/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SKY_ENGINE_CORE_HTML_CANVAS_OESVERTEXARRAYOBJECT_H_ #define SKY_ENGINE_CORE_HTML_CANVAS_OESVERTEXARRAYOBJECT_H_ #include "sky/engine/tonic/dart_wrappable.h" #include "sky/engine/core/html/canvas/WebGLExtension.h" #include "sky/engine/wtf/PassRefPtr.h" namespace blink { class WebGLRenderingContextBase; class WebGLVertexArrayObjectOES; class OESVertexArrayObject final : public WebGLExtension, public DartWrappable { DEFINE_WRAPPERTYPEINFO(); public: static PassRefPtr create(WebGLRenderingContextBase*); static bool supported(WebGLRenderingContextBase*); static const char* extensionName(); virtual ~OESVertexArrayObject(); virtual WebGLExtensionName name() const override; PassRefPtr createVertexArrayOES(); void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); GLboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); void bindVertexArrayOES(WebGLVertexArrayObjectOES*); private: explicit OESVertexArrayObject(WebGLRenderingContextBase*); }; } // namespace blink #endif // SKY_ENGINE_CORE_HTML_CANVAS_OESVERTEXARRAYOBJECT_H_