/* * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/rendering/compositing/CompositedLayerMapping.h" #include "core/fetch/ImageResource.h" #include "core/frame/FrameView.h" #include "core/html/HTMLCanvasElement.h" #include "core/html/canvas/CanvasRenderingContext.h" #include "core/inspector/InspectorNodeIds.h" #include "core/inspector/InspectorTraceEvents.h" #include "core/page/Chrome.h" #include "core/page/ChromeClient.h" #include "core/page/Page.h" #include "core/page/scrolling/ScrollingCoordinator.h" #include "core/rendering/FilterEffectRenderer.h" #include "core/rendering/RenderImage.h" #include "core/rendering/RenderLayerStackingNodeIterator.h" #include "core/rendering/RenderView.h" #include "core/rendering/compositing/RenderLayerCompositor.h" #include "core/rendering/style/KeyframeList.h" #include "platform/LengthFunctions.h" #include "platform/RuntimeEnabledFeatures.h" #include "platform/fonts/FontCache.h" #include "platform/geometry/TransformState.h" #include "platform/graphics/GraphicsContext.h" #include "wtf/CurrentTime.h" #include "wtf/text/StringBuilder.h" namespace blink { static IntRect clipBox(RenderBox* renderer); static IntRect contentsRect(const RenderObject* renderer) { if (!renderer->isBox()) return IntRect(); return pixelSnappedIntRect(toRenderBox(renderer)->contentBoxRect()); } static IntRect backgroundRect(const RenderObject* renderer) { if (!renderer->isBox()) return IntRect(); LayoutRect rect; const RenderBox* box = toRenderBox(renderer); EFillBox clip = box->style()->backgroundClip(); switch (clip) { case BorderFillBox: rect = box->borderBoxRect(); break; case PaddingFillBox: rect = box->paddingBoxRect(); break; case ContentFillBox: rect = box->contentBoxRect(); break; case TextFillBox: break; } return pixelSnappedIntRect(rect); } static inline bool isAcceleratedCanvas(const RenderObject* renderer) { if (renderer->isCanvas()) { HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) return context->isAccelerated(); } return false; } static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle* style) { return style->hasBoxDecorations() || style->hasBackgroundImage(); } static bool contentLayerSupportsDirectBackgroundComposition(const RenderObject* renderer) { // No support for decorations - border, border-radius or outline. // Only simple background - solid color or transparent. if (hasBoxDecorationsOrBackgroundImage(renderer->style())) return false; // If there is no background, there is nothing to support. if (!renderer->style()->hasBackground()) return true; // Simple background that is contained within the contents rect. return contentsRect(renderer).contains(backgroundRect(renderer)); } static inline bool isAcceleratedContents(RenderObject* renderer) { return isAcceleratedCanvas(renderer); } // Get the scrolling coordinator in a way that works inside CompositedLayerMapping's destructor. static ScrollingCoordinator* scrollingCoordinatorFromLayer(RenderLayer& layer) { Page* page = layer.renderer()->frame()->page(); if (!page) return 0; return page->scrollingCoordinator(); } CompositedLayerMapping::CompositedLayerMapping(RenderLayer& layer) : m_owningLayer(layer) , m_contentOffsetInCompositingLayerDirty(false) , m_pendingUpdateScope(GraphicsLayerUpdateNone) , m_requiresOwnBackingStoreForIntrinsicReasons(false) , m_requiresOwnBackingStoreForAncestorReasons(false) , m_backgroundLayerPaintsFixedRootBackground(false) , m_scrollingContentsAreEmpty(false) { createPrimaryGraphicsLayer(); } CompositedLayerMapping::~CompositedLayerMapping() { // Hits in compositing/squashing/squash-onto-nephew.html. DisableCompositingQueryAsserts disabler; // Do not leave the destroyed pointer dangling on any RenderLayers that painted to this mapping's squashing layer. for (size_t i = 0; i < m_squashedLayers.size(); ++i) { RenderLayer* oldSquashedLayer = m_squashedLayers[i].renderLayer; if (oldSquashedLayer->groupedMapping() == this) { oldSquashedLayer->setGroupedMapping(0, true); oldSquashedLayer->setLostGroupedMapping(true); } } updateClippingLayers(false, false); updateOverflowControlsLayers(false, false, false, false); updateChildTransformLayer(false); updateForegroundLayer(false); updateBackgroundLayer(false); updateMaskLayer(false); updateClippingMaskLayers(false); updateScrollingLayers(false); updateSquashingLayers(false); destroyGraphicsLayers(); } PassOwnPtr CompositedLayerMapping::createGraphicsLayer(CompositingReasons reasons) { GraphicsLayerFactory* graphicsLayerFactory = 0; if (Page* page = renderer()->frame()->page()) graphicsLayerFactory = page->chrome().client().graphicsLayerFactory(); OwnPtr graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, this); graphicsLayer->setCompositingReasons(reasons); if (Node* owningNode = m_owningLayer.renderer()->generatingNode()) graphicsLayer->setOwnerNodeId(InspectorNodeIds::idForNode(owningNode)); return graphicsLayer.release(); } void CompositedLayerMapping::createPrimaryGraphicsLayer() { m_graphicsLayer = createGraphicsLayer(m_owningLayer.compositingReasons()); updateOpacity(renderer()->style()); updateTransform(renderer()->style()); updateFilters(renderer()->style()); if (RuntimeEnabledFeatures::cssCompositingEnabled()) { updateLayerBlendMode(renderer()->style()); updateIsRootForIsolatedGroup(); } } void CompositedLayerMapping::destroyGraphicsLayers() { if (m_graphicsLayer) m_graphicsLayer->removeFromParent(); m_ancestorClippingLayer = nullptr; m_graphicsLayer = nullptr; m_foregroundLayer = nullptr; m_backgroundLayer = nullptr; m_childContainmentLayer = nullptr; m_childTransformLayer = nullptr; m_maskLayer = nullptr; m_childClippingMaskLayer = nullptr; m_scrollingLayer = nullptr; m_scrollingContentsLayer = nullptr; m_scrollingBlockSelectionLayer = nullptr; } void CompositedLayerMapping::updateOpacity(const RenderStyle* style) { m_graphicsLayer->setOpacity(compositingOpacity(style->opacity())); } void CompositedLayerMapping::updateTransform(const RenderStyle* style) { // FIXME: This could use m_owningLayer.transform(), but that currently has transform-origin // baked into it, and we don't want that. TransformationMatrix t; if (m_owningLayer.hasTransform()) { style->applyTransform(t, toRenderBox(renderer())->pixelSnappedBorderBoxRect().size(), RenderStyle::ExcludeTransformOrigin); makeMatrixRenderable(t, compositor()->hasAcceleratedCompositing()); } m_graphicsLayer->setTransform(t); } void CompositedLayerMapping::updateFilters(const RenderStyle* style) { m_graphicsLayer->setFilters(owningLayer().computeFilterOperations(style)); } void CompositedLayerMapping::updateLayerBlendMode(const RenderStyle* style) { setBlendMode(style->blendMode()); } void CompositedLayerMapping::updateIsRootForIsolatedGroup() { bool isolate = m_owningLayer.shouldIsolateCompositedDescendants(); // non stacking context layers should never isolate ASSERT(m_owningLayer.stackingNode()->isStackingContext() || !isolate); m_graphicsLayer->setIsRootForIsolatedGroup(isolate); } void CompositedLayerMapping::updateContentsOpaque() { // For non-root layers, background is always painted by the primary graphics layer. ASSERT(!m_backgroundLayer); if (m_backgroundLayer) { m_graphicsLayer->setContentsOpaque(false); m_backgroundLayer->setContentsOpaque(m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds())); } else { m_graphicsLayer->setContentsOpaque(m_owningLayer.backgroundIsKnownToBeOpaqueInRect(compositedBounds())); } } void CompositedLayerMapping::updateCompositedBounds() { ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate); // FIXME: if this is really needed for performance, it would be better to store it on RenderLayer. m_compositedBounds = m_owningLayer.boundingBoxForCompositing(); m_contentOffsetInCompositingLayerDirty = true; } void CompositedLayerMapping::updateCompositingReasons() { // All other layers owned by this mapping will have the same compositing reason // for their lifetime, so they are initialized only when created. m_graphicsLayer->setCompositingReasons(m_owningLayer.compositingReasons()); } bool CompositedLayerMapping::owningLayerClippedByLayerNotAboveCompositedAncestor() { if (!m_owningLayer.parent()) return false; const RenderLayer* compositingAncestor = m_owningLayer.enclosingLayerWithCompositedLayerMapping(ExcludeSelf); if (!compositingAncestor) return false; const RenderObject* clippingContainer = m_owningLayer.clippingContainer(); if (!clippingContainer) return false; if (compositingAncestor->renderer()->isDescendantOf(clippingContainer)) return false; // We ignore overflow clip here; we want composited overflow content to // behave as if it lives in an unclipped universe so it can prepaint, etc. // This means that we need to check if we are actually clipped before // setting up m_ancestorClippingLayer otherwise // updateAncestorClippingLayerGeometry will fail as the clip rect will be // infinite. // FIXME: this should use cached clip rects, but this sometimes give // inaccurate results (and trips the ASSERTS in RenderLayerClipper). ClipRectsContext clipRectsContext(compositingAncestor, UncachedClipRects, IgnoreOverlayScrollbarSize); clipRectsContext.setIgnoreOverflowClip(); IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer.clipper().backgroundClipRect(clipRectsContext).rect()); return parentClipRect != PaintInfo::infiniteRect(); } bool CompositedLayerMapping::updateGraphicsLayerConfiguration() { ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate); // Note carefully: here we assume that the compositing state of all descendants have been updated already, // so it is legitimate to compute and cache the composited bounds for this layer. updateCompositedBounds(); RenderLayerCompositor* compositor = this->compositor(); RenderObject* renderer = this->renderer(); bool layerConfigChanged = false; setBackgroundLayerPaintsFixedRootBackground(compositor->needsFixedRootBackgroundLayer(&m_owningLayer)); // The background layer is currently only used for fixed root backgrounds. if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground)) layerConfigChanged = true; if (updateForegroundLayer(compositor->needsContentsCompositingLayer(&m_owningLayer))) layerConfigChanged = true; bool needsDescendantsClippingLayer = compositor->clipsCompositingDescendants(&m_owningLayer); // Our scrolling layer will clip. if (m_owningLayer.needsCompositedScrolling()) needsDescendantsClippingLayer = false; RenderLayer* scrollParent = compositor->preferCompositingToLCDTextEnabled() ? m_owningLayer.scrollParent() : 0; // This is required because compositing layers are parented // according to the z-order hierarchy, yet clipping goes down the renderer hierarchy. // Thus, a RenderLayer can be clipped by a RenderLayer that is an ancestor in the renderer