/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/rendering/shapes/BoxShape.h" #include "wtf/MathExtras.h" namespace blink { LayoutRect BoxShape::shapeMarginLogicalBoundingBox() const { FloatRect marginBounds(m_bounds.rect()); if (shapeMargin() > 0) marginBounds.inflate(shapeMargin()); return static_cast(marginBounds); } FloatRoundedRect BoxShape::shapeMarginBounds() const { FloatRoundedRect marginBounds(m_bounds); if (shapeMargin() > 0) { marginBounds.inflate(shapeMargin()); marginBounds.expandRadii(shapeMargin()); } return marginBounds; } LineSegment BoxShape::getExcludedInterval(LayoutUnit logicalTop, LayoutUnit logicalHeight) const { const FloatRoundedRect& marginBounds = shapeMarginBounds(); if (marginBounds.isEmpty() || !lineOverlapsShapeMarginBounds(logicalTop, logicalHeight)) return LineSegment(); float y1 = logicalTop.toFloat(); float y2 = (logicalTop + logicalHeight).toFloat(); const FloatRect& rect = marginBounds.rect(); if (!marginBounds.isRounded()) return LineSegment(marginBounds.rect().x(), marginBounds.rect().maxX()); float topCornerMaxY = std::max(marginBounds.topLeftCorner().maxY(), marginBounds.topRightCorner().maxY()); float bottomCornerMinY = std::min(marginBounds.bottomLeftCorner().y(), marginBounds.bottomRightCorner().y()); if (topCornerMaxY <= bottomCornerMinY && y1 <= topCornerMaxY && y2 >= bottomCornerMinY) return LineSegment(rect.x(), rect.maxX()); float x1 = rect.maxX(); float x2 = rect.x(); float minXIntercept; float maxXIntercept; if (y1 <= marginBounds.topLeftCorner().maxY() && y2 >= marginBounds.bottomLeftCorner().y()) x1 = rect.x(); if (y1 <= marginBounds.topRightCorner().maxY() && y2 >= marginBounds.bottomRightCorner().y()) x2 = rect.maxX(); if (marginBounds.xInterceptsAtY(y1, minXIntercept, maxXIntercept)) { x1 = std::min(x1, minXIntercept); x2 = std::max(x2, maxXIntercept); } if (marginBounds.xInterceptsAtY(y2, minXIntercept, maxXIntercept)) { x1 = std::min(x1, minXIntercept); x2 = std::max(x2, maxXIntercept); } ASSERT(x2 >= x1); return LineSegment(x1, x2); } void BoxShape::buildDisplayPaths(DisplayPaths& paths) const { paths.shape.addRoundedRect(m_bounds.rect(), m_bounds.radii().topLeft(), m_bounds.radii().topRight(), m_bounds.radii().bottomLeft(), m_bounds.radii().bottomRight()); if (shapeMargin()) paths.marginShape.addRoundedRect(shapeMarginBounds().rect(), shapeMarginBounds().radii().topLeft(), shapeMarginBounds().radii().topRight(), shapeMarginBounds().radii().bottomLeft(), shapeMarginBounds().radii().bottomRight()); } } // namespace blink