// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "sky/engine/config.h" #include "sky/engine/core/html/canvas/EXTShaderTextureLOD.h" namespace blink { EXTShaderTextureLOD::EXTShaderTextureLOD(WebGLRenderingContextBase* context) : WebGLExtension(context) { context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_shader_texture_lod"); } EXTShaderTextureLOD::~EXTShaderTextureLOD() { } WebGLExtensionName EXTShaderTextureLOD::name() const { return EXTShaderTextureLODName; } PassRefPtr EXTShaderTextureLOD::create(WebGLRenderingContextBase* context) { return adoptRef(new EXTShaderTextureLOD(context)); } bool EXTShaderTextureLOD::supported(WebGLRenderingContextBase* context) { return context->extensionsUtil()->supportsExtension("GL_EXT_shader_texture_lod"); } const char* EXTShaderTextureLOD::extensionName() { return "EXT_shader_texture_lod"; } } // namespace blink