hierarchy, // but a sibling in the z-order hierarchy. Further, that sibling need not be composited at all. // In such scenarios, an ancestor clipping layer is necessary to apply the composited clip for this layer. bool needsAncestorClip = owningLayerClippedByLayerNotAboveCompositedAncestor(); if (scrollParent) { // If our containing block is our ancestor scrolling layer, then we'll already be clipped // to it via our scroll parent and we don't need an ancestor clipping layer. if (m_owningLayer.renderer()->containingBlock()->enclosingLayer() == m_owningLayer.ancestorScrollingLayer()) needsAncestorClip = false; } if (updateClippingLayers(needsAncestorClip, needsDescendantsClippingLayer)) layerConfigChanged = true; if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer(), needsAncestorClip)) layerConfigChanged = true; bool scrollingConfigChanged = false; if (updateScrollingLayers(m_owningLayer.needsCompositedScrolling())) { layerConfigChanged = true; scrollingConfigChanged = true; } bool hasPerspective = false; if (RenderStyle* style = renderer->style()) hasPerspective = style->hasPerspective(); bool needsChildTransformLayer = hasPerspective && (layerForChildrenTransform() == m_childTransformLayer.get()) && renderer->isBox(); if (updateChildTransformLayer(needsChildTransformLayer)) layerConfigChanged = true; updateScrollParent(scrollParent); updateClipParent(); if (updateSquashingLayers(!m_squashedLayers.isEmpty())) layerConfigChanged = true; if (layerConfigChanged) updateInternalHierarchy(); if (scrollingConfigChanged) { if (renderer->view()) compositor->scrollingLayerDidChange(&m_owningLayer); } // A mask layer is not part of the hierarchy proper, it's an auxiliary layer // that's plugged into another GraphicsLayer that is part of the hierarchy. // It has no parent or child GraphicsLayer. For that reason, we process it // here, after the hierarchy has been updated. bool maskLayerChanged = false; if (updateMaskLayer(renderer->hasMask())) { maskLayerChanged = true; m_graphicsLayer->setMaskLayer(m_maskLayer.get()); } bool hasChildClippingLayer = compositor->clipsCompositingDescendants(&m_owningLayer) && (hasClippingLayer() || hasScrollingLayer()); // If we have a border radius or clip path on a scrolling layer, we need a clipping mask to properly // clip the scrolled contents, even if there are no composited descendants. bool hasClipPath = renderer->style()->clipPath(); bool needsChildClippingMask = (hasClipPath || renderer->style()->hasBorderRadius()) && (hasChildClippingLayer || isAcceleratedContents(renderer) || hasScrollingLayer()); if (updateClippingMaskLayers(needsChildClippingMask)) { // Clip path clips the entire subtree, including scrollbars. It must be attached directly onto // the main m_graphicsLayer. if (hasClipPath) m_graphicsLayer->setMaskLayer(m_childClippingMaskLayer.get()); else if (hasClippingLayer()) clippingLayer()->setMaskLayer(m_childClippingMaskLayer.get()); else if (hasScrollingLayer()) scrollingLayer()->setMaskLayer(m_childClippingMaskLayer.get()); else if (isAcceleratedContents(renderer)) m_graphicsLayer->setContentsClippingMaskLayer(m_childClippingMaskLayer.get()); } updateBackgroundColor(); if (renderer->isImage()) { if (isDirectlyCompositedImage()) { updateImageContents(); } else if (m_graphicsLayer->hasContentsLayer()) { m_graphicsLayer->setContentsToImage(0); } } if (isAcceleratedCanvas(renderer)) { HTMLCanvasElement* canvas = toHTMLCanvasElement(renderer->node()); if (CanvasRenderingContext* context = canvas->renderingContext()) m_graphicsLayer->setContentsToPlatformLayer(context->platformLayer()); layerConfigChanged = true; } // Changes to either the internal hierarchy or the mask layer have an impact // on painting phases, so we need to update when either are updated. if (layerConfigChanged || maskLayerChanged) updatePaintingPhases(); return layerConfigChanged; } static IntRect clipBox(RenderBox* renderer) { LayoutRect result = PaintInfo::infiniteRect(); if (renderer->hasOverflowClip()) result = renderer->overflowClipRect(LayoutPoint()); if (renderer->hasClip()) result.intersect(renderer->clipRect(LayoutPoint())); return pixelSnappedIntRect(result); } static LayoutPoint computeOffsetFromCompositedAncestor(const RenderLayer* layer, const RenderLayer* compositedAncestor) { LayoutPoint offset; layer->convertToLayerCoords(compositedAncestor, offset); if (compositedAncestor) offset.move(compositedAncestor->compositedLayerMapping()->owningLayer().subpixelAccumulation()); return offset; } void CompositedLayerMapping::computeBoundsOfOwningLayer(const RenderLayer* compositedAncestor, IntRect& localBounds, IntRect& compositingBoundsRelativeToCompositedAncestor, LayoutPoint& offsetFromCompositedAncestor, IntPoint& snappedOffsetFromCompositedAncestor) { LayoutRect localRawCompositingBounds = compositedBounds(); offsetFromCompositedAncestor = computeOffsetFromCompositedAncestor(&m_owningLayer, compositedAncestor); snappedOffsetFromCompositedAncestor = IntPoint(offsetFromCompositedAncestor.x().round(), offsetFromCompositedAncestor.y().round()); LayoutSize subpixelAccumulation = offsetFromCompositedAncestor - snappedOffsetFromCompositedAncestor; m_owningLayer.setSubpixelAccumulation(subpixelAccumulation); // Move the bounds by the subpixel accumulation so that it pixel-snaps relative to absolute pixels instead of local coordinates. localRawCompositingBounds.move(subpixelAccumulation); localBounds = pixelSnappedIntRect(localRawCompositingBounds); compositingBoundsRelativeToCompositedAncestor = localBounds; compositingBoundsRelativeToCompositedAncestor.moveBy(snappedOffsetFromCompositedAncestor); } void CompositedLayerMapping::updateSquashingLayerGeometry(const LayoutPoint& offsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation, const RenderLayer& referenceLayer, Vector& layers, GraphicsLayer* squashingLayer, LayoutPoint* offsetFromTransformedAncestor, Vector& layersNeedingPaintInvalidation) { if (!squashingLayer) return; ASSERT(compositor()->layerSquashingEnabled()); LayoutPoint offsetFromReferenceLayerToParentGraphicsLayer(offsetFromCompositedAncestor); offsetFromReferenceLayerToParentGraphicsLayer.moveBy(-graphicsLayerParentLocation); // FIXME: Cache these offsets. LayoutPoint referenceOffsetFromTransformedAncestor = referenceLayer.computeOffsetFromTransformedAncestor(); LayoutRect totalSquashBounds; for (size_t i = 0; i < layers.size(); ++i) { LayoutRect squashedBounds = layers[i].renderLayer->boundingBoxForCompositing(); // Store the local bounds of the RenderLayer subtree before applying the offset. layers[i].compositedBounds = squashedBounds; LayoutPoint offsetFromTransformedAncestorForSquashedLayer = layers[i].renderLayer->computeOffsetFromTransformedAncestor(); LayoutSize offsetFromSquashingLayer = offsetFromTransformedAncestorForSquashedLayer - referenceOffsetFromTransformedAncestor; squashedBounds.move(offsetFromSquashingLayer); totalSquashBounds.unite(squashedBounds); } // The totalSquashBounds is positioned with respect to referenceLayer of this CompositedLayerMapping. // But the squashingLayer needs to be positioned with respect to the ancestor CompositedLayerMapping. // The conversion between referenceLayer and the ancestor CLM is already computed as // offsetFromReferenceLayerToParentGraphicsLayer. totalSquashBounds.moveBy(offsetFromReferenceLayerToParentGraphicsLayer); IntRect squashLayerBounds = enclosingIntRect(totalSquashBounds); IntPoint squashLayerOrigin = squashLayerBounds.location(); LayoutSize squashLayerOriginInOwningLayerSpace = squashLayerOrigin - offsetFromReferenceLayerToParentGraphicsLayer; // Now that the squashing bounds are known, we can convert the RenderLayer painting offsets // from CLM owning layer space to the squashing layer space. // // The painting offset we want to compute for each squashed RenderLayer is essentially the position of // the squashed RenderLayer described w.r.t. referenceLayer's origin. For this purpose we already cached // offsetFromSquashingCLM before, which describes where the squashed RenderLayer is located w.r.t. // referenceLayer. So we just need to convert that point from referenceLayer space to referenceLayer // space. This is simply done by subtracing squashLayerOriginInOwningLayerSpace, but then the offset // overall needs to be negated because that's the direction that the painting code expects the // offset to be. for (size_t i = 0; i < layers.size(); ++i) { LayoutPoint offsetFromTransformedAncestorForSquashedLayer = layers[i].renderLayer->computeOffsetFromTransformedAncestor(); LayoutSize offsetFromSquashLayerOrigin = (offsetFromTransformedAncestorForSquashedLayer - referenceOffsetFromTransformedAncestor) - squashLayerOriginInOwningLayerSpace; // It is ok to issue paint invalidation here, because all of the geometry needed to correctly invalidate paint is computed by this point. IntSize newOffsetFromRenderer = -IntSize(offsetFromSquashLayerOrigin.width().round(), offsetFromSquashLayerOrigin.height().round()); LayoutSize subpixelAccumulation = offsetFromSquashLayerOrigin + newOffsetFromRenderer; if (layers[i].offsetFromRendererSet && layers[i].offsetFromRenderer != newOffsetFromRenderer) { layers[i].renderLayer->paintInvalidator().paintInvalidationIncludingNonCompositingDescendants(); layersNeedingPaintInvalidation.append(layers[i].renderLayer); } layers[i].offsetFromRenderer = newOffsetFromRenderer; layers[i].offsetFromRendererSet = true; layers[i].renderLayer->setSubpixelAccumulation(subpixelAccumulation); } squashingLayer->setPosition(squashLayerBounds.location()); squashingLayer->setSize(squashLayerBounds.size()); *offsetFromTransformedAncestor = referenceOffsetFromTransformedAncestor; offsetFromTransformedAncestor->move(squashLayerOriginInOwningLayerSpace); for (size_t i = 0; i < layers.size(); ++i) layers[i].localClipRectForSquashedLayer = localClipRectForSquashedLayer(referenceLayer, layers[i], layers); } void CompositedLayerMapping::updateGraphicsLayerGeometry(const RenderLayer* compositingContainer, const RenderLayer* compositingStackingContext, Vector& layersNeedingPaintInvalidation) { ASSERT(m_owningLayer.compositor()->lifecycle().state() == DocumentLifecycle::InCompositingUpdate); // Set transform property, if it is not animating. We have to do this here because the transform // is affected by the layer dimensions. if (!renderer()->style()->isRunningTransformAnimationOnCompositor()) updateTransform(renderer()->style()); // Set opacity, if it is not animating. if (!renderer()->style()->isRunningOpacityAnimationOnCompositor()) updateOpacity(renderer()->style()); if (!renderer()->style()->isRunningFilterAnimationOnCompositor()) updateFilters(renderer()->style()); // We compute