/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/fetch/ResourceLoadPriorityOptimizer.h" #include "core/rendering/RenderObject.h" #include "platform/TraceEvent.h" #include "wtf/Vector.h" namespace blink { ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer() { DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ()); return &s_renderLoadOptimizer; } ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea) : imageResource(image) , status(visibilityStatus) , screenArea(screenArea) { } ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility() { } ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer() { } ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer() { } void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer) { m_objects.add(renderer); renderer->setHasPendingResourceUpdate(true); } void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer) { if (!renderer->hasPendingResourceUpdate()) return; m_objects.remove(renderer); renderer->setHasPendingResourceUpdate(false); } void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities() { TRACE_EVENT0("blink", "ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities"); m_imageResources.clear(); Vector objectsToRemove; for (RenderObjectSet::iterator it = m_objects.begin(); it != m_objects.end(); ++it) { RenderObject* obj = *it; if (!obj->updateImageLoadingPriorities()) { objectsToRemove.append(obj); } } m_objects.removeAll(objectsToRemove); updateImageResourcesWithLoadPriority(); } void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority() { for (ImageResourceMap::iterator it = m_imageResources.begin(); it != m_imageResources.end(); ++it) { ResourceLoadPriority priority = it->value->status == Visible ? ResourceLoadPriorityLow : ResourceLoadPriorityVeryLow; if (priority != it->value->imageResource->resourceRequest().priority()) { it->value->imageResource->mutableResourceRequest().setPriority(priority, it->value->screenArea); it->value->imageResource->didChangePriority(priority, it->value->screenArea); } } m_imageResources.clear(); } void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect) { if (!img || img->isLoaded()) return; int screenArea = 0; if (!screenRect.isEmpty() && status == Visible) screenArea += static_cast(screenRect.width() * screenRect.height()); ImageResourceMap::AddResult result = m_imageResources.add(img->identifier(), adoptPtr(new ResourceAndVisibility(img, status, screenArea))); if (!result.isNewEntry && status == Visible) { result.storedValue->value->status = status; result.storedValue->value->screenArea = status; } } }