/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_V8_INSPECTOR_INJECTEDSCRIPT_H_ #define SKY_ENGINE_V8_INSPECTOR_INJECTEDSCRIPT_H_ #include "gen/v8_inspector/InspectorTypeBuilder.h" #include "sky/engine/bindings/core/v8/ScriptValue.h" #include "sky/engine/core/inspector/ScriptArguments.h" #include "sky/engine/v8_inspector/InjectedScriptBase.h" #include "sky/engine/v8_inspector/InjectedScriptManager.h" #include "sky/engine/wtf/Forward.h" #include "sky/engine/wtf/Vector.h" namespace blink { class InjectedScriptModule; class Node; class SerializedScriptValue; class InjectedScript final : public InjectedScriptBase { public: InjectedScript(); virtual ~InjectedScript() { } void evaluate( ErrorString*, const String& expression, const String& objectGroup, bool includeCommandLineAPI, bool returnByValue, bool generatePreview, RefPtr* result, TypeBuilder::OptOutput* wasThrown, RefPtr*); void callFunctionOn( ErrorString*, const String& objectId, const String& expression, const String& arguments, bool returnByValue, bool generatePreview, RefPtr* result, TypeBuilder::OptOutput* wasThrown); void evaluateOnCallFrame( ErrorString*, const ScriptValue& callFrames, const Vector& asyncCallStacks, const String& callFrameId, const String& expression, const String& objectGroup, bool includeCommandLineAPI, bool returnByValue, bool generatePreview, RefPtr* result, TypeBuilder::OptOutput* wasThrown, RefPtr*); void restartFrame(ErrorString*, const ScriptValue& callFrames, const String& callFrameId, RefPtr* result); void getStepInPositions(ErrorString*, const ScriptValue& callFrames, const String& callFrameId, RefPtr >& positions); void setVariableValue(ErrorString*, const ScriptValue& callFrames, const String* callFrameIdOpt, const String* functionObjectIdOpt, int scopeNumber, const String& variableName, const String& newValueStr); void getFunctionDetails(ErrorString*, const String& functionId, RefPtr* result); void getCollectionEntries(ErrorString*, const String& objectId, RefPtr >* result); void getProperties(ErrorString*, const String& objectId, bool ownProperties, bool accessorPropertiesOnly, RefPtr >* result); void getInternalProperties(ErrorString*, const String& objectId, RefPtr >* result); Node* nodeForObjectId(const String& objectId); void releaseObject(const String& objectId); PassRefPtr > wrapCallFrames(const ScriptValue&, int asyncOrdinal); PassRefPtr wrapObject(const ScriptValue&, const String& groupName, bool generatePreview = false) const; PassRefPtr wrapTable(const ScriptValue& table, const ScriptValue& columns) const; PassRefPtr wrapNode(Node*, const String& groupName); ScriptValue findObjectById(const String& objectId) const; void inspectNode(Node*); void releaseObjectGroup(const String&); private: friend class InjectedScriptModule; friend InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState*); explicit InjectedScript(ScriptValue); ScriptValue nodeAsScriptValue(Node*); }; } // namespace blink #endif // SKY_ENGINE_V8_INSPECTOR_INJECTEDSCRIPT_H_