everything relative to the enclosing compositing layer. IntRect ancestorCompositingBounds; if (compositingContainer) { ASSERT(compositingContainer->hasCompositedLayerMapping()); ancestorCompositingBounds = compositingContainer->compositedLayerMapping()->pixelSnappedCompositedBounds(); } IntRect localCompositingBounds; IntRect relativeCompositingBounds; LayoutPoint offsetFromCompositedAncestor; IntPoint snappedOffsetFromCompositedAncestor; computeBoundsOfOwningLayer(compositingContainer, localCompositingBounds, relativeCompositingBounds, offsetFromCompositedAncestor, snappedOffsetFromCompositedAncestor); IntPoint graphicsLayerParentLocation; computeGraphicsLayerParentLocation(compositingContainer, ancestorCompositingBounds, graphicsLayerParentLocation); // Might update graphicsLayerParentLocation. updateAncestorClippingLayerGeometry(compositingContainer, snappedOffsetFromCompositedAncestor, graphicsLayerParentLocation); updateOverflowControlsHostLayerGeometry(compositingStackingContext); FloatSize contentsSize = relativeCompositingBounds.size(); updateMainGraphicsLayerGeometry(relativeCompositingBounds, localCompositingBounds, graphicsLayerParentLocation); updateContentsOffsetInCompositingLayer(snappedOffsetFromCompositedAncestor, graphicsLayerParentLocation); updateSquashingLayerGeometry(offsetFromCompositedAncestor, graphicsLayerParentLocation, m_owningLayer, m_squashedLayers, m_squashingLayer.get(), &m_squashingLayerOffsetFromTransformedAncestor, layersNeedingPaintInvalidation); // If we have a layer that clips children, position it. IntRect clippingBox; if (m_childContainmentLayer) clippingBox = clipBox(toRenderBox(renderer())); updateChildContainmentLayerGeometry(clippingBox, localCompositingBounds); updateChildTransformLayerGeometry(); updateMaskLayerGeometry(); updateTransformGeometry(snappedOffsetFromCompositedAncestor, relativeCompositingBounds); updateForegroundLayerGeometry(contentsSize, clippingBox); updateBackgroundLayerGeometry(contentsSize); updateScrollingLayerGeometry(localCompositingBounds); updateChildClippingMaskLayerGeometry(); if (m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->scrollsOverflow()) m_owningLayer.scrollableArea()->positionOverflowControls(IntSize()); if (RuntimeEnabledFeatures::cssCompositingEnabled()) { updateLayerBlendMode(renderer()->style()); updateIsRootForIsolatedGroup(); } updateContentsRect(); updateBackgroundColor(); updateDrawsContent(); updateContentsOpaque(); updateRenderingContext(); updateShouldFlattenTransform(); updateChildrenTransform(); updateScrollParent(compositor()->preferCompositingToLCDTextEnabled() ? m_owningLayer.scrollParent() : 0); updateCompositingReasons(); } void CompositedLayerMapping::updateMainGraphicsLayerGeometry(const IntRect& relativeCompositingBounds, const IntRect& localCompositingBounds, const IntPoint& graphicsLayerParentLocation) { m_graphicsLayer->setPosition(FloatPoint(relativeCompositingBounds.location() - graphicsLayerParentLocation)); m_graphicsLayer->setOffsetFromRenderer(toIntSize(localCompositingBounds.location())); FloatSize oldSize = m_graphicsLayer->size(); const IntSize& contentsSize = relativeCompositingBounds.size(); if (oldSize != contentsSize) m_graphicsLayer->setSize(contentsSize); m_graphicsLayer->setContentsVisible(true); m_graphicsLayer->setBackfaceVisibility(renderer()->style()->backfaceVisibility() == BackfaceVisibilityVisible); } void CompositedLayerMapping::computeGraphicsLayerParentLocation(const RenderLayer* compositingContainer, const IntRect& ancestorCompositingBounds, IntPoint& graphicsLayerParentLocation) { if (compositingContainer && compositingContainer->compositedLayerMapping()->hasClippingLayer()) { // If the compositing ancestor has a layer to clip children, we parent in that, and therefore // position relative to it. IntRect clippingBox = clipBox(toRenderBox(compositingContainer->renderer())); graphicsLayerParentLocation = clippingBox.location() + roundedIntSize(compositingContainer->subpixelAccumulation()); } else if (compositingContainer && compositingContainer->compositedLayerMapping()->childTransformLayer()) { // Similarly, if the compositing ancestor has a child transform layer, we parent in that, and therefore // position relative to it. It's already taken into account the contents offset, so we do not need to here. graphicsLayerParentLocation = roundedIntPoint(compositingContainer->subpixelAccumulation()); } else if (compositingContainer) { graphicsLayerParentLocation = ancestorCompositingBounds.location(); } else { graphicsLayerParentLocation = renderer()->view()->documentRect().location(); } if (compositingContainer && compositingContainer->needsCompositedScrolling()) { RenderBox* renderBox = toRenderBox(compositingContainer->renderer()); IntSize scrollOffset = renderBox->scrolledContentOffset(); IntPoint scrollOrigin(renderBox->borderLeft(), renderBox->borderTop()); graphicsLayerParentLocation = scrollOrigin - scrollOffset; } } void CompositedLayerMapping::updateAncestorClippingLayerGeometry(const RenderLayer* compositingContainer, const IntPoint& snappedOffsetFromCompositedAncestor, IntPoint& graphicsLayerParentLocation) { if (!compositingContainer || !m_ancestorClippingLayer) return; ClipRectsContext clipRectsContext(compositingContainer, PaintingClipRectsIgnoringOverflowClip, IgnoreOverlayScrollbarSize); IntRect parentClipRect = pixelSnappedIntRect(m_owningLayer.clipper().backgroundClipRect(clipRectsContext).rect()); ASSERT(parentClipRect != PaintInfo::infiniteRect()); m_ancestorClippingLayer->setPosition(FloatPoint(parentClipRect.location() - graphicsLayerParentLocation)); m_ancestorClippingLayer->setSize(parentClipRect.size()); // backgroundRect is relative to compositingContainer, so subtract snappedOffsetFromCompositedAncestor.X/snappedOffsetFromCompositedAncestor.Y to get back to local coords. m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - snappedOffsetFromCompositedAncestor); // The primary layer is then parented in, and positioned relative to this clipping layer. graphicsLayerParentLocation = parentClipRect.location(); } void CompositedLayerMapping::updateOverflowControlsHostLayerGeometry(const RenderLayer* compositingStackingContext) { if (!m_overflowControlsHostLayer) return; if (needsToReparentOverflowControls()) { if (m_overflowControlsClippingLayer) { m_overflowControlsClippingLayer->setPosition(m_ancestorClippingLayer->position()); m_overflowControlsClippingLayer->setSize(m_ancestorClippingLayer->size()); m_overflowControlsClippingLayer->setOffsetFromRenderer(m_ancestorClippingLayer->offsetFromRenderer()); m_overflowControlsClippingLayer->setMasksToBounds(true); m_overflowControlsHostLayer->setPosition(IntPoint(-m_overflowControlsClippingLayer->offsetFromRenderer())); } else { // The controls are in the same 2D space as the compositing container, so we can map them into the space of the container. TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); m_owningLayer.renderer()->mapLocalToContainer(compositingStackingContext->renderer(), transformState, ApplyContainerFlip); transformState.flatten(); LayoutPoint offsetFromStackingContainer = LayoutPoint(transformState.lastPlanarPoint()); m_overflowControlsHostLayer->setPosition(FloatPoint(offsetFromStackingContainer)); } } else { m_overflowControlsHostLayer->setPosition(FloatPoint()); } } void CompositedLayerMapping::updateChildContainmentLayerGeometry(const IntRect& clippingBox, const IntRect& localCompositingBounds) { if (!m_childContainmentLayer) return; m_childContainmentLayer->setPosition(FloatPoint(clippingBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation()))); m_childContainmentLayer->setSize(clippingBox.size()); m_childContainmentLayer->setOffsetFromRenderer(toIntSize(clippingBox.location())); if (m_childClippingMaskLayer && !m_scrollingLayer && !renderer()->style()->clipPath()) { m_childClippingMaskLayer->setPosition(m_childContainmentLayer->position()); m_childClippingMaskLayer->setSize(m_childContainmentLayer->size()); m_childClippingMaskLayer->setOffsetFromRenderer(m_childContainmentLayer->offsetFromRenderer()); } } void CompositedLayerMapping::updateChildTransformLayerGeometry() { if (!m_childTransformLayer) return; const IntRect borderBox = toRenderBox(m_owningLayer.renderer())->pixelSnappedBorderBoxRect(); m_childTransformLayer->setSize(borderBox.size()); m_childTransformLayer->setPosition(FloatPoint(contentOffsetInCompositingLayer())); } void CompositedLayerMapping::updateMaskLayerGeometry() { if (!m_maskLayer) return; if (m_maskLayer->size() != m_graphicsLayer->size()) { m_maskLayer->setSize(m_graphicsLayer->size()); m_maskLayer->setNeedsDisplay(); } m_maskLayer->setPosition(FloatPoint()); m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer()); } void CompositedLayerMapping::updateTransformGeometry(const IntPoint& snappedOffsetFromCompositedAncestor, const IntRect& relativeCompositingBounds) { if (m_owningLayer.hasTransform()) { const LayoutRect borderBox = toRenderBox(renderer())->borderBoxRect(); // Get layout bounds in the coords of compositingContainer to match relativeCompositingBounds. IntRect layerBounds = pixelSnappedIntRect(toLayoutPoint(m_owningLayer.subpixelAccumulation()), borderBox.size()); layerBounds.moveBy(snappedOffsetFromCompositedAncestor); // Update properties that depend on layer dimensions FloatPoint3D transformOrigin = computeTransformOrigin(IntRect(IntPoint(), layerBounds.size())); // |transformOrigin| is in the local space of this layer. layerBounds - relativeCompositingBounds converts to the space of the // compositing bounds relative to the composited ancestor. This does not apply to the z direction, since the page is 2D. FloatPoint3D compositedTransformOrigin( layerBounds.x() - relativeCompositingBounds.x() + transformOrigin.x(), layerBounds.y() - relativeCompositingBounds.y() + transformOrigin.y(), transformOrigin.z()); m_graphicsLayer->setTransformOrigin(compositedTransformOrigin); } else { FloatPoint3D compositedTransformOrigin( relativeCompositingBounds.width() * 0.5f, relativeCompositingBounds.height() * 0.5f, 0.f); m_graphicsLayer->setTransformOrigin(compositedTransformOrigin); } } void CompositedLayerMapping::updateScrollingLayerGeometry(const IntRect& localCompositingBounds) { if (!m_scrollingLayer) return; ASSERT(m_scrollingContentsLayer); RenderBox* renderBox = toRenderBox(renderer()); IntRect clientBox = enclosingIntRect(renderBox->clientBoxRect()); IntSize adjustedScrollOffset = m_owningLayer.scrollableArea()->adjustedScrollOffset(); m_scrollingLayer->setPosition(FloatPoint(clientBox.location() - localCompositingBounds.location() + roundedIntSize(m_owningLayer.subpixelAccumulation()))); m_scrollingLayer->setSize(clientBox.size()); IntSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer(); m_scrollingLayer->setOffsetFromRenderer(-toIntSize(clientBox.location())); if (m_childClippingMaskLayer && !renderer()->style()->clipPath()) { m_childClippingMaskLayer->setPosition(m_scrollingLayer->position()); m_childClippingMaskLayer->setSize(m_scrollingLayer->size()); m_childClippingMaskLayer->setOffsetFromRenderer(toIntSize(clientBox.location())); } bool clientBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer(); IntSize scrollSize(renderBox->scrollWidth(), renderBox->scrollHeight()); if (scrollSize != m_scrollingContentsLayer->size() || clientBoxOffsetChanged) m_scrollingContentsLayer->setNeedsDisplay(); IntSize scrollingContentsOffset = toIntSize(clientBox.location() - adjustedScrollOffset); if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size()) { bool coordinatorHandlesOffset = compositor()->scrollingLayerDidChange(&m_owningLayer); m_scrollingContentsLayer->setPosition(coordinatorHandlesOffset ? FloatPoint() : FloatPoint(-adjustedScrollOffset)); } m_scrollingContentsLayer->setSize(scrollSize); // FIXME: The paint offset and the scroll offset should really be separate concepts. m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay); if (m_foregroundLayer) { if (m_foregroundLayer->size() != m_scrollingContentsLayer->size()) m_foregroundLayer->setSize(m_scrollingContentsLayer->size()); m_foregroundLayer->setNeedsDisplay(); m_foregroundLayer->setOffsetFromRenderer(m_scrollingContentsLayer->offsetFromRenderer()); } updateScrollingBlockSelection(); } void CompositedLayerMapping::updateChildClippingMaskLayerGeometry() { if (!m_childClippingMaskLayer || !renderer()->style()->clipPath()) return; RenderBox* renderBox = toRenderBox(renderer()); IntRect clientBox = enclosingIntRect(renderBox->clientBoxRect()); m_childClippingMaskLayer->setPosition(m_graphicsLayer->position()); m_childClippingMaskLayer->setSize(m_graphicsLayer->size()); m_childClippingMaskLayer->setOffsetFromRenderer(toIntSize(clientBox.location())); // NOTE: also some stuff happening in updateChildContainmentLayerGeometry(). } void CompositedLayerMapping::updateForegroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize, const IntRect& clippingBox) { if (!m_foregroundLayer) return; FloatSize foregroundSize = relativeCompositingBoundsSize; IntSize foregroundOffset = m_graphicsLayer->offsetFromRenderer(); m_foregroundLayer->setPosition(FloatPoint()); if (hasClippingLayer()) { // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it, // so that it gets correctly sorted with children. In that case, position relative to the clipping layer. foregroundSize = FloatSize(clippingBox.size()); foregroundOffset = toIntSize(clippingBox.location()); } else if (m_childTransformLayer) { // Things are different if we have a child transform layer rather // than a clipping layer. In this case, we want to actually change // the position of the layer (to compensate for our ancestor // compositing layer's position) rather than leave the position the // same and use offset-from-renderer + size to describe a clipped // "window" onto the clipped layer. m_foregroundLayer->setPosition(-m_childTransformLayer->position()); } if (foregroundSize != m_foregroundLayer->size()) { m_foregroundLayer->setSize(foregroundSize); m_foregroundLayer->setNeedsDisplay(); } m_foregroundLayer->setOffsetFromRenderer(foregroundOffset); // NOTE: there is some more configuring going on in updateScrollingLayerGeometry(). } void CompositedLayerMapping::updateBackgroundLayerGeometry(const FloatSize& relativeCompositingBoundsSize) { if (!m_backgroundLayer) return; FloatSize backgroundSize = relativeCompositingBoundsSize; if (backgroundLayerPaintsFixedRootBackground()) { FrameView* frameView = toRenderView(renderer())->frameView(); backgroundSize = frameView->visibleContentRect().size(); } m_backgroundLayer->setPosition(FloatPoint()); if (backgroundSize != m_backgroundLayer->size()) { m_backgroundLayer->setSize(backgroundSize); m_backgroundLayer->setNeedsDisplay(); } m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer()); } void CompositedLayerMapping::updateInternalHierarchy() { // m_foregroundLayer has to be inserted in the correct order with child layers, // so it's not inserted here. if (m_ancestorClippingLayer) m_ancestorClippingLayer->removeAllChildren(); m_graphicsLayer->removeFromParent(); if (m_ancestorClippingLayer) m_ancestorClippingLayer->addChild(m_graphicsLayer.get()); if (m_childContainmentLayer) m_graphicsLayer->addChild(m_childContainmentLayer.get()); else if (m_childTransformLayer) m_graphicsLayer->addChild(m_childTransformLayer.get()); if (m_scrollingLayer) { GraphicsLayer* superLayer = m_graphicsLayer.get(); if (m_childContainmentLayer) superLayer = m_childContainmentLayer.get(); if (m_childTransformLayer) superLayer = m_childTransformLayer.get(); superLayer->addChild(m_scrollingLayer.get()); } // The clip for child layers does not include space for overflow controls, so they exist as // siblings of the clipping layer if we have one. Normal children of this layer are set as // children of the clipping layer. if (m_overflowControlsClippingLayer) { ASSERT(m_overflowControlsHostLayer); m_graphicsLayer->addChild(m_overflowControlsClippingLayer.get()); m_overflowControlsClippingLayer->addChild(m_overflowControlsHostLayer.get()); } else if (m_overflowControlsHostLayer) { m_graphicsLayer->addChild(m_overflowControlsHostLayer.get()); } if (m_layerForHorizontalScrollbar) m_overflowControlsHostLayer->addChild(m_layerForHorizontalScrollbar.get()); if (m_layerForVerticalScrollbar) m_overflowControlsHostLayer->addChild(m_layerForVerticalScrollbar.get()); if (m_layerForScrollCorner) m_overflowControlsHostLayer->addChild(m_layerForScrollCorner.get()); // The squashing containment layer, if it exists, becomes a no-op parent. if (m_squashingLayer) { ASSERT(compositor()->layerSquashingEnabled()); ASSERT((m_ancestorClippingLayer && !m_squashingContainmentLayer) || (!m_ancestorClippingLayer && m_squashingContainmentLayer)); if (m_squashingContainmentLayer) { m_squashingContainmentLayer->removeAllChildren(); m_squashingContainmentLayer->addChild(m_graphicsLayer.get()); m_squashingContainmentLayer->addChild(m_squashingLayer.get()); } else { // The ancestor clipping layer is already set up and has m_graphicsLayer under it. m_ancestorClippingLayer->addChild(m_squashingLayer.get()); } } } void CompositedLayerMapping::updatePaintingPhases() { m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer()); if (m_scrollingContentsLayer) { GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintOverflowContents | GraphicsLayerPaintCompositedScroll; if (!m_foregroundLayer) paintPhase |= GraphicsLayerPaintForeground; m_scrollingContentsLayer->setPaintingPhase(paintPhase); m_scrollingBlockSelectionLayer->setPaintingPhase(paintPhase); } } void CompositedLayerMapping::updateContentsRect() { m_graphicsLayer->setContentsRect(pixelSnappedIntRect(contentsBox())); } void CompositedLayerMapping::updateContentsOffsetInCompositingLayer(const IntPoint& snappedOffsetFromCompositedAncestor, const IntPoint& graphicsLayerParentLocation) { // m_graphicsLayer is positioned relative to our compositing ancestor // RenderLayer, but it's not positioned at the origin of m_owningLayer, it's // offset by m_contentBounds.location(). This is what // contentOffsetInCompositingLayer is meant to capture, roughly speaking // (ignoring rounding and subpixel accumulation). // // Our ancestor graphics layers in this CLM (m_graphicsLayer and potentially // m_ancestorClippingLayer) have pixel snapped, so if we don't adjust this // offset, we'll see accumulated rounding errors due to that snapping. // // In order to ensure that we account for this rounding, we compute // contentsOffsetInCompositingLayer in a somewhat roundabout way. // // our position = (desired position) - (inherited graphics layer offset). // // Precisely, // Offset = snappedOffsetFromCompositedAncestor - offsetDueToAncestorGraphicsLayers (See code below) // = snappedOffsetFromCompositedAncestor - (m_graphicsLayer->position() + graphicsLayerParentLocation) // = snappedOffsetFromCompositedAncestor - (relativeCompositingBounds.location() - graphicsLayerParentLocation + graphicsLayerParentLocation) (See updateMainGraphicsLayerGeometry) // = snappedOffsetFromCompositedAncestor - relativeCompositingBounds.location() // = snappedOffsetFromCompositedAncestor - (pixelSnappedIntRect(contentBounds.location()) + snappedOffsetFromCompositedAncestor) (See computeBoundsOfOwningLayer) // = -pixelSnappedIntRect(contentBounds.location()) // // As you can see, we've ended up at the same spot (-contentBounds.location()), // but by subtracting off our ancestor graphics layers positions, we can be // sure we've accounted correctly for any pixel snapping due to ancestor // graphics layers. // // And drawing of composited children takes into account the subpixel // accumulation of this CLM already (through its own // graphicsLayerParentLocation it appears). FloatPoint offsetDueToAncestorGraphicsLayers = m_graphicsLayer->position() + graphicsLayerParentLocation; m_contentOffsetInCompositingLayer = LayoutSize(snappedOffsetFromCompositedAncestor - offsetDueToAncestorGraphicsLayers); m_contentOffsetInCompositingLayerDirty = false; } void CompositedLayerMapping::updateScrollingBlockSelection() { if (!m_scrollingBlockSelectionLayer) return; if (!m_scrollingContentsAreEmpty) { // In this case, the selection will be painted directly into m_scrollingContentsLayer. m_scrollingBlockSelectionLayer->setDrawsContent(false); return; } const IntRect blockSelectionGapsBounds = m_owningLayer.blockSelectionGapsBounds(); const bool shouldDrawContent = !blockSelectionGapsBounds.isEmpty(); m_scrollingBlockSelectionLayer->setDrawsContent(shouldDrawContent); if (!shouldDrawContent) return; const IntPoint position = blockSelectionGapsBounds.location() + m_owningLayer.scrollableArea()->adjustedScrollOffset(); if (m_scrollingBlockSelectionLayer->size() == blockSelectionGapsBounds.size() && m_scrollingBlockSelectionLayer->position() == position) return; m_scrollingBlockSelectionLayer->setPosition(position); m_scrollingBlockSelectionLayer->setSize(blockSelectionGapsBounds.size()); m_scrollingBlockSelectionLayer->setOffsetFromRenderer(toIntSize(blockSelectionGapsBounds.location()), GraphicsLayer::SetNeedsDisplay); } void CompositedLayerMapping::updateDrawsContent() { if (m_scrollingLayer) { // We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere. // m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint. // m_scrollingLayer never has backing store. // m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint. bool hasNonScrollingPaintedContent = m_owningLayer.hasBoxDecorationsOrBackground(); m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent); m_scrollingContentsAreEmpty = !