/* * Copyright (c) 2014, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/animation/AnimationClock.h" #include "wtf/CurrentTime.h" #include namespace { // FIXME: This is an approximation of time between frames, used when // ticking the animation clock outside of animation frame callbacks. // Ideally this would be generated by the compositor. const double approximateFrameTime = 1 / 60.0; } namespace blink { unsigned AnimationClock::s_currentTask = 0; void AnimationClock::updateTime(double time) { if (time > m_time) m_time = time; m_currentTask = s_currentTask; } double AnimationClock::currentTime() { if (m_currentTask != s_currentTask) { const double currentTime = m_monotonicallyIncreasingTime(); if (m_time < currentTime) { // Advance to the first estimated frame after the current time. const double frameShift = fmod(currentTime - m_time, approximateFrameTime); const double newTime = currentTime + (approximateFrameTime - frameShift); ASSERT(newTime >= currentTime); ASSERT(newTime <= currentTime + approximateFrameTime); updateTime(newTime); } else { m_currentTask = s_currentTask; } } return m_time; } void AnimationClock::resetTimeForTesting() { m_time = 0; m_currentTask = 0; s_currentTask = 0; } }