/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "flutter/sky/engine/platform/animation/UnitBezier.h" #include using namespace blink; namespace { TEST(UnitBezierTest, BasicUse) { UnitBezier bezier(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(0.875, bezier.solve(0.5, 0.005)); } TEST(UnitBezierTest, Overshoot) { UnitBezier bezier(0.5, 2.0, 0.5, 2.0); EXPECT_EQ(1.625, bezier.solve(0.5, 0.005)); } TEST(UnitBezierTest, Undershoot) { UnitBezier bezier(0.5, -1.0, 0.5, -1.0); EXPECT_EQ(-0.625, bezier.solve(0.5, 0.005)); } TEST(UnitBezierTest, InputAtEdgeOfRange) { UnitBezier bezier(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(0.0, bezier.solve(0.0, 0.005)); EXPECT_EQ(1.0, bezier.solve(1.0, 0.005)); } TEST(UnitBezierTest, InputOutOfRange) { UnitBezier bezier(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(-2.0, bezier.solve(-1.0, 0.005)); EXPECT_EQ(1.0, bezier.solve(2.0, 0.005)); } TEST(UnitBezierTest, InputOutOfRangeLargeEpsilon) { UnitBezier bezier(0.5, 1.0, 0.5, 1.0); EXPECT_EQ(-2.0, bezier.solve(-1.0, 1.0)); EXPECT_EQ(1.0, bezier.solve(2.0, 1.0)); } TEST(UnitBezierTest, InputOutOfRangeCoincidentEndpoints) { UnitBezier bezier(0.0, 0.0, 1.0, 1.0); EXPECT_EQ(-1.0, bezier.solve(-1.0, 0.005)); EXPECT_EQ(2.0, bezier.solve(2.0, 0.005)); } TEST(UnitBezierTest, InputOutOfRangeVerticalGradient) { UnitBezier bezier(0.0, 1.0, 1.0, 0.0); EXPECT_EQ(0.0, bezier.solve(-1.0, 0.005)); EXPECT_EQ(1.0, bezier.solve(2.0, 0.005)); } TEST(UnitBezierTest, InputOutOfRangeDistinctEndpoints) { UnitBezier bezier(0.1, 0.2, 0.8, 0.8); EXPECT_EQ(-2.0, bezier.solve(-1.0, 0.005)); EXPECT_EQ(2.0, bezier.solve(2.0, 0.005)); } } // namespace