(renderer()->hasBackground() || paintsChildren()); m_scrollingContentsLayer->setDrawsContent(!m_scrollingContentsAreEmpty); updateScrollingBlockSelection(); return; } bool hasPaintedContent = containsPaintedContent(); if (hasPaintedContent && isAcceleratedCanvas(renderer())) { CanvasRenderingContext* context = toHTMLCanvasElement(renderer()->node())->renderingContext(); // Content layer may be null if context is lost. if (WebLayer* contentLayer = context->platformLayer()) { Color bgColor(Color::transparent); if (contentLayerSupportsDirectBackgroundComposition(renderer())) { bgColor = rendererBackgroundColor(); } contentLayer->setBackgroundColor(bgColor.rgb()); } } // FIXME: we could refine this to only allocate backings for one of these layers if possible. m_graphicsLayer->setDrawsContent(hasPaintedContent); if (m_foregroundLayer) m_foregroundLayer->setDrawsContent(hasPaintedContent); if (m_backgroundLayer) m_backgroundLayer->setDrawsContent(hasPaintedContent); } void CompositedLayerMapping::updateChildrenTransform() { if (GraphicsLayer* childTransformLayer = layerForChildrenTransform()) { childTransformLayer->setTransform(owningLayer().perspectiveTransform()); childTransformLayer->setTransformOrigin(FloatPoint3D(childTransformLayer->size().width() * 0.5f, childTransformLayer->size().height() * 0.5f, 0.f)); } updateShouldFlattenTransform(); } // Return true if the layers changed. bool CompositedLayerMapping::updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip) { bool layersChanged = false; if (needsAncestorClip) { if (!m_ancestorClippingLayer) { m_ancestorClippingLayer = createGraphicsLayer(CompositingReasonLayerForAncestorClip); m_ancestorClippingLayer->setMasksToBounds(true); layersChanged = true; } } else if (m_ancestorClippingLayer) { m_ancestorClippingLayer->removeFromParent(); m_ancestorClippingLayer = nullptr; layersChanged = true; } if (needsDescendantClip) { // FIXME(sky): remove } else if (hasClippingLayer()) { m_childContainmentLayer->removeFromParent(); m_childContainmentLayer = nullptr; layersChanged = true; } return layersChanged; } bool CompositedLayerMapping::updateChildTransformLayer(bool needsChildTransformLayer) { bool layersChanged = false; if (needsChildTransformLayer) { if (!m_childTransformLayer) { m_childTransformLayer = createGraphicsLayer(CompositingReasonLayerForPerspective); m_childTransformLayer->setDrawsContent(false); layersChanged = true; } } else if (m_childTransformLayer) { m_childTransformLayer->removeFromParent(); m_childTransformLayer = nullptr; layersChanged = true; } return layersChanged; } void CompositedLayerMapping::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground) { m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground; } // Only a member function so it can call createGraphicsLayer. bool CompositedLayerMapping::toggleScrollbarLayerIfNeeded(OwnPtr& layer, bool needsLayer, CompositingReasons reason) { if (needsLayer == !!layer) return false; layer = needsLayer ? createGraphicsLayer(reason) : nullptr; return true; } bool CompositedLayerMapping::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer, bool needsAncestorClip) { bool horizontalScrollbarLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForHorizontalScrollbar, needsHorizontalScrollbarLayer, CompositingReasonLayerForHorizontalScrollbar); bool verticalScrollbarLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForVerticalScrollbar, needsVerticalScrollbarLayer, CompositingReasonLayerForVerticalScrollbar); bool scrollCornerLayerChanged = toggleScrollbarLayerIfNeeded(m_layerForScrollCorner, needsScrollCornerLayer, CompositingReasonLayerForScrollCorner); bool needsOverflowControlsHostLayer = needsHorizontalScrollbarLayer || needsVerticalScrollbarLayer || needsScrollCornerLayer; toggleScrollbarLayerIfNeeded(m_overflowControlsHostLayer, needsOverflowControlsHostLayer, CompositingReasonLayerForOverflowControlsHost); bool needsOverflowClipLayer = needsOverflowControlsHostLayer && needsAncestorClip; toggleScrollbarLayerIfNeeded(m_overflowControlsClippingLayer, needsOverflowClipLayer, CompositingReasonLayerForOverflowControlsHost); if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) { if (horizontalScrollbarLayerChanged) scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer.scrollableArea(), HorizontalScrollbar); if (verticalScrollbarLayerChanged) scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer.scrollableArea(), VerticalScrollbar); } return horizontalScrollbarLayerChanged || verticalScrollbarLayerChanged || scrollCornerLayerChanged; } void CompositedLayerMapping::positionOverflowControlsLayers(const IntSize& offsetFromRoot) { IntSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer() - roundedIntSize(m_owningLayer.subpixelAccumulation()); if (GraphicsLayer* layer = layerForHorizontalScrollbar()) { Scrollbar* hBar = m_owningLayer.scrollableArea()->horizontalScrollbar(); if (hBar) { layer->setPosition(hBar->frameRect().location() - offsetFromRoot - offsetFromRenderer); layer->setSize(hBar->frameRect().size()); if (layer->hasContentsLayer()) layer->setContentsRect(IntRect(IntPoint(), hBar->frameRect().size())); } layer->setDrawsContent(hBar && !layer->hasContentsLayer()); } if (GraphicsLayer* layer = layerForVerticalScrollbar()) { Scrollbar* vBar = m_owningLayer.scrollableArea()->verticalScrollbar(); if (vBar) { layer->setPosition(vBar->frameRect().location() - offsetFromRoot - offsetFromRenderer); layer->setSize(vBar->frameRect().size()); if (layer->hasContentsLayer()) layer->setContentsRect(IntRect(IntPoint(), vBar->frameRect().size())); } layer->setDrawsContent(vBar && !layer->hasContentsLayer()); } if (GraphicsLayer* layer = layerForScrollCorner()) { const LayoutRect& scrollCornerAndResizer = m_owningLayer.scrollableArea()->scrollCornerAndResizerRect(); layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer); layer->setSize(scrollCornerAndResizer.size()); layer->setDrawsContent(!scrollCornerAndResizer.isEmpty()); } } bool CompositedLayerMapping::hasUnpositionedOverflowControlsLayers() const { if (GraphicsLayer* layer = layerForHorizontalScrollbar()) { if (!layer->drawsContent()) return true; } if (GraphicsLayer* layer = layerForVerticalScrollbar()) { if (!layer->drawsContent()) return true; } if (GraphicsLayer* layer = layerForScrollCorner()) { if (!layer->drawsContent()) return true; } return false; } enum ApplyToGraphicsLayersModeFlags { ApplyToCoreLayers = (1 << 0), ApplyToSquashingLayer = (1 << 1), ApplyToScrollbarLayers = (1 << 2), ApplyToBackgroundLayer = (1 << 3), ApplyToMaskLayers = (1 << 4), ApplyToContentLayers = (1 << 5), ApplyToAllGraphicsLayers = (ApplyToSquashingLayer | ApplyToScrollbarLayers | ApplyToBackgroundLayer | ApplyToMaskLayers | ApplyToCoreLayers | ApplyToContentLayers) }; typedef unsigned ApplyToGraphicsLayersMode; template static void ApplyToGraphicsLayers(const CompositedLayerMapping* mapping, const Func& f, ApplyToGraphicsLayersMode mode) { ASSERT(mode); if ((mode & ApplyToCoreLayers) && mapping->squashingContainmentLayer()) f(mapping->squashingContainmentLayer()); if ((mode & ApplyToCoreLayers) && mapping->childTransformLayer()) f(mapping->childTransformLayer()); if ((mode & ApplyToCoreLayers) && mapping->ancestorClippingLayer()) f(mapping->ancestorClippingLayer()); if (((mode & ApplyToCoreLayers) || (mode & ApplyToContentLayers)) && mapping->mainGraphicsLayer()) f(mapping->mainGraphicsLayer()); if ((mode & ApplyToCoreLayers) && mapping->clippingLayer()) f(mapping->clippingLayer()); if ((mode & ApplyToCoreLayers) && mapping->scrollingLayer()) f(mapping->scrollingLayer()); if ((mode & ApplyToCoreLayers) && mapping->scrollingBlockSelectionLayer()) f(mapping->scrollingBlockSelectionLayer()); if (((mode & ApplyToCoreLayers) || (mode & ApplyToContentLayers)) && mapping->scrollingContentsLayer()) f(mapping->scrollingContentsLayer()); if (((mode & ApplyToCoreLayers) || (mode & ApplyToContentLayers)) && mapping->foregroundLayer()) f(mapping->foregroundLayer()); if ((mode & ApplyToSquashingLayer) && mapping->squashingLayer()) f(mapping->squashingLayer()); if (((mode & ApplyToMaskLayers) || (mode & ApplyToContentLayers)) && mapping->maskLayer()) f(mapping->maskLayer()); if (((mode & ApplyToMaskLayers) || (mode & ApplyToContentLayers)) && mapping->childClippingMaskLayer()) f(mapping->childClippingMaskLayer()); if (((mode & ApplyToBackgroundLayer) || (mode & ApplyToContentLayers)) && mapping->backgroundLayer()) f(mapping->backgroundLayer()); if ((mode & ApplyToScrollbarLayers) && mapping->layerForHorizontalScrollbar()) f(mapping->layerForHorizontalScrollbar()); if ((mode & ApplyToScrollbarLayers) && mapping->layerForVerticalScrollbar()) f(mapping->layerForVerticalScrollbar()); if ((mode & ApplyToScrollbarLayers) && mapping->layerForScrollCorner()) f(mapping->layerForScrollCorner()); } struct UpdateRenderingContextFunctor { void operator() (GraphicsLayer* layer) const { layer->setRenderingContext(renderingContext); } int renderingContext; }; void CompositedLayerMapping::updateRenderingContext() { // All layers but the squashing layer (which contains 'alien' content) should be included in this // rendering context. int id = 0; // NB, it is illegal at this point to query an ancestor's compositing state. Some compositing // reasons depend on the compositing state of ancestors. So if we want a rendering context id // for the context root, we cannot ask for the id of its associated WebLayer now; it may not have // one yet. We could do a second past after doing the compositing updates to get these ids, // but this would actually be harmful. We do not want to attach any semantic meaning to // the context id other than the fact that they group a number of layers together for the // sake of 3d sorting. So instead we will ask the compositor to vend us an arbitrary, but // consistent id. if (RenderLayer* root = m_owningLayer.renderingContextRoot()) { if (Node* node = root->renderer()->node()) id = static_cast(WTF::PtrHash::hash(node)); } UpdateRenderingContextFunctor functor = { id }; ApplyToGraphicsLayersMode mode = ApplyToAllGraphicsLayers & ~ApplyToSquashingLayer; ApplyToGraphicsLayers(this, functor, mode); } struct UpdateShouldFlattenTransformFunctor { void operator() (GraphicsLayer* layer) const { layer->setShouldFlattenTransform(shouldFlatten); } bool shouldFlatten; }; void CompositedLayerMapping::updateShouldFlattenTransform() { // All CLM-managed layers that could affect a descendant layer should update their // should-flatten-transform value (the