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OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_ #define SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_ #include "sky/engine/platform/PlatformExport.h" #include "sky/engine/platform/scroll/ScrollAnimator.h" #include "sky/engine/platform/scroll/Scrollbar.h" #include "sky/engine/wtf/Noncopyable.h" #include "sky/engine/wtf/Vector.h" namespace blink { class FloatPoint; class HostWindow; class PlatformWheelEvent; class ScrollAnimator; enum ScrollBehavior { ScrollBehaviorAuto, ScrollBehaviorInstant, ScrollBehaviorSmooth, }; enum IncludeScrollbarsInRect { ExcludeScrollbars, IncludeScrollbars, }; class PLATFORM_EXPORT ScrollableArea { WTF_MAKE_NONCOPYABLE(ScrollableArea); public: static int pixelsPerLineStep(); static float minFractionToStepWhenPaging(); static int maxOverlapBetweenPages(); // The window that hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the // host window in the window's coordinate space. virtual HostWindow* hostWindow() const = 0; bool scroll(ScrollDirection, ScrollGranularity, float delta = 1); void scrollToOffsetWithoutAnimation(const FloatPoint&); void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset); static bool scrollBehaviorFromString(const String&, ScrollBehavior&); bool handleWheelEvent(const PlatformWheelEvent&); // Functions for controlling if you can scroll past the end of the document. bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; } void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; } void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; } ScrollElasticity verticalScrollElasticity() const { return static_cast(m_verticalScrollElasticity); } void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; } ScrollElasticity horizontalScrollElasticity() const { return static_cast(m_horizontalScrollElasticity); } void mouseEnteredContentArea() const; void mouseExitedContentArea() const; void mouseMovedInContentArea() const; void mouseEnteredScrollbar(Scrollbar*) const; void mouseExitedScrollbar(Scrollbar*) const; void contentAreaDidShow() const; void contentAreaDidHide() const; void finishCurrentScrollAnimations() const; void didAddScrollbar(Scrollbar*, ScrollbarOrientation); void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation); void contentsResized(); bool hasOverlayScrollbars() const; // This getter will create a ScrollAnimator if it doesn't already exist. ScrollAnimator* scrollAnimator() const; // This getter will return null if the ScrollAnimator hasn't been created yet. ScrollAnimator* existingScrollAnimator() const { return m_animators ? m_animators->scrollAnimator.get() : 0; } const IntPoint& scrollOrigin() const { return m_scrollOrigin; } bool scrollOriginChanged() const { return m_scrollOriginChanged; } // FIXME(bokan): Meaningless name, rename to isActiveFocus virtual bool isActive() const = 0; virtual int scrollSize(ScrollbarOrientation) const = 0; // Convert points and rects between the scrollbar and its containing view. // The client needs to implement these in order to be aware of layout effects // like CSS transforms. virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const = 0; virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const = 0; virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const = 0; virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const = 0; virtual Scrollbar* horizontalScrollbar() const = 0; virtual Scrollbar* verticalScrollbar() const = 0; // scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL // then scrollPosition will be negative. virtual IntPoint scrollPosition() const = 0; virtual IntPoint minimumScrollPosition() const = 0; virtual IntPoint maximumScrollPosition() const = 0; virtual IntSize contentsSize() const = 0; bool shouldSuspendScrollAnimations() const { return true; } IntPoint clampScrollPosition(const IntPoint&) const; // Let subclasses provide a way of asking for and servicing scroll // animations. bool scheduleAnimation(); void serviceScrollAnimations(double monotonicTime); // Returns true if the GraphicsLayer tree needs to be rebuilt. virtual bool updateAfterCompositingChange() = 0; virtual bool userInputScrollable(ScrollbarOrientation) const = 0; virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0; int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); } int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); } int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); } int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return std::max(std::min(pos, maximumScrollPosition(orientation)), minimumScrollPosition(orientation)); } protected: ScrollableArea(); virtual ~ScrollableArea(); void setScrollOrigin(const IntPoint&); void resetScrollOriginChanged() { m_scrollOriginChanged = false; } private: void scrollPositionChanged(const IntPoint&); // NOTE: Only called from the ScrollAnimator. friend class ScrollAnimator; void setScrollOffsetFromAnimation(const IntPoint&); // This function should be overriden by subclasses to perform the actual // scroll of the content. virtual void setScrollOffset(const IntPoint&) = 0; int lineStep(ScrollbarOrientation) const; int documentStep(ScrollbarOrientation) const; virtual int pageStep(ScrollbarOrientation) const = 0; float pixelStep(ScrollbarOrientation) const; struct ScrollableAreaAnimators { OwnPtr scrollAnimator; }; mutable OwnPtr m_animators; unsigned m_constrainsScrollingToContentEdge : 1; unsigned m_verticalScrollElasticity : 2; // ScrollElasticity unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity unsigned m_scrollOriginChanged : 1; // There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis // if there is any reversed direction or writing-mode. The combinations are: // writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set // horizontal-tb / ltr NO NO // horizontal-tb / rtl YES NO // horizontal-bt / ltr NO YES // horizontal-bt / rtl YES YES // vertical-lr / ltr NO NO // vertical-lr / rtl NO YES // vertical-rl / ltr YES NO // vertical-rl / rtl YES YES IntPoint m_scrollOrigin; }; } // namespace blink #endif // SKY_ENGINE_PLATFORM_SCROLL_SCROLLABLEAREA_H_