/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "sky/engine/config.h" #include "sky/engine/core/animation/AnimationTranslationUtil.h" #include "sky/engine/platform/graphics/filters/FilterOperations.h" #include "sky/engine/platform/graphics/filters/SkiaImageFilterBuilder.h" #include "sky/engine/platform/transforms/InterpolatedTransformOperation.h" #include "sky/engine/platform/transforms/Matrix3DTransformOperation.h" #include "sky/engine/platform/transforms/MatrixTransformOperation.h" #include "sky/engine/platform/transforms/PerspectiveTransformOperation.h" #include "sky/engine/platform/transforms/RotateTransformOperation.h" #include "sky/engine/platform/transforms/ScaleTransformOperation.h" #include "sky/engine/platform/transforms/SkewTransformOperation.h" #include "sky/engine/platform/transforms/TransformOperations.h" #include "sky/engine/platform/transforms/TransformationMatrix.h" #include "sky/engine/platform/transforms/TranslateTransformOperation.h" #include "sky/engine/public/platform/WebTransformOperations.h" namespace blink { void toWebTransformOperations(const TransformOperations& transformOperations, WebTransformOperations* webTransformOperations) { // We need to do a deep copy the transformOperations may contain ref pointers to TransformOperation objects. for (size_t j = 0; j < transformOperations.size(); ++j) { switch (transformOperations.operations()[j]->type()) { case TransformOperation::ScaleX: case TransformOperation::ScaleY: case TransformOperation::ScaleZ: case TransformOperation::Scale3D: case TransformOperation::Scale: { ScaleTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); webTransformOperations->appendScale(transform->x(), transform->y(), transform->z()); break; } case TransformOperation::TranslateX: case TransformOperation::TranslateY: case TransformOperation::TranslateZ: case TransformOperation::Translate3D: case TransformOperation::Translate: { TranslateTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); ASSERT(transform->x().isFixed() && transform->y().isFixed()); webTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z()); break; } case TransformOperation::RotateX: case TransformOperation::RotateY: case TransformOperation::Rotate3D: case TransformOperation::Rotate: { RotateTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle()); break; } case TransformOperation::SkewX: case TransformOperation::SkewY: case TransformOperation::Skew: { SkewTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); webTransformOperations->appendSkew(transform->angleX(), transform->angleY()); break; } case TransformOperation::Matrix: { MatrixTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); TransformationMatrix m = transform->matrix(); webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); break; } case TransformOperation::Matrix3D: { Matrix3DTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); TransformationMatrix m = transform->matrix(); webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); break; } case TransformOperation::Perspective: { PerspectiveTransformOperation* transform = static_cast(transformOperations.operations()[j].get()); webTransformOperations->appendPerspective(transform->perspective()); break; } case TransformOperation::Interpolated: { TransformationMatrix m; transformOperations.operations()[j]->apply(m, FloatSize()); webTransformOperations->appendMatrix(TransformationMatrix::toSkMatrix44(m)); break; } case TransformOperation::Identity: webTransformOperations->appendIdentity(); break; case TransformOperation::None: // Do nothing. break; } // switch } // for each operation } void toWebFilterOperations(const FilterOperations& inOperations, WebFilterOperations* outOperations) { SkiaImageFilterBuilder builder; FilterOutsets outsets = inOperations.outsets(); builder.setCropOffset(FloatSize(outsets.left(), outsets.top())); builder.buildFilterOperations(inOperations, outOperations); } } // namespace blink