/* * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOXEXTENT_H_ #define SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOXEXTENT_H_ #include "sky/engine/platform/geometry/FloatRect.h" namespace blink { class FloatBoxExtent { public: FloatBoxExtent() : m_top(0) , m_right(0) , m_bottom(0) , m_left(0) { } FloatBoxExtent(float top, float right, float bottom, float left) : m_top(top) , m_right(right) , m_bottom(bottom) , m_left(left) { } float top() const { return m_top; } void setTop(float top) { m_top = top; } float right() const { return m_right; } void setRight(float right) { m_right = right; } float bottom() const { return m_bottom; } void setBottom(float bottom) { m_bottom = bottom; } float left() const { return m_left; } void setLeft(float left) { m_left = left; } bool isZero() const { return !left() && !right() && !top() && !bottom(); } void expandRect(FloatRect& rect) const { if (isZero()) return; rect.move(-left(), -top()); rect.expand(left() + right(), top() + bottom()); } void unite(const FloatBoxExtent& other) { m_top = std::min(m_top, other.top()); m_right = std::max(m_right, other.right()); m_bottom = std::max(m_bottom, other.bottom()); m_left = std::min(m_left, other.left()); } void unite(const FloatRect& rect) { m_top = std::min(m_top, rect.y()); m_right = std::max(m_right, rect.maxX()); m_bottom = std::max(m_bottom, rect.maxY()); m_left = std::min(m_left, rect.x()); } private: float m_top; float m_right; float m_bottom; float m_left; }; inline bool operator==(const FloatBoxExtent& a, const FloatBoxExtent& b) { return a.top() == b.top() && a.right() == b.right() && a.bottom() == b.bottom() && a.left() == b.left(); } inline bool operator!=(const FloatBoxExtent& a, const FloatBoxExtent& b) { return !(a == b); } inline void operator+=(FloatBoxExtent& a, const FloatBoxExtent& b) { a.setTop(a.top() + b.top()); a.setRight(a.right() + b.right()); a.setBottom(a.bottom() + b.bottom()); a.setLeft(a.left() + b.left()); } } // namespace blink #endif // SKY_ENGINE_PLATFORM_GEOMETRY_FLOATBOXEXTENT_H_