// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/shell/common/animator.h" #include "flutter/common/threads.h" #include "flutter/fml/trace_event.h" #include "lib/fxl/time/stopwatch.h" #include "third_party/dart/runtime/include/dart_tools_api.h" namespace shell { Animator::Animator(fml::WeakPtr rasterizer, VsyncWaiter* waiter, Engine* engine) : rasterizer_(rasterizer), waiter_(waiter), engine_(engine), last_begin_frame_time_(), dart_frame_deadline_(0), layer_tree_pipeline_(fxl::MakeRefCounted(2)), pending_frame_semaphore_(1), frame_number_(1), paused_(false), regenerate_layer_tree_(false), frame_scheduled_(false), dimension_change_pending_(false), weak_factory_(this) {} Animator::~Animator() = default; void Animator::Stop() { paused_ = true; } void Animator::Start() { if (!paused_) { return; } paused_ = false; RequestFrame(); } // Indicate that screen dimensions will be changing in order to force rendering // of an updated frame even if the animator is currently paused. void Animator::SetDimensionChangePending() { dimension_change_pending_ = true; } // This Parity is used by the timeline component to correctly align // GPU Workloads events with their respective Framework Workload. const char* Animator::FrameParity() { return (frame_number_ % 2) ? "even" : "odd"; } static int64_t FxlToDartOrEarlier(fxl::TimePoint time) { int64_t dart_now = Dart_TimelineGetMicros(); fxl::TimePoint fxl_now = fxl::TimePoint::Now(); return (time - fxl_now).ToMicroseconds() + dart_now; } void Animator::BeginFrame(fxl::TimePoint frame_start_time, fxl::TimePoint frame_target_time) { TRACE_EVENT_ASYNC_END0("flutter", "Frame Request Pending", frame_number_++); frame_scheduled_ = false; regenerate_layer_tree_ = false; pending_frame_semaphore_.Signal(); if (!producer_continuation_) { // We may already have a valid pipeline continuation in case a previous // begin frame did not result in an Animation::Render. Simply reuse that // instead of asking the pipeline for a fresh continuation. producer_continuation_ = layer_tree_pipeline_->Produce(); if (!producer_continuation_) { // If we still don't have valid continuation, the pipeline is currently // full because the consumer is being too slow. Try again at the next // frame interval. TRACE_EVENT_INSTANT0("flutter", "ConsumerSlowDefer"); RequestFrame(); return; } } // We have acquired a valid continuation from the pipeline and are ready // to service potential frame. FXL_DCHECK(producer_continuation_); last_begin_frame_time_ = frame_start_time; dart_frame_deadline_ = FxlToDartOrEarlier(frame_target_time); { TRACE_EVENT2("flutter", "Framework Workload", "mode", "basic", "frame", FrameParity()); engine_->BeginFrame(last_begin_frame_time_); } if (!frame_scheduled_) { // We don't have another frame pending, so we're waiting on user input // or I/O. Allow the Dart VM 100 ms. engine_->NotifyIdle(dart_frame_deadline_ + 100000); } } void Animator::Render(std::unique_ptr layer_tree) { if (dimension_change_pending_ && layer_tree->frame_size() != last_layer_tree_size_) { dimension_change_pending_ = false; } last_layer_tree_size_ = layer_tree->frame_size(); if (layer_tree) { // Note the frame time for instrumentation. layer_tree->set_construction_time(fxl::TimePoint::Now() - last_begin_frame_time_); } // Commit the pending continuation. producer_continuation_.Complete(std::move(layer_tree)); blink::Threads::Gpu()->PostTask([ rasterizer = rasterizer_, pipeline = layer_tree_pipeline_, frame_id = FrameParity() ]() { if (!rasterizer.get()) return; TRACE_EVENT2("flutter", "GPU Workload", "mode", "basic", "frame", frame_id); rasterizer->Draw(pipeline); }); } bool Animator::CanReuseLastLayerTree() { return !regenerate_layer_tree_; } void Animator::DrawLastLayerTree() { pending_frame_semaphore_.Signal(); blink::Threads::Gpu()->PostTask([rasterizer = rasterizer_]() { if (rasterizer.get()) rasterizer->DrawLastLayerTree(); }); } void Animator::RequestFrame(bool regenerate_layer_tree) { if (regenerate_layer_tree) { regenerate_layer_tree_ = true; } if (paused_ && !dimension_change_pending_) { return; } if (!pending_frame_semaphore_.TryWait()) { // Multiple calls to Animator::RequestFrame will still result in a // single request to the VsyncWaiter. return; } // The AwaitVSync is going to call us back at the next VSync. However, we want // to be reasonably certain that the UI thread is not in the middle of a // particularly expensive callout. We post the AwaitVSync to run right after // an idle. This does NOT provide a guarantee that the UI thread has not // started an expensive operation right after posting this message however. // To support that, we need edge triggered wakes on VSync. blink::Threads::UI()->PostTask( [ self = weak_factory_.GetWeakPtr(), frame_number = frame_number_ ]() { if (!self.get()) { return; } TRACE_EVENT_ASYNC_BEGIN0("flutter", "Frame Request Pending", frame_number); self->AwaitVSync(); }); frame_scheduled_ = true; } void Animator::AwaitVSync() { waiter_->AsyncWaitForVsync([self = weak_factory_.GetWeakPtr()]( fxl::TimePoint frame_start_time, fxl::TimePoint frame_target_time) { if (self) { if (self->CanReuseLastLayerTree()) { self->DrawLastLayerTree(); } else { self->BeginFrame(frame_start_time, frame_target_time); } } }); engine_->NotifyIdle(dart_frame_deadline_); } } // namespace shell