/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/config.h" #include "sky/engine/platform/graphics/ReplayingCanvas.h" #include "third_party/skia/include/core/SkBitmapDevice.h" namespace blink { class AutoReplayer { public: explicit AutoReplayer(ReplayingCanvas*); ~AutoReplayer(); private: ReplayingCanvas* m_canvas; }; AutoReplayer::AutoReplayer(ReplayingCanvas* replayingCanvas) : m_canvas(replayingCanvas) { replayingCanvas->m_depthCount++; } AutoReplayer::~AutoReplayer() { m_canvas->m_depthCount--; if (m_canvas->m_depthCount) return; m_canvas->m_stepCount++; m_canvas->updateInRange(); } ReplayingCanvas::ReplayingCanvas(SkBitmap bitmap, unsigned fromStep, unsigned toStep) : InterceptingCanvas(bitmap), m_fromStep(fromStep), m_toStep(toStep), m_stepCount(0), m_abortDrawing(false) { } void ReplayingCanvas::resetStepCount() { m_stepCount = 0; } void ReplayingCanvas::updateInRange() { if (m_abortDrawing) return; if (m_toStep && m_stepCount > m_toStep) m_abortDrawing = true; if (m_stepCount == m_fromStep) this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead. } bool ReplayingCanvas::abortDrawing() { return m_abortDrawing; } void ReplayingCanvas::drawPaint(const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawPaint(paint); } void ReplayingCanvas::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawPoints(mode, count, pts, paint); } void ReplayingCanvas::drawRect(const SkRect& rect, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawRect(rect, paint); } void ReplayingCanvas::drawOval(const SkRect& rect, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawOval(rect, paint); } void ReplayingCanvas::drawRRect(const SkRRect& rrect, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawRRect(rrect, paint); } void ReplayingCanvas::drawPath(const SkPath& path, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawPath(path, paint); } void ReplayingCanvas::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { AutoReplayer replayer(this); this->SkCanvas::drawBitmap(bitmap, left, top, paint); } void ReplayingCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, DrawBitmapRectFlags flags) { AutoReplayer replayer(this); this->SkCanvas::drawBitmapRectToRect(bitmap, src, dst, paint, flags); } void ReplayingCanvas::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m, const SkPaint* paint) { AutoReplayer replayer(this); this->SkCanvas::drawBitmapMatrix(bitmap, m, paint); } void ReplayingCanvas::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { AutoReplayer replayer(this); this->SkCanvas::drawBitmapNine(bitmap, center, dst, paint); } void ReplayingCanvas::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) { AutoReplayer replayer(this); this->SkCanvas::drawSprite(bitmap, left, top, paint); } void ReplayingCanvas::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::drawVertices(vmode, vertexCount, vertices, texs, colors, xmode, indices, indexCount, paint); } void ReplayingCanvas::drawData(const void* data, size_t length) { AutoReplayer replayer(this); this->SkCanvas::drawData(data, length); } void ReplayingCanvas::beginCommentGroup(const char* description) { AutoReplayer replayer(this); this->SkCanvas::beginCommentGroup(description); } void ReplayingCanvas::addComment(const char* keyword, const char* value) { AutoReplayer replayer(this); this->SkCanvas::addComment(keyword, value); } void ReplayingCanvas::endCommentGroup() { AutoReplayer replayer(this); this->SkCanvas::endCommentGroup(); } void ReplayingCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawDRRect(outer, inner, paint); } void ReplayingCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawText(text, byteLength, x, y, paint); } void ReplayingCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawPosText(text, byteLength, pos, paint); } void ReplayingCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawPosTextH(text, byteLength, xpos, constY, paint); } void ReplayingCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawTextOnPath(text, byteLength, path, matrix, paint); } void ReplayingCanvas::onPushCull(const SkRect& cullRect) { AutoReplayer replayer(this); this->SkCanvas::onPushCull(cullRect); } void ReplayingCanvas::onPopCull() { AutoReplayer replayer(this); this->SkCanvas::onPopCull(); } void ReplayingCanvas::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { AutoReplayer replayer(this); this->SkCanvas::onClipRect(rect, op, edgeStyle); } void ReplayingCanvas::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { AutoReplayer replayer(this); this->SkCanvas::onClipRRect(rrect, op, edgeStyle); } void ReplayingCanvas::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { AutoReplayer replayer(this); this->SkCanvas::onClipPath(path, op, edgeStyle); } void ReplayingCanvas::onClipRegion(const SkRegion& region, SkRegion::Op op) { AutoReplayer replayer(this); this->SkCanvas::onClipRegion(region, op); } void ReplayingCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { AutoReplayer replayer(this); this->SkCanvas::onDrawPicture(picture, matrix, paint); } void ReplayingCanvas::didSetMatrix(const SkMatrix& matrix) { AutoReplayer replayer(this); this->SkCanvas::didSetMatrix(matrix); } void ReplayingCanvas::didConcat(const SkMatrix& matrix) { AutoReplayer replayer(this); this->SkCanvas::didConcat(matrix); } void ReplayingCanvas::willSave() { AutoReplayer replayer(this); this->SkCanvas::willSave(); } SkCanvas::SaveLayerStrategy ReplayingCanvas::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { AutoReplayer replayer(this); // We're about to create a layer and we have not cleared the device yet. // Let's clear now, so it has effect on all layers. if (m_stepCount < m_fromStep) this->SkCanvas::clear(SkColorSetARGB(255, 255, 255, 255)); // FIXME: fill with nine patch instead. return this->SkCanvas::willSaveLayer(bounds, paint, flags); } void ReplayingCanvas::willRestore() { AutoReplayer replayer(this); this->SkCanvas::willRestore(); } } // namespace blink