other layers' transforms don't matter here). UpdateShouldFlattenTransformFunctor functor = { !m_owningLayer.shouldPreserve3D() }; ApplyToGraphicsLayersMode mode = ApplyToCoreLayers; ApplyToGraphicsLayers(this, functor, mode); // Note, if we apply perspective, we have to set should flatten differently // so that the transform propagates to child layers correctly. if (GraphicsLayer* childTransformLayer = layerForChildrenTransform()) { bool hasPerspective = false; if (RenderStyle* style = m_owningLayer.renderer()->style()) hasPerspective = style->hasPerspective(); if (hasPerspective) childTransformLayer->setShouldFlattenTransform(false); // Note, if the target is the scrolling layer, we need to ensure that the // scrolling content layer doesn't flatten the transform. (It would be nice // if we could apply transform to the scrolling content layer, but that's // too late, we need the children transform to be applied _before_ the // scrolling offset.) if (childTransformLayer == m_scrollingLayer.get()) { m_scrollingContentsLayer->setShouldFlattenTransform(false); m_scrollingBlockSelectionLayer->setShouldFlattenTransform(false); } } } bool CompositedLayerMapping::updateForegroundLayer(bool needsForegroundLayer) { bool layerChanged = false; if (needsForegroundLayer) { if (!m_foregroundLayer) { m_foregroundLayer = createGraphicsLayer(CompositingReasonLayerForForeground); m_foregroundLayer->setDrawsContent(true); m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground); layerChanged = true; } } else if (m_foregroundLayer) { m_foregroundLayer->removeFromParent(); m_foregroundLayer = nullptr; layerChanged = true; } return layerChanged; } bool CompositedLayerMapping::updateBackgroundLayer(bool needsBackgroundLayer) { bool layerChanged = false; if (needsBackgroundLayer) { if (!m_backgroundLayer) { m_backgroundLayer = createGraphicsLayer(CompositingReasonLayerForBackground); m_backgroundLayer->setDrawsContent(true); m_backgroundLayer->setTransformOrigin(FloatPoint3D()); m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintBackground); #if !OS(ANDROID) m_backgroundLayer->contentLayer()->setDrawCheckerboardForMissingTiles(true); m_graphicsLayer->contentLayer()->setDrawCheckerboardForMissingTiles(false); #endif layerChanged = true; } } else { if (m_backgroundLayer) { m_backgroundLayer->removeFromParent(); m_backgroundLayer = nullptr; #if !OS(ANDROID) m_graphicsLayer->contentLayer()->setDrawCheckerboardForMissingTiles(true); #endif layerChanged = true; } } if (layerChanged && !m_owningLayer.renderer()->documentBeingDestroyed()) compositor()->rootFixedBackgroundsChanged(); return layerChanged; } bool CompositedLayerMapping::updateMaskLayer(bool needsMaskLayer) { bool layerChanged = false; if (needsMaskLayer) { if (!m_maskLayer) { m_maskLayer = createGraphicsLayer(CompositingReasonLayerForMask); m_maskLayer->setDrawsContent(true); m_maskLayer->setPaintingPhase(GraphicsLayerPaintMask); layerChanged = true; } } else if (m_maskLayer) { m_maskLayer = nullptr; layerChanged = true; } return layerChanged; } bool CompositedLayerMapping::updateClippingMaskLayers(bool needsChildClippingMaskLayer) { bool layerChanged = false; if (needsChildClippingMaskLayer) { if (!m_childClippingMaskLayer) { m_childClippingMaskLayer = createGraphicsLayer(CompositingReasonLayerForClippingMask); m_childClippingMaskLayer->setDrawsContent(true); m_childClippingMaskLayer->setPaintingPhase(GraphicsLayerPaintChildClippingMask); layerChanged = true; } } else if (m_childClippingMaskLayer) { m_childClippingMaskLayer = nullptr; layerChanged = true; } return layerChanged; } bool CompositedLayerMapping::updateScrollingLayers(bool needsScrollingLayers) { ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer); bool layerChanged = false; if (needsScrollingLayers) { if (!m_scrollingLayer) { // Outer layer which corresponds with the scroll view. m_scrollingLayer = createGraphicsLayer(CompositingReasonLayerForScrollingContainer); m_scrollingLayer->setDrawsContent(false); m_scrollingLayer->setMasksToBounds(true); // Inner layer which renders the content that scrolls. m_scrollingContentsLayer = createGraphicsLayer(CompositingReasonLayerForScrollingContents); m_scrollingContentsLayer->setDrawsContent(true); m_scrollingLayer->addChild(m_scrollingContentsLayer.get()); m_scrollingBlockSelectionLayer = createGraphicsLayer(CompositingReasonLayerForScrollingBlockSelection); m_scrollingBlockSelectionLayer->setDrawsContent(true); m_scrollingContentsLayer->addChild(m_scrollingBlockSelectionLayer.get()); layerChanged = true; if (scrollingCoordinator) scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer.scrollableArea()); } } else if (m_scrollingLayer) { m_scrollingLayer = nullptr; m_scrollingContentsLayer = nullptr; m_scrollingBlockSelectionLayer = nullptr; layerChanged = true; if (scrollingCoordinator) scrollingCoordinator->scrollableAreaScrollLayerDidChange(m_owningLayer.scrollableArea()); } return layerChanged; } static void updateScrollParentForGraphicsLayer(GraphicsLayer* layer, GraphicsLayer* topmostLayer, RenderLayer* scrollParent, ScrollingCoordinator* scrollingCoordinator) { if (!layer) return; // Only the topmost layer has a scroll parent. All other layers have a null scroll parent. if (layer != topmostLayer) scrollParent = 0; scrollingCoordinator->updateScrollParentForGraphicsLayer(layer, scrollParent); } void CompositedLayerMapping::updateScrollParent(RenderLayer* scrollParent) { if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) { GraphicsLayer* topmostLayer = childForSuperlayers(); updateScrollParentForGraphicsLayer(m_squashingContainmentLayer.get(), topmostLayer, scrollParent, scrollingCoordinator); updateScrollParentForGraphicsLayer(m_ancestorClippingLayer.get(), topmostLayer, scrollParent, scrollingCoordinator); updateScrollParentForGraphicsLayer(m_graphicsLayer.get(), topmostLayer, scrollParent, scrollingCoordinator); } } void CompositedLayerMapping::updateClipParent() { if (owningLayerClippedByLayerNotAboveCompositedAncestor()) return; RenderLayer* clipParent = m_owningLayer.clipParent(); if (clipParent) clipParent = clipParent->enclosingLayerWithCompositedLayerMapping(IncludeSelf); if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) scrollingCoordinator->updateClipParentForGraphicsLayer(m_graphicsLayer.get(), clipParent); } bool CompositedLayerMapping::updateSquashingLayers(bool needsSquashingLayers) { bool layersChanged = false; if (needsSquashingLayers) { ASSERT(compositor()->layerSquashingEnabled()); if (!m_squashingLayer) { m_squashingLayer = createGraphicsLayer(CompositingReasonLayerForSquashingContents); m_squashingLayer->setDrawsContent(true); layersChanged = true; } if (m_ancestorClippingLayer) { if (m_squashingContainmentLayer) { m_squashingContainmentLayer->removeFromParent(); m_squashingContainmentLayer = nullptr; layersChanged = true; } } else { if (!m_squashingContainmentLayer) { m_squashingContainmentLayer = createGraphicsLayer(CompositingReasonLayerForSquashingContainer); layersChanged = true; } } ASSERT((m_ancestorClippingLayer && !m_squashingContainmentLayer) || (!m_ancestorClippingLayer && m_squashingContainmentLayer)); ASSERT(m_squashingLayer); } else { if (m_squashingLayer) { m_squashingLayer->removeFromParent(); m_squashingLayer = nullptr; layersChanged = true; } if (m_squashingContainmentLayer) { m_squashingContainmentLayer->removeFromParent(); m_squashingContainmentLayer = nullptr; layersChanged = true; } ASSERT(!m_squashingLayer && !m_squashingContainmentLayer); } return layersChanged; } GraphicsLayerPaintingPhase CompositedLayerMapping::paintingPhaseForPrimaryLayer() const { unsigned phase = 0; if (!m_backgroundLayer) phase |= GraphicsLayerPaintBackground; if (!m_foregroundLayer) phase |= GraphicsLayerPaintForeground; if (!m_maskLayer) phase |= GraphicsLayerPaintMask; if (m_scrollingContentsLayer) { phase &= ~GraphicsLayerPaintForeground; phase |= GraphicsLayerPaintCompositedScroll; } return static_cast(phase); } float CompositedLayerMapping::compositingOpacity(float rendererOpacity) const { float finalOpacity = rendererOpacity; for (RenderLayer* curr = m_owningLayer.parent(); curr; curr = curr->parent()) { // We only care about parents that are stacking contexts. // Recall that opacity creates stacking context. if (!curr->stackingNode()->isStackingContext()) continue; // If we found a composited layer, regardless of whether it actually // paints into it, we want to compute opacity relative to it. So we can // break here. // // FIXME: with grouped backings, a composited descendant will have to // continue past the grouped (squashed) layers that its parents may // contribute to. This whole confusion can be avoided by specifying // explicitly the composited ancestor where we would stop accumulating // opacity. if (curr->compositingState() == PaintsIntoOwnBacking || curr->compositingState() == HasOwnBackingButPaintsIntoAncestor) break; finalOpacity *= curr->renderer()->opacity(); } return finalOpacity; } Color CompositedLayerMapping::rendererBackgroundColor() const { return renderer()->resolveColor(CSSPropertyBackgroundColor); } void CompositedLayerMapping::updateBackgroundColor() { m_graphicsLayer->setBackgroundColor(rendererBackgroundColor()); } bool CompositedLayerMapping::paintsChildren() const { if (m_owningLayer.hasNonEmptyChildRenderers()) return true; // FIXME: We shouldn't be called with a stale z-order lists. See bug 85512. m_owningLayer.stackingNode()->updateLayerListsIfNeeded(); #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(m_owningLayer.stackingNode()); #endif RenderLayerStackingNodeIterator it(*m_owningLayer.stackingNode(), AllChildren); while (RenderLayerStackingNode* stackingNode = it.next()) { if (stackingNode->layer()->hasCompositedLayerMapping()) continue; return true; } return false; } bool CompositedLayerMapping::containsPaintedContent() const { if (paintsIntoCompositedAncestor()) return false; if (renderer()->isImage() && isDirectlyCompositedImage()) return false; RenderObject* renderObject = renderer(); if (m_owningLayer.hasVisibleBoxDecorations()) return true; if (renderObject->hasMask()) // masks require special treatment return true; if (renderObject->isReplaced()) return true; if (renderObject->node() && renderObject->node()->isDocumentNode()) { // Look to see if the root object has a non-simple background RenderObject* rootObject = renderObject->document().documentElement() ? renderObject->document().documentElement()->renderer() : 0; // Reject anything that has a border, a border-radius or outline, // or is not a simple background (no background, or solid color). if (rootObject && hasBoxDecorationsOrBackgroundImage(rootObject->style())) return true; } // FIXME: it's