/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_RENDERING_RENDERGEOMETRYMAP_H_ #define SKY_ENGINE_CORE_RENDERING_RENDERGEOMETRYMAP_H_ #include "flutter/sky/engine/core/rendering/RenderGeometryMapStep.h" #include "flutter/sky/engine/core/rendering/RenderObject.h" #include "flutter/sky/engine/platform/geometry/FloatPoint.h" #include "flutter/sky/engine/platform/geometry/FloatQuad.h" #include "flutter/sky/engine/platform/geometry/IntSize.h" #include "flutter/sky/engine/platform/geometry/LayoutSize.h" #include "flutter/sky/engine/wtf/OwnPtr.h" namespace blink { class RenderLayer; class RenderBox; class TransformationMatrix; class TransformState; // Can be used while walking the Renderer tree to cache data about offsets and // transforms. class RenderGeometryMap { WTF_MAKE_NONCOPYABLE(RenderGeometryMap); public: RenderGeometryMap(MapCoordinatesFlags = UseTransforms); ~RenderGeometryMap(); MapCoordinatesFlags mapCoordinatesFlags() const { return m_mapCoordinatesFlags; } FloatRect absoluteRect(const FloatRect& rect) const { return mapToContainer(rect, 0).boundingBox(); } // Map to a container. Will assert that the container has been pushed onto // this map. A null container maps through the RenderView (including its scale // transform, if any). If the container is the RenderView, the scroll offset // is applied, but not the scale. FloatPoint mapToContainer(const FloatPoint&, const RenderBox*) const; FloatQuad mapToContainer(const FloatRect&, const RenderBox*) const; // Called by code walking the renderer or layer trees. void pushMappingsToAncestor(const RenderLayer*, const RenderLayer* ancestorLayer); void popMappingsToAncestor(const RenderLayer*); void pushMappingsToAncestor(const RenderObject*, const RenderBox* ancestorRenderer); void popMappingsToAncestor(const RenderBox*); // The following methods should only be called by renderers inside a call to // pushMappingsToAncestor(). // Push geometry info between this renderer and some ancestor. The ancestor // must be its container() or some stacking context between the renderer and // its container. void push(const RenderObject*, const LayoutSize&, bool accumulatingTransform = false, bool isNonUniform = false, bool hasTransform = false); void push(const RenderObject*, const TransformationMatrix&, bool accumulatingTransform = false, bool isNonUniform = false, bool hasTransform = false); private: void mapToContainer(TransformState&, const RenderBox* container = 0) const; void stepInserted(const RenderGeometryMapStep&); void stepRemoved(const RenderGeometryMapStep&); bool hasNonUniformStep() const { return m_nonUniformStepsCount; } bool hasTransformStep() const { return m_transformedStepsCount; } #ifndef NDEBUG void dumpSteps() const; #endif #if ENABLE(ASSERT) bool isTopmostRenderView(const RenderObject* renderer) const; #endif typedef Vector RenderGeometryMapSteps; size_t m_insertionPosition; int m_nonUniformStepsCount; int m_transformedStepsCount; RenderGeometryMapSteps m_mapping; LayoutSize m_accumulatedOffset; MapCoordinatesFlags m_mapCoordinatesFlags; }; } // namespace blink #endif // SKY_ENGINE_CORE_RENDERING_RENDERGEOMETRYMAP_H_