/* * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. * Copyright (C) 2014 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/rendering/compositing/GraphicsLayerTreeBuilder.h" #include "core/html/HTMLMediaElement.h" #include "core/rendering/RenderLayer.h" #include "core/rendering/RenderView.h" #include "core/rendering/compositing/CompositedLayerMapping.h" #include "core/rendering/compositing/RenderLayerCompositor.h" namespace blink { GraphicsLayerTreeBuilder::GraphicsLayerTreeBuilder() { } GraphicsLayerTreeBuilder::~GraphicsLayerTreeBuilder() { } static bool shouldAppendLayer(const RenderLayer& layer) { if (!RuntimeEnabledFeatures::overlayFullscreenVideoEnabled()) return true; Node* node = layer.renderer()->node(); if (node && isHTMLMediaElement(*node) && toHTMLMediaElement(node)->isFullscreen()) return false; return true; } void GraphicsLayerTreeBuilder::rebuild(RenderLayer& layer, AncestorInfo info) { // Make the layer compositing if necessary, and set up clipping and content layers. // Note that we can only do work here that is independent of whether the descendant layers // have been processed. computeCompositingRequirements() will already have done the paint invalidation if necessary. layer.stackingNode()->updateLayerListsIfNeeded(); const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); CompositedLayerMapping* currentCompositedLayerMapping = layer.compositedLayerMapping(); // If this layer has a compositedLayerMapping, then that is where we place subsequent children GraphicsLayers. // Otherwise children continue to append to the child list of the enclosing layer. GraphicsLayerVector layerChildren; AncestorInfo infoForChildren(info); if (hasCompositedLayerMapping) { infoForChildren.childLayersOfEnclosingCompositedLayer = &layerChildren; infoForChildren.enclosingCompositedLayer = &layer; } #if ENABLE(ASSERT) LayerListMutationDetector mutationChecker(layer.stackingNode()); #endif if (layer.stackingNode()->isStackingContext()) { RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NegativeZOrderChildren); while (RenderLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); // If a negative z-order child is compositing, we get a foreground layer which needs to get parented. if (hasCompositedLayerMapping && currentCompositedLayerMapping->foregroundLayer()) infoForChildren.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->foregroundLayer()); } RenderLayerStackingNodeIterator iterator(*layer.stackingNode(), NormalFlowChildren | PositiveZOrderChildren); while (RenderLayerStackingNode* curNode = iterator.next()) rebuild(*curNode->layer(), infoForChildren); if (hasCompositedLayerMapping) { currentCompositedLayerMapping->parentForSublayers()->setChildren(layerChildren); // If the layer has a clipping layer the overflow controls layers will be siblings of the clipping layer. // Otherwise, the overflow control layers are normal children. // FIXME: Why isn't this handled in CLM updateInternalHierarchy? if (!currentCompositedLayerMapping->hasClippingLayer() && !currentCompositedLayerMapping->hasScrollingLayer()) { if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForHorizontalScrollbar()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForVerticalScrollbar()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } if (GraphicsLayer* overflowControlLayer = currentCompositedLayerMapping->layerForScrollCorner()) { overflowControlLayer->removeFromParent(); currentCompositedLayerMapping->parentForSublayers()->addChild(overflowControlLayer); } } if (shouldAppendLayer(layer)) info.childLayersOfEnclosingCompositedLayer->append(currentCompositedLayerMapping->childForSuperlayers()); } if (layer.scrollParent() && layer.scrollParent()->hasCompositedLayerMapping() && layer.scrollParent()->compositedLayerMapping()->needsToReparentOverflowControls() && layer.scrollParent()->scrollableArea()->topmostScrollChild() == &layer) info.childLayersOfEnclosingCompositedLayer->append(layer.scrollParent()->compositedLayerMapping()->detachLayerForOverflowControls(*info.enclosingCompositedLayer)); } }