0, epsilon: 1.0));
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expect(scroll.dx(0.065), moreOrLessEquals(-6584.0, epsilon: 1.0));
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// We've overscrolled (0.1 > 0.07). Trigger the underscroll
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// simulation, and reverse direction
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expect(scroll.isDone(0.1), false);
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expect(scroll.x(0.1), moreOrLessEquals(-123.0, epsilon: 1.0));
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expect(scroll.dx(0.1), moreOrLessEquals(-2613.0, epsilon: 1.0));
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// Headed back towards 0.0 and slowing down.
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expect(scroll.isDone(0.5), false);
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expect(scroll.x(0.5), moreOrLessEquals(-15.0, epsilon: 1.0));
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expect(scroll.dx(0.5), moreOrLessEquals(124.0, epsilon: 1.0));
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// Now jump back to the beginning, because we can.
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expect(scroll.isDone(0.0), false);
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expect(scroll.x(0.0), moreOrLessEquals(500.0));
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expect(scroll.dx(0.0), moreOrLessEquals(-7500.0));
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expect(scroll.isDone(2.0), true);
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expect(scroll.x(2.0), 0.0);
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expect(scroll.dx(2.0), moreOrLessEquals(0.0, epsilon: 1.0));
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});
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}
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