/* * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_ #define SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_ #include "sky/engine/tonic/dart_wrappable.h" #include "sky/engine/core/html/canvas/CanvasPathMethods.h" #include "sky/engine/platform/heap/Handle.h" #include "sky/engine/platform/transforms/AffineTransform.h" #include "sky/engine/wtf/PassRefPtr.h" #include "sky/engine/wtf/RefCounted.h" namespace blink { class Path2D final : public RefCounted, public CanvasPathMethods, public DartWrappable { DEFINE_WRAPPERTYPEINFO(); WTF_MAKE_FAST_ALLOCATED; WTF_MAKE_NONCOPYABLE(Path2D); public: static PassRefPtr create() { return adoptRef(new Path2D); } static PassRefPtr create(Path2D* path) { return adoptRef(new Path2D(path)); } static PassRefPtr create(const Path& path) { return adoptRef(new Path2D(path)); } const Path& path() const { return m_path; } void addPath(Path2D* path) { m_path.addPath(path->path(), AffineTransform(1, 0, 0, 1, 0, 0)); } virtual ~Path2D() { } private: Path2D() : CanvasPathMethods() { } Path2D(const Path& path) : CanvasPathMethods(path) { } Path2D(Path2D* path) : CanvasPathMethods(path->path()) { } }; } // namespace blink #endif // SKY_ENGINE_CORE_HTML_CANVAS_PATH2D_H_