/* * Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved. * Copyright (C) 2008 Eric Seidel * Copyright (C) 2007-2008 Torch Mobile, Inc. * Copyright (C) 2013 Google, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_ #define SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_ #include "flutter/sky/engine/platform/PlatformExport.h" #include "flutter/sky/engine/platform/graphics/Image.h" #include "flutter/sky/engine/platform/transforms/AffineTransform.h" #include "flutter/sky/engine/wtf/PassRefPtr.h" #include "flutter/sky/engine/wtf/RefCounted.h" #include "flutter/sky/engine/wtf/RefPtr.h" #include "third_party/skia/include/core/SkShader.h" namespace blink { class PLATFORM_EXPORT Pattern : public RefCounted { public: enum RepeatMode { RepeatModeX = 1 << 0, RepeatModeY = 1 << 1, RepeatModeNone = 0, RepeatModeXY = RepeatModeX | RepeatModeY }; static PassRefPtr createBitmapPattern(PassRefPtr tileImage, RepeatMode = RepeatModeXY); ~Pattern(); SkShader* shader(); void setPatternSpaceTransform( const AffineTransform& patternSpaceTransformation); private: Pattern(PassRefPtr, RepeatMode); AffineTransform m_patternSpaceTransformation; sk_sp m_pattern; }; } // namespace blink #endif // SKY_ENGINE_PLATFORM_GRAPHICS_PATTERN_H_