/* * Copyright (c) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "platform/scroll/ScrollAnimator.h" #include "platform/geometry/FloatPoint.h" #include "platform/scroll/ScrollableArea.h" #include "wtf/PassOwnPtr.h" #include namespace blink { ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea) : m_scrollableArea(scrollableArea) , m_currentPosX(0) , m_currentPosY(0) { } ScrollAnimator::~ScrollAnimator() { } bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float delta) { float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m_currentPosY; float newPos = clampScrollPosition(orientation, currentPos + step * delta); if (currentPos == newPos) return false; currentPos = newPos; notifyPositionChanged(); return true; } void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset) { m_currentPosX = offset.x(); m_currentPosY = offset.y(); notifyPositionChanged(); } bool ScrollAnimator::handleWheelEvent(const PlatformWheelEvent& e) { bool canScrollX = m_scrollableArea->userInputScrollable(HorizontalScrollbar); bool canScrollY = m_scrollableArea->userInputScrollable(VerticalScrollbar); // Accept the event if we are scrollable in that direction and can still // scroll any further. float deltaX = canScrollX ? e.deltaX() : 0; float deltaY = canScrollY ? e.deltaY() : 0; bool handled = false; #if !OS(MACOSX) ScrollGranularity granularity = e.hasPreciseScrollingDeltas() ? ScrollByPrecisePixel : ScrollByPixel; #else ScrollGranularity granularity = ScrollByPixel; #endif IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition(); IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition(); if ((deltaX < 0 && maxForwardScrollDelta.width() > 0) || (deltaX > 0 && maxBackwardScrollDelta.width() > 0) || (deltaY < 0 && maxForwardScrollDelta.height() > 0) || (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) { handled = true; if (deltaY) { if (e.granularity() == ScrollByPageWheelEvent) { bool negative = deltaY < 0; deltaY = m_scrollableArea->pageStep(VerticalScrollbar); if (negative) deltaY = -deltaY; } scroll(VerticalScrollbar, granularity, m_scrollableArea->pixelStep(VerticalScrollbar), -deltaY); } if (deltaX) { if (e.granularity() == ScrollByPageWheelEvent) { bool negative = deltaX < 0; deltaX = m_scrollableArea->pageStep(HorizontalScrollbar); if (negative) deltaX = -deltaX; } scroll(HorizontalScrollbar, granularity, m_scrollableArea->pixelStep(HorizontalScrollbar), -deltaX); } } return handled; } void ScrollAnimator::setCurrentPosition(const FloatPoint& position) { m_currentPosX = position.x(); m_currentPosY = position.y(); } FloatPoint ScrollAnimator::currentPosition() const { return FloatPoint(m_currentPosX, m_currentPosY); } void ScrollAnimator::notifyPositionChanged() { m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY)); } float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, float pos) { float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation); float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation); return std::max(std::min(pos, maxScrollPos), minScrollPos); } } // namespace blink