// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flow/container_layer.h" namespace flow { ContainerLayer::ContainerLayer() { } ContainerLayer::~ContainerLayer() { } void ContainerLayer::Add(std::unique_ptr layer) { layer->set_parent(this); layers_.push_back(std::move(layer)); } void ContainerLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) { PrerollChildren(context, matrix); } void ContainerLayer::PrerollChildren(PrerollContext* context, const SkMatrix& matrix) { SkRect child_paint_bounds; for (auto& layer : layers_) { PrerollContext child_context = *context; layer->Preroll(&child_context, matrix); child_paint_bounds.join(child_context.child_paint_bounds); } context->child_paint_bounds = child_paint_bounds; } void ContainerLayer::PaintChildren(PaintContext::ScopedFrame& frame) const { for (auto& layer : layers_) layer->Paint(frame); } } // namespace flow