/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/config.h" #include "sky/engine/core/animation/AnimationTimeline.h" #include "sky/engine/core/animation/ActiveAnimations.h" #include "sky/engine/core/animation/AnimationClock.h" #include "sky/engine/core/dom/Document.h" #include "sky/engine/core/frame/FrameView.h" #include "sky/engine/core/page/Page.h" #include "sky/engine/platform/TraceEvent.h" namespace blink { namespace { bool compareAnimationPlayers(const RefPtr& left, const RefPtr& right) { return AnimationPlayer::hasLowerPriority(left.get(), right.get()); } } // This value represents 1 frame at 30Hz plus a little bit of wiggle room. // TODO: Plumb a nominal framerate through and derive this value from that. const double AnimationTimeline::s_minimumDelay = 0.04; PassRefPtr AnimationTimeline::create(Document* document, PassOwnPtr timing) { return adoptRef(new AnimationTimeline(document, timing)); } AnimationTimeline::AnimationTimeline(Document* document, PassOwnPtr timing) : m_document(document) { if (!timing) m_timing = adoptPtr(new AnimationTimelineTiming(this)); else m_timing = timing; ASSERT(document); } AnimationTimeline::~AnimationTimeline() { #if !ENABLE(OILPAN) for (HashSet >::iterator it = m_players.begin(); it != m_players.end(); ++it) (*it)->timelineDestroyed(); #endif } AnimationPlayer* AnimationTimeline::createAnimationPlayer(AnimationNode* child) { RefPtr player = AnimationPlayer::create(m_document->contextDocument().get(), *this, child); AnimationPlayer* result = player.get(); m_players.add(result); setOutdatedAnimationPlayer(result); return result; } AnimationPlayer* AnimationTimeline::play(AnimationNode* child) { if (!m_document) return 0; AnimationPlayer* player = createAnimationPlayer(child); return player; } Vector > AnimationTimeline::getAnimationPlayers() { Vector > animationPlayers; for (HashSet >::iterator it = m_players.begin(); it != m_players.end(); ++it) { if ((*it)->source() && (*it)->source()->isCurrent()) { animationPlayers.append(*it); } } std::sort(animationPlayers.begin(), animationPlayers.end(), compareAnimationPlayers); return animationPlayers; } void AnimationTimeline::wake() { m_timing->serviceOnNextFrame(); } void AnimationTimeline::serviceAnimations(TimingUpdateReason reason) { TRACE_EVENT0("blink", "AnimationTimeline::serviceAnimations"); m_timing->cancelWake(); double timeToNextEffect = std::numeric_limits::infinity(); Vector > players; players.reserveInitialCapacity(m_playersNeedingUpdate.size()); for (HashSet >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) players.append(it->get()); std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority); for (size_t i = 0; i < players.size(); ++i) { AnimationPlayer* player = players[i]; if (player->update(reason)) timeToNextEffect = std::min(timeToNextEffect, player->timeToEffectChange()); else m_playersNeedingUpdate.remove(player); } if (timeToNextEffect < s_minimumDelay) m_timing->serviceOnNextFrame(); else if (timeToNextEffect != std::numeric_limits::infinity()) m_timing->wakeAfter(timeToNextEffect - s_minimumDelay); ASSERT(!hasOutdatedAnimationPlayer()); } void AnimationTimeline::AnimationTimelineTiming::wakeAfter(double duration) { m_timer.startOneShot(duration, FROM_HERE); } void AnimationTimeline::AnimationTimelineTiming::cancelWake() { m_timer.stop(); } void AnimationTimeline::AnimationTimelineTiming::serviceOnNextFrame() { if (m_timeline->m_document && m_timeline->m_document->view()) m_timeline->m_document->view()->scheduleAnimation(); } double AnimationTimeline::currentTime(bool& isNull) { return currentTimeInternal(isNull) * 1000; } double AnimationTimeline::currentTimeInternal(bool& isNull) { if (!m_document) { isNull = true; return std::numeric_limits::quiet_NaN(); } double result = m_document->animationClock().currentTime() - zeroTime(); isNull = std::isnan(result); return result; } double AnimationTimeline::currentTime() { return currentTimeInternal() * 1000; } double AnimationTimeline::currentTimeInternal() { bool isNull; return currentTimeInternal(isNull); } double AnimationTimeline::effectiveTime() { double time = currentTimeInternal(); return std::isnan(time) ? 0 : time; } void AnimationTimeline::pauseAnimationsForTesting(double pauseTime) { for (HashSet >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) (*it)->pauseForTesting(pauseTime); serviceAnimations(TimingUpdateOnDemand); } bool AnimationTimeline::hasOutdatedAnimationPlayer() const { for (HashSet >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) { if ((*it)->outdated()) return true; } return false; } void AnimationTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player) { ASSERT(player->outdated()); m_playersNeedingUpdate.add(player); if (m_document && m_document->page() && !m_document->page()->animator().isServicingAnimations()) m_timing->serviceOnNextFrame(); } #if !ENABLE(OILPAN) void AnimationTimeline::detachFromDocument() { // FIXME: AnimationTimeline should keep Document alive. m_document = nullptr; } #endif } // namespace