/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_ #define SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_ #include "flutter/sky/engine/platform/geometry/FloatPoint.h" #include "flutter/sky/engine/platform/geometry/FloatQuad.h" #include "flutter/sky/engine/platform/geometry/IntSize.h" #include "flutter/sky/engine/platform/geometry/LayoutSize.h" #include "flutter/sky/engine/platform/transforms/AffineTransform.h" #include "flutter/sky/engine/platform/transforms/TransformationMatrix.h" #include "flutter/sky/engine/wtf/OwnPtr.h" namespace blink { class PLATFORM_EXPORT TransformState { public: enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection }; enum TransformAccumulation { FlattenTransform, AccumulateTransform }; TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad& quad) : m_lastPlanarPoint(p), m_lastPlanarQuad(quad), m_accumulatingTransform(false), m_mapPoint(true), m_mapQuad(true), m_direction(mappingDirection) {} TransformState(TransformDirection mappingDirection, const FloatPoint& p) : m_lastPlanarPoint(p), m_accumulatingTransform(false), m_mapPoint(true), m_mapQuad(false), m_direction(mappingDirection) {} TransformState(TransformDirection mappingDirection, const FloatQuad& quad) : m_lastPlanarQuad(quad), m_accumulatingTransform(false), m_mapPoint(false), m_mapQuad(true), m_direction(mappingDirection) {} TransformState(const TransformState& other) { *this = other; } TransformState& operator=(const TransformState&); void setQuad(const FloatQuad& quad) { // FIXME: this assumes that the quad being added is in the coordinate system // of the current state. This breaks if we're simultaneously mapping a // point. https://bugs.webkit.org/show_bug.cgi?id=106680 ASSERT(!m_mapPoint); m_accumulatedOffset = LayoutSize(); m_lastPlanarQuad = quad; } void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform) { move(LayoutSize(x, y), accumulate); } void move(const LayoutSize&, TransformAccumulation = FlattenTransform); void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); void flatten(bool* wasClamped = 0); // Return the coords of the point or quad in the last flattened layer FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; } // Return the point or quad mapped through the current transform FloatPoint mappedPoint(bool* wasClamped = 0) const; FloatQuad mappedQuad(bool* wasClamped = 0) const; private: void translateTransform(const LayoutSize&); void translateMappedCoordinates(const LayoutSize&); void flattenWithTransform(const TransformationMatrix&, bool* wasClamped); void applyAccumulatedOffset(); FloatPoint m_lastPlanarPoint; FloatQuad m_lastPlanarQuad; // We only allocate the transform if we need to OwnPtr m_accumulatedTransform; LayoutSize m_accumulatedOffset; bool m_accumulatingTransform; bool m_mapPoint, m_mapQuad; TransformDirection m_direction; }; } // namespace blink #endif // SKY_ENGINE_PLATFORM_GEOMETRY_TRANSFORMSTATE_H_