O(n^2). A better solution is needed. return paintsChildren(); } // An image can be directly compositing if it's the sole content of the layer, and has no box decorations // that require painting. Direct compositing saves backing store. bool CompositedLayerMapping::isDirectlyCompositedImage() const { ASSERT(renderer()->isImage()); RenderObject* renderObject = renderer(); if (m_owningLayer.hasBoxDecorationsOrBackground() || renderObject->hasClip() || renderObject->hasClipPath()) return false; RenderImage* imageRenderer = toRenderImage(renderObject); if (ImageResource* cachedImage = imageRenderer->cachedImage()) { if (!cachedImage->hasImage()) return false; Image* image = cachedImage->imageForRenderer(imageRenderer); return image->isBitmapImage(); } return false; } void CompositedLayerMapping::contentChanged(ContentChangeType changeType) { if ((changeType == ImageChanged) && renderer()->isImage() && isDirectlyCompositedImage()) { updateImageContents(); return; } if (changeType == CanvasChanged && isAcceleratedCanvas(renderer())) { m_graphicsLayer->setContentsNeedsDisplay(); return; } } void CompositedLayerMapping::updateImageContents() { ASSERT(renderer()->isImage()); RenderImage* imageRenderer = toRenderImage(renderer()); ImageResource* cachedImage = imageRenderer->cachedImage(); if (!cachedImage) return; Image* image = cachedImage->imageForRenderer(imageRenderer); if (!image) return; // We have to wait until the image is fully loaded before setting it on the layer. if (!cachedImage->isLoaded()) return; // This is a no-op if the layer doesn't have an inner layer for the image. m_graphicsLayer->setContentsToImage(image); // Prevent double-drawing: https://bugs.webkit.org/show_bug.cgi?id=58632 updateDrawsContent(); // Image animation is "lazy", in that it automatically stops unless someone is drawing // the image. So we have to kick the animation each time; this has the downside that the // image will keep animating, even if its layer is not visible. image->startAnimation(); } FloatPoint3D CompositedLayerMapping::computeTransformOrigin(const IntRect& borderBox) const { RenderStyle* style = renderer()->style(); FloatPoint3D origin; origin.setX(floatValueForLength(style->transformOriginX(), borderBox.width())); origin.setY(floatValueForLength(style->transformOriginY(), borderBox.height())); origin.setZ(style->transformOriginZ()); return origin; } // Return the offset from the top-left of this compositing layer at which the // renderer's contents are painted. LayoutSize CompositedLayerMapping::contentOffsetInCompositingLayer() const { ASSERT(!m_contentOffsetInCompositingLayerDirty); return m_contentOffsetInCompositingLayer; } LayoutRect CompositedLayerMapping::contentsBox() const { LayoutRect contentsBox = contentsRect(renderer()); contentsBox.move(contentOffsetInCompositingLayer()); return contentsBox; } bool CompositedLayerMapping::needsToReparentOverflowControls() const { return m_owningLayer.scrollableArea() && m_owningLayer.scrollableArea()->hasOverlayScrollbars() && m_owningLayer.scrollableArea()->topmostScrollChild(); } GraphicsLayer* CompositedLayerMapping::detachLayerForOverflowControls(const RenderLayer& enclosingLayer) { GraphicsLayer* host = m_overflowControlsClippingLayer.get(); if (!host) host = m_overflowControlsHostLayer.get(); host->removeFromParent(); return host; } GraphicsLayer* CompositedLayerMapping::parentForSublayers() const { if (m_scrollingBlockSelectionLayer) return m_scrollingBlockSelectionLayer.get(); if (m_scrollingContentsLayer) return m_scrollingContentsLayer.get(); if (m_childContainmentLayer) return m_childContainmentLayer.get(); if (m_childTransformLayer) return m_childTransformLayer.get(); return m_graphicsLayer.get(); } GraphicsLayer* CompositedLayerMapping::childForSuperlayers() const { if (m_squashingContainmentLayer) return m_squashingContainmentLayer.get(); if (m_ancestorClippingLayer) return m_ancestorClippingLayer.get(); return m_graphicsLayer.get(); } GraphicsLayer* CompositedLayerMapping::layerForChildrenTransform() const { if (GraphicsLayer* clipLayer = clippingLayer()) return clipLayer; if (m_scrollingLayer) return m_scrollingLayer.get(); return m_childTransformLayer.get(); } bool CompositedLayerMapping::updateRequiresOwnBackingStoreForAncestorReasons(const RenderLayer* compositingAncestorLayer) { unsigned previousRequiresOwnBackingStoreForAncestorReasons = m_requiresOwnBackingStoreForAncestorReasons; bool previousPaintsIntoCompositedAncestor = paintsIntoCompositedAncestor(); bool canPaintIntoAncestor = compositingAncestorLayer && (compositingAncestorLayer->compositedLayerMapping()->mainGraphicsLayer()->drawsContent() || compositingAncestorLayer->compositedLayerMapping()->paintsIntoCompositedAncestor()); m_requiresOwnBackingStoreForAncestorReasons = !canPaintIntoAncestor; if (paintsIntoCompositedAncestor() != previousPaintsIntoCompositedAncestor) { // Back out the change temporarily while invalidating with respect to the old container. m_requiresOwnBackingStoreForAncestorReasons = !m_requiresOwnBackingStoreForAncestorReasons; compositor()->paintInvalidationOnCompositingChange(&m_owningLayer); m_requiresOwnBackingStoreForAncestorReasons = !m_requiresOwnBackingStoreForAncestorReasons; } return m_requiresOwnBackingStoreForAncestorReasons != previousRequiresOwnBackingStoreForAncestorReasons; } bool CompositedLayerMapping::updateRequiresOwnBackingStoreForIntrinsicReasons() { unsigned previousRequiresOwnBackingStoreForIntrinsicReasons = m_requiresOwnBackingStoreForIntrinsicReasons; bool previousPaintsIntoCompositedAncestor = paintsIntoCompositedAncestor(); RenderObject* renderer = m_owningLayer.renderer(); m_requiresOwnBackingStoreForIntrinsicReasons = m_owningLayer.isRootLayer() || (m_owningLayer.compositingReasons() & CompositingReasonComboReasonsThatRequireOwnBacking) || m_owningLayer.transform() || m_owningLayer.clipsCompositingDescendantsWithBorderRadius() // FIXME: Revisit this if the paintsIntoCompositedAncestor state is removed. || renderer->isTransparent() || renderer->hasMask(); if (paintsIntoCompositedAncestor() != previousPaintsIntoCompositedAncestor) { // Back out the change temporarily while invalidating with respect to the old container. m_requiresOwnBackingStoreForIntrinsicReasons = !m_requiresOwnBackingStoreForIntrinsicReasons; compositor()->paintInvalidationOnCompositingChange(&m_owningLayer); m_requiresOwnBackingStoreForIntrinsicReasons = !m_requiresOwnBackingStoreForIntrinsicReasons; } return m_requiresOwnBackingStoreForIntrinsicReasons != previousRequiresOwnBackingStoreForIntrinsicReasons; } void CompositedLayerMapping::setBlendMode(WebBlendMode blendMode) { if (m_ancestorClippingLayer) { m_ancestorClippingLayer->setBlendMode(blendMode); m_graphicsLayer->setBlendMode(WebBlendModeNormal); } else { m_graphicsLayer->setBlendMode(blendMode); } } GraphicsLayerUpdater::UpdateType CompositedLayerMapping::updateTypeForChildren(GraphicsLayerUpdater::UpdateType updateType) const { if (m_pendingUpdateScope >= GraphicsLayerUpdateSubtree) return GraphicsLayerUpdater::ForceUpdate; return updateType; } struct SetContentsNeedsDisplayFunctor { void operator() (GraphicsLayer* layer) const { if (layer->drawsContent()) layer->setNeedsDisplay(); } }; void CompositedLayerMapping::setSquashingContentsNeedDisplay() { ApplyToGraphicsLayers(this, SetContentsNeedsDisplayFunctor(), ApplyToSquashingLayer); } void CompositedLayerMapping::setContentsNeedDisplay() { // FIXME: need to split out paint invalidations for the background. ASSERT(!paintsIntoCompositedAncestor()); ApplyToGraphicsLayers(this, SetContentsNeedsDisplayFunctor(), ApplyToContentLayers); } struct SetContentsNeedsDisplayInRectFunctor { void operator() (GraphicsLayer* layer) const { if (layer->drawsContent()) { IntRect layerDirtyRect = r; layerDirtyRect.move(-layer->offsetFromRenderer()); layer->setNeedsDisplayInRect(layerDirtyRect); } } IntRect r; }; // r is in the coordinate space of the layer's render object void CompositedLayerMapping::setContentsNeedDisplayInRect(const LayoutRect& r) { // FIXME: need to split out paint invalidations for the background. ASSERT(!paintsIntoCompositedAncestor()); SetContentsNeedsDisplayInRectFunctor functor = { pixelSnappedIntRect(r.location() + m_owningLayer.subpixelAccumulation(), r.size()) }; ApplyToGraphicsLayers(this, functor, ApplyToContentLayers); } const GraphicsLayerPaintInfo* CompositedLayerMapping::containingSquashedLayer(const RenderObject* renderObject, const Vector& layers) { for (size_t i = 0; i < layers.size(); ++i) { if (renderObject->isDescendantOf(layers[i].renderLayer->renderer())) return &layers[i]; } return 0; } const GraphicsLayerPaintInfo* CompositedLayerMapping::containingSquashedLayer(const RenderObject* renderObject) { return CompositedLayerMapping::containingSquashedLayer(renderObject, m_squashedLayers); } IntRect CompositedLayerMapping::localClipRectForSquashedLayer(const RenderLayer& referenceLayer, const GraphicsLayerPaintInfo& paintInfo, const Vector& layers) { const RenderObject* clippingContainer = paintInfo.renderLayer->clippingContainer(); if (clippingContainer == referenceLayer.clippingContainer()) return PaintInfo::infiniteRect(); ASSERT(clippingContainer); const GraphicsLayerPaintInfo* ancestorPaintInfo = containingSquashedLayer(clippingContainer, layers); // Must be there, otherwise CompositingLayerAssigner::canSquashIntoCurrentSquashingOwner would have disallowed squashing. ASSERT(ancestorPaintInfo); // FIXME: this is a potential performance issue. We shoudl consider caching these clip rects or otherwise optimizing. ClipRectsContext clipRectsContext(ancestorPaintInfo->renderLayer, UncachedClipRects); IntRect parentClipRect = pixelSnappedIntRect(paintInfo.renderLayer->clipper().backgroundClipRect(clipRectsContext).rect()); ASSERT(parentClipRect != PaintInfo::infiniteRect()); // Convert from ancestor to local coordinates. IntSize ancestorToLocalOffset = paintInfo.offsetFromRenderer - ancestorPaintInfo->offsetFromRenderer; parentClipRect.move(ancestorToLocalOffset); return parentClipRect; } void CompositedLayerMapping::doPaintTask(const GraphicsLayerPaintInfo& paintInfo, const PaintLayerFlags& paintLayerFlags, GraphicsContext* context, const IntRect& clip) // In the coords of rootLayer. { RELEASE_ASSERT(paintInfo.renderLayer->compositingState() == PaintsIntoGroupedBacking || !paintsIntoCompositedAncestor()); FontCachePurgePreventer fontCachePurgePreventer; // Note carefully: in theory it is appropriate to invoke context->save() here // and restore the context after painting. For efficiency, we are assuming that // it is equivalent to manually undo this offset translation, which means we are // assuming that the context's space was not affected by the RenderLayer // painting code. IntSize offset = paintInfo.offsetFromRenderer; context->translate(-offset.width(), -offset.height()); // The dirtyRect is in the coords of the painting root. IntRect dirtyRect(clip); dirtyRect.move(offset); if (!