/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/config.h" #include "sky/engine/core/rendering/RenderLayerStackingNodeIterator.h" #include "sky/engine/core/rendering/RenderLayer.h" #include "sky/engine/core/rendering/RenderLayerStackingNode.h" namespace blink { RenderLayerStackingNode* RenderLayerStackingNodeIterator::next() { if (m_remainingChildren & NormalFlowChildren) { Vector* normalFlowList = m_root.normalFlowList(); if (normalFlowList && m_index < normalFlowList->size()) return normalFlowList->at(m_index++); m_index = 0; m_remainingChildren &= ~NormalFlowChildren; } if (m_remainingChildren & PositiveZOrderChildren) { Vector* zOrderList = m_root.zOrderList(); if (zOrderList && m_index < zOrderList->size()) return zOrderList->at(m_index++); m_index = 0; m_remainingChildren &= ~PositiveZOrderChildren; } return 0; } RenderLayerStackingNode* RenderLayerStackingNodeReverseIterator::next() { if (m_remainingChildren & NormalFlowChildren) { Vector* normalFlowList = m_root.normalFlowList(); if (normalFlowList && m_index >= 0) return normalFlowList->at(m_index--); m_remainingChildren &= ~NormalFlowChildren; setIndexToLastItem(); } if (m_remainingChildren & PositiveZOrderChildren) { Vector* zOrderList = m_root.zOrderList(); if (zOrderList && m_index >= 0) return zOrderList->at(m_index--); m_remainingChildren &= ~PositiveZOrderChildren; setIndexToLastItem(); } return 0; } void RenderLayerStackingNodeReverseIterator::setIndexToLastItem() { if (m_remainingChildren & NormalFlowChildren) { Vector* normalFlowList = m_root.normalFlowList(); if (normalFlowList) { m_index = normalFlowList->size() - 1; return; } m_remainingChildren &= ~NormalFlowChildren; } if (m_remainingChildren & PositiveZOrderChildren) { Vector* zOrderList = m_root.zOrderList(); if (zOrderList) { m_index = zOrderList->size() - 1; return; } m_remainingChildren &= ~PositiveZOrderChildren; } // No more list to visit. ASSERT(!m_remainingChildren); m_index = -1; } } // namespace blink