// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "mojo/gpu/gl_context.h" #include "mojo/public/cpp/application/connect.h" #include "mojo/public/interfaces/application/shell.mojom.h" #include "mojo/services/gpu/public/interfaces/gpu.mojom.h" namespace mojo { GLContext::Observer::~Observer() { } GLContext::GLContext(Shell* shell) : weak_factory_(this) { ServiceProviderPtr native_viewport; shell->ConnectToApplication("mojo:native_viewport_service", GetProxy(&native_viewport), nullptr); GpuPtr gpu_service; ConnectToService(native_viewport.get(), &gpu_service); CommandBufferPtr command_buffer; gpu_service->CreateOffscreenGLES2Context(GetProxy(&command_buffer)); context_ = MGLCreateContext(MGL_API_VERSION_GLES2, command_buffer.PassInterface().PassHandle().release().value(), MGL_NO_CONTEXT, &ContextLostThunk, this, Environment::GetDefaultAsyncWaiter()); DCHECK(context_ != MGL_NO_CONTEXT); } GLContext::~GLContext() { MGLDestroyContext(context_); } base::WeakPtr GLContext::Create(Shell* shell) { return (new GLContext(shell))->weak_factory_.GetWeakPtr(); } void GLContext::MakeCurrent() { MGLMakeCurrent(context_); } bool GLContext::IsCurrent() { return context_ == MGLGetCurrentContext(); } void GLContext::Destroy() { delete this; } void GLContext::AddObserver(Observer* observer) { observers_.AddObserver(observer); } void GLContext::RemoveObserver(Observer* observer) { observers_.RemoveObserver(observer); } void GLContext::ContextLostThunk(void* self) { static_cast(self)->OnContextLost(); } void GLContext::OnContextLost() { FOR_EACH_OBSERVER(Observer, observers_, OnContextLost()); } } // namespace mojo