(paintLayerFlags & PaintLayerPaintingOverflowContents)) { LayoutRect bounds = paintInfo.compositedBounds; bounds.move(paintInfo.renderLayer->subpixelAccumulation()); dirtyRect.intersect(pixelSnappedIntRect(bounds)); } else { dirtyRect.move(roundedIntSize(paintInfo.renderLayer->subpixelAccumulation())); } #if ENABLE(ASSERT) paintInfo.renderLayer->renderer()->assertSubtreeIsLaidOut(); #endif if (paintInfo.renderLayer->compositingState() != PaintsIntoGroupedBacking) { // FIXME: GraphicsLayers need a way to split for RenderRegions. LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); paintInfo.renderLayer->paintLayerContents(context, paintingInfo, paintLayerFlags); if (paintInfo.renderLayer->containsDirtyOverlayScrollbars()) paintInfo.renderLayer->paintLayerContents(context, paintingInfo, paintLayerFlags | PaintLayerPaintingOverlayScrollbars); } else { ASSERT(compositor()->layerSquashingEnabled()); LayerPaintingInfo paintingInfo(paintInfo.renderLayer, dirtyRect, PaintBehaviorNormal, paintInfo.renderLayer->subpixelAccumulation()); // RenderLayer::paintLayer assumes that the caller clips to the passed rect. Squashed layers need to do this clipping in software, // since there is no graphics layer to clip them precisely. Furthermore, in some cases we squash layers that need clipping in software // from clipping ancestors (see CompositedLayerMapping::localClipRectForSquashedLayer()). context->save(); dirtyRect.intersect(paintInfo.localClipRectForSquashedLayer); context->clip(dirtyRect); paintInfo.renderLayer->paintLayer(context, paintingInfo, paintLayerFlags); context->restore(); } ASSERT(!paintInfo.renderLayer->usedTransparency()); // Manually restore the context to its original state by applying the opposite translation. context->translate(offset.width(), offset.height()); } static void paintScrollbar(Scrollbar* scrollbar, GraphicsContext& context, const IntRect& clip) { if (!scrollbar) return; context.save(); const IntRect& scrollbarRect = scrollbar->frameRect(); context.translate(-scrollbarRect.x(), -scrollbarRect.y()); IntRect transformedClip = clip; transformedClip.moveBy(scrollbarRect.location()); scrollbar->paint(&context, transformedClip); context.restore(); } // Up-call from compositing layer drawing callback. void CompositedLayerMapping::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase graphicsLayerPaintingPhase, const IntRect& clip) { // https://code.google.com/p/chromium/issues/detail?id=343772 DisableCompositingQueryAsserts disabler; #if ENABLE(ASSERT) // FIXME: once the state machine is ready, this can be removed and we can refer to that instead. if (Page* page = renderer()->frame()->page()) page->setIsPainting(true); #endif TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "Paint", "data", InspectorPaintEvent::data(m_owningLayer.renderer(), clip, graphicsLayer)); TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline.stack"), "CallStack", TRACE_EVENT_SCOPE_PROCESS, "stack", InspectorCallStackEvent::currentCallStack()); PaintLayerFlags paintLayerFlags = 0; if (graphicsLayerPaintingPhase & GraphicsLayerPaintBackground) paintLayerFlags |= PaintLayerPaintingCompositingBackgroundPhase; if (graphicsLayerPaintingPhase & GraphicsLayerPaintForeground) paintLayerFlags |= PaintLayerPaintingCompositingForegroundPhase; if (graphicsLayerPaintingPhase & GraphicsLayerPaintMask) paintLayerFlags |= PaintLayerPaintingCompositingMaskPhase; if (graphicsLayerPaintingPhase & GraphicsLayerPaintChildClippingMask) paintLayerFlags |= PaintLayerPaintingChildClippingMaskPhase; if (graphicsLayerPaintingPhase & GraphicsLayerPaintOverflowContents) paintLayerFlags |= PaintLayerPaintingOverflowContents; if (graphicsLayerPaintingPhase & GraphicsLayerPaintCompositedScroll) paintLayerFlags |= PaintLayerPaintingCompositingScrollingPhase; if (graphicsLayer == m_backgroundLayer) paintLayerFlags |= (PaintLayerPaintingRootBackgroundOnly | PaintLayerPaintingCompositingForegroundPhase); // Need PaintLayerPaintingCompositingForegroundPhase to walk child layers. else if (compositor()->fixedRootBackgroundLayer()) paintLayerFlags |= PaintLayerPaintingSkipRootBackground; if (graphicsLayer == m_graphicsLayer.get() || graphicsLayer == m_foregroundLayer.get() || graphicsLayer == m_backgroundLayer.get() || graphicsLayer == m_maskLayer.get() || graphicsLayer == m_childClippingMaskLayer.get() || graphicsLayer == m_scrollingContentsLayer.get() || graphicsLayer == m_scrollingBlockSelectionLayer.get()) { GraphicsLayerPaintInfo paintInfo; paintInfo.renderLayer = &m_owningLayer; paintInfo.compositedBounds = compositedBounds(); paintInfo.offsetFromRenderer = graphicsLayer->offsetFromRenderer(); // We have to use the same root as for hit testing, because both methods can compute and cache clipRects. doPaintTask(paintInfo, paintLayerFlags, &context, clip); } else if (graphicsLayer == m_squashingLayer.get()) { ASSERT(compositor()->layerSquashingEnabled()); for (size_t i = 0; i < m_squashedLayers.size(); ++i) doPaintTask(m_squashedLayers[i], paintLayerFlags, &context, clip); } else if (graphicsLayer == layerForHorizontalScrollbar()) { paintScrollbar(m_owningLayer.scrollableArea()->horizontalScrollbar(), context, clip); } else if (graphicsLayer == layerForVerticalScrollbar()) { paintScrollbar(m_owningLayer.scrollableArea()->verticalScrollbar(), context, clip); } else if (graphicsLayer == layerForScrollCorner()) { const IntRect& scrollCornerAndResizer = m_owningLayer.scrollableArea()->scrollCornerAndResizerRect(); context.save(); context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y()); IntRect transformedClip = clip; transformedClip.moveBy(scrollCornerAndResizer.location()); m_owningLayer.scrollableArea()->paintScrollCorner(&context, IntPoint(), transformedClip); m_owningLayer.scrollableArea()->paintResizer(&context, IntPoint(), transformedClip); context.restore(); } #if ENABLE(ASSERT) if (Page* page = renderer()->frame()->page()) page->setIsPainting(false); #endif } bool CompositedLayerMapping::isTrackingPaintInvalidations() const { GraphicsLayerClient* client = compositor(); return client ? client->isTrackingPaintInvalidations() : false; } #if ENABLE(ASSERT) void CompositedLayerMapping::verifyNotPainting() { ASSERT(!renderer()->frame()->page() || !renderer()->frame()->page()->isPainting()); } #endif void CompositedLayerMapping::notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) { renderer()->node()->document().compositorPendingAnimations().notifyCompositorAnimationStarted(monotonicTime); } IntRect CompositedLayerMapping::pixelSnappedCompositedBounds() const { LayoutRect bounds = m_compositedBounds; bounds.move(m_owningLayer.subpixelAccumulation()); return pixelSnappedIntRect(bounds); } bool CompositedLayerMapping::updateSquashingLayerAssignment(RenderLayer* squashedLayer, const RenderLayer& owningLayer, size_t nextSquashedLayerIndex) { ASSERT(compositor()->layerSquashingEnabled()); GraphicsLayerPaintInfo paintInfo; paintInfo.renderLayer = squashedLayer; // NOTE: composited bounds are updated elsewhere // NOTE: offsetFromRenderer is updated elsewhere // Change tracking on squashing layers: at the first sign of something changed, just invalidate the layer. // FIXME: Perhaps we can find a tighter more clever mechanism later. bool updatedAssignment = false; if (nextSquashedLayerIndex < m_squashedLayers.size()) { if (paintInfo.renderLayer != m_squashedLayers[nextSquashedLayerIndex].renderLayer) { compositor()->paintInvalidationOnCompositingChange(squashedLayer); updatedAssignment = true; m_squashedLayers[nextSquashedLayerIndex] = paintInfo; } } else { compositor()->paintInvalidationOnCompositingChange(squashedLayer); m_squashedLayers.append(paintInfo); updatedAssignment = true; } squashedLayer->setGroupedMapping(this); return updatedAssignment; } void CompositedLayerMapping::removeRenderLayerFromSquashingGraphicsLayer(const RenderLayer* layer) { size_t layerIndex = kNotFound; for (size_t i = 0; i < m_squashedLayers.size(); ++i) { if (m_squashedLayers[i].renderLayer == layer) { layerIndex = i; break; } } if (layerIndex == kNotFound) return; m_squashedLayers.remove(layerIndex); } void CompositedLayerMapping::finishAccumulatingSquashingLayers(size_t nextSquashedLayerIndex) { ASSERT(compositor()->layerSquashingEnabled()); // Any additional squashed RenderLayers in the array no longer exist, and removing invalidates the squashingLayer contents. if (nextSquashedLayerIndex < m_squashedLayers.size()) m_squashedLayers.remove(nextSquashedLayerIndex, m_squashedLayers.size() - nextSquashedLayerIndex); } String CompositedLayerMapping::debugName(const GraphicsLayer* graphicsLayer) { String name; if (graphicsLayer == m_graphicsLayer.get()) { name = m_owningLayer.debugName(); } else if (graphicsLayer == m_squashingContainmentLayer.get()) { name = "Squashing Containment Layer"; } else if (graphicsLayer == m_squashingLayer.get()) { name = "Squashing Layer"; } else if (graphicsLayer == m_ancestorClippingLayer.get()) { name = "Ancestor Clipping Layer"; } else if (graphicsLayer == m_foregroundLayer.get()) { name = m_owningLayer.debugName() + " (foreground) Layer"; } else if (graphicsLayer == m_backgroundLayer.get()) { name = m_owningLayer.debugName() + " (background) Layer"; } else if (graphicsLayer == m_childContainmentLayer.get()) { name = "Child Containment Layer"; } else if (graphicsLayer == m_childTransformLayer.get()) { name = "Child Transform Layer"; } else if (graphicsLayer == m_maskLayer.get()) { name = "Mask Layer"; } else if (graphicsLayer == m_childClippingMaskLayer.get()) { name = "Child Clipping Mask Layer"; } else if (graphicsLayer == m_layerForHorizontalScrollbar.get()) { name = "Horizontal Scrollbar Layer"; } else if (graphicsLayer == m_layerForVerticalScrollbar.get()) { name = "Vertical Scrollbar Layer"; } else if (graphicsLayer == m_layerForScrollCorner.get()) { name = "Scroll Corner Layer"; } else if (graphicsLayer == m_overflowControlsHostLayer.get()) { name = "Overflow Controls Host Layer"; } else if (graphicsLayer == m_overflowControlsClippingLayer.get()) { name = "Overflow Controls ClipLayer Layer"; } else if (graphicsLayer == m_scrollingLayer.get()) { name = "Scrolling Layer"; } else if (graphicsLayer == m_scrollingContentsLayer.get()) { name = "Scrolling Contents Layer"; } else if (graphicsLayer == m_scrollingBlockSelectionLayer.get()) { name = "Scrolling Block Selection Layer"; } else { ASSERT_NOT_REACHED(); } return name; } } // namespace blink