/* * Copyright (C) 2010 Google, Inc. All Rights Reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_HTML_PARSER_HTMLTREEBUILDER_H_ #define SKY_ENGINE_CORE_HTML_PARSER_HTMLTREEBUILDER_H_ #include "sky/engine/core/html/parser/HTMLConstructionSite.h" #include "sky/engine/core/html/parser/HTMLElementStack.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/wtf/Noncopyable.h" #include "sky/engine/wtf/PassOwnPtr.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefPtr.h" #include "sky/engine/wtf/Vector.h" #include "sky/engine/wtf/text/StringBuilder.h" #include "sky/engine/wtf/text/TextPosition.h" namespace blink { class AtomicHTMLToken; class Document; class DocumentFragment; class Element; class LocalFrame; class HTMLToken; class Node; class HTMLDocumentParser; class HTMLTreeBuilder final { WTF_MAKE_NONCOPYABLE(HTMLTreeBuilder); WTF_MAKE_FAST_ALLOCATED; public: static PassOwnPtr create(HTMLDocumentParser* parser, Document* document, bool reportErrors) { return adoptPtr(new HTMLTreeBuilder(parser, document, reportErrors)); } ~HTMLTreeBuilder(); const HTMLElementStack* openElements() const { return m_tree.openElements(); } bool isParsingFragment() const { return !!m_fragmentContext.fragment(); } void detach(); void constructTree(AtomicHTMLToken*); bool hasParserBlockingScript() const { return !!m_scriptToProcess; } // Must be called to take the parser-blocking script before calling the parser again. PassRefPtr takeScriptToProcess(TextPosition& scriptStartPosition); // Done, close any open tags, etc. void finished(); // Synchronously empty any queues, possibly creating more DOM nodes. void flush() { m_tree.flush(); } private: class CharacterTokenBuffer; // Represents HTML5 "insertion mode" // http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode enum InsertionMode { HTMLMode, TextMode, }; HTMLTreeBuilder(HTMLDocumentParser*, Document*, bool reportErrors); void processStartTag(AtomicHTMLToken*); void processEndTag(AtomicHTMLToken*); void processCharacter(AtomicHTMLToken*); void processEndOfFile(AtomicHTMLToken*); void processGenericRawTextStartTag(AtomicHTMLToken*); void processScriptStartTag(AtomicHTMLToken*); InsertionMode insertionMode() const { return m_insertionMode; } void setInsertionMode(InsertionMode mode) { m_insertionMode = mode; } class FragmentParsingContext { WTF_MAKE_NONCOPYABLE(FragmentParsingContext); DISALLOW_ALLOCATION(); public: FragmentParsingContext(); FragmentParsingContext(DocumentFragment*, Element* contextElement); ~FragmentParsingContext(); DocumentFragment* fragment() const { return m_fragment; } private: RawPtr m_fragment; }; #if ENABLE(ASSERT) bool m_isAttached; #endif FragmentParsingContext m_fragmentContext; HTMLConstructionSite m_tree; // http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#insertion-mode InsertionMode m_insertionMode; // http://www.whatwg.org/specs/web-apps/current-work/multipage/parsing.html#original-insertion-mode InsertionMode m_originalInsertionMode; // We access parser because HTML5 spec requires that we be able to change the state of the tokenizer // from within parser actions. We also need it to track the current position. RawPtr m_parser; RefPtr m_scriptToProcess; //