// Copyright 2016 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file provides weak pointers and weak pointer factories that work like // Chromium's |base::WeakPtr| and |base::WeakPtrFactory|. #ifndef FLUTTER_FML_MEMORY_WEAK_PTR_H_ #define FLUTTER_FML_MEMORY_WEAK_PTR_H_ #include #include "flutter/fml/memory/weak_ptr_internal.h" #include "lib/fxl/logging.h" #include "lib/fxl/memory/ref_counted.h" namespace fml { // Forward declaration, so |WeakPtr| can friend it. template class WeakPtrFactory; // Class for "weak pointers" that can be invalidated. Valid weak pointers can // only originate from a |WeakPtrFactory| (see below), though weak pointers are // copyable and movable. // // Weak pointers are not in general thread-safe. They may only be *used* on a // single thread, namely the same thread as the "originating" |WeakPtrFactory| // (which can invalidate the weak pointers that it generates). // // However, weak pointers may be passed to other threads, reset on other // threads, or destroyed on other threads. They may also be reassigned on other // threads (in which case they should then only be used on the thread // corresponding to the new "originating" |WeakPtrFactory|). template class WeakPtr { public: WeakPtr() : ptr_(nullptr) {} // Copy constructor. WeakPtr(const WeakPtr& r) = default; template WeakPtr(const WeakPtr& r) : ptr_(r.ptr_), flag_(r.flag_) {} // Move constructor. WeakPtr(WeakPtr&& r) = default; template WeakPtr(WeakPtr&& r) : ptr_(r.ptr_), flag_(std::move(r.flag_)) {} ~WeakPtr() = default; // The following methods are thread-friendly, in the sense that they may be // called subject to additional synchronization. // Copy assignment. WeakPtr& operator=(const WeakPtr& r) = default; // Move assignment. WeakPtr& operator=(WeakPtr&& r) = default; void reset() { flag_ = nullptr; } // The following methods should only be called on the same thread as the // "originating" |WeakPtrFactory|. explicit operator bool() const { return flag_ && flag_->is_valid(); } T* get() const { return *this ? ptr_ : nullptr; } T& operator*() const { FXL_DCHECK(*this); return *get(); } T* operator->() const { FXL_DCHECK(*this); return get(); } private: template friend class WeakPtr; friend class WeakPtrFactory; explicit WeakPtr(T* ptr, fxl::RefPtr&& flag) : ptr_(ptr), flag_(std::move(flag)) {} T* ptr_; fxl::RefPtr flag_; // Copy/move construction/assignment supported. }; // Class that produces (valid) |WeakPtr|s. Typically, this is used as a // member variable of |T| (preferably the last one -- see below), and |T|'s // methods control how weak pointers to it are vended. This class is not // thread-safe, and should only be created, destroyed and used on a single // thread. // // Example: // // class Controller { // public: // Controller() : ..., weak_factory_(this) {} // ... // // void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); } // void WorkComplete(const Result& result) { ... } // // private: // ... // // // Member variables should appear before the |WeakPtrFactory|, to ensure // // that any |WeakPtr|s to |Controller| are invalidated before its member // // variables' destructors are executed. // WeakPtrFactory weak_factory_; // }; // // class Worker { // public: // static void StartNew(const WeakPtr& controller) { // Worker* worker = new Worker(controller); // // Kick off asynchronous processing.... // } // // private: // Worker(const WeakPtr& controller) : controller_(controller) {} // // void DidCompleteAsynchronousProcessing(const Result& result) { // if (controller_) // controller_->WorkComplete(result); // } // // WeakPtr controller_; // }; template class WeakPtrFactory { public: explicit WeakPtrFactory(T* ptr) : ptr_(ptr) { FXL_DCHECK(ptr_); } ~WeakPtrFactory() { InvalidateWeakPtrs(); } // Gets a new weak pointer, which will be valid until either // |InvalidateWeakPtrs()| is called or this object is destroyed. WeakPtr GetWeakPtr() { if (!flag_) flag_ = fxl::MakeRefCounted(); return WeakPtr(ptr_, flag_.Clone()); } // Call this method to invalidate all existing weak pointers. (Note that // additional weak pointers can be produced even after this is called.) void InvalidateWeakPtrs() { if (!flag_) return; flag_->Invalidate(); flag_ = nullptr; } // Call this method to determine if any weak pointers exist. (Note that a // "false" result is definitive, but a "true" result may not be if weak // pointers are held/reset/destroyed/reassigned on other threads.) bool HasWeakPtrs() const { return flag_ && !flag_->HasOneRef(); } private: // Note: See weak_ptr_internal.h for an explanation of why we store the // pointer here, instead of in the "flag". T* const ptr_; fxl::RefPtr flag_; FXL_DISALLOW_COPY_AND_ASSIGN(WeakPtrFactory); }; } // namespace fml #endif // FLUTTER_FML_MEMORY_WEAK_PTR_H_