/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/dom/shadow/SelectRuleFeatureSet.h" #include "core/css/CSSSelector.h" #include "wtf/BitVector.h" namespace blink { SelectRuleFeatureSet::SelectRuleFeatureSet() { } void SelectRuleFeatureSet::add(const SelectRuleFeatureSet& featureSet) { m_cssRuleFeatureSet.add(featureSet.m_cssRuleFeatureSet); } void SelectRuleFeatureSet::clear() { m_cssRuleFeatureSet.clear(); } void SelectRuleFeatureSet::collectFeaturesFromSelector(const CSSSelector& selector) { m_cssRuleFeatureSet.collectFeaturesFromSelector(selector); } bool SelectRuleFeatureSet::checkSelectorsForClassChange(const SpaceSplitString& changedClasses) const { unsigned changedSize = changedClasses.size(); for (unsigned i = 0; i < changedSize; ++i) { if (hasSelectorForClass(changedClasses[i])) return true; } return false; } bool SelectRuleFeatureSet::checkSelectorsForClassChange(const SpaceSplitString& oldClasses, const SpaceSplitString& newClasses) const { if (!oldClasses.size()) return checkSelectorsForClassChange(newClasses); // Class vectors tend to be very short. This is faster than using a hash table. BitVector remainingClassBits; remainingClassBits.ensureSize(oldClasses.size()); for (unsigned i = 0; i < newClasses.size(); ++i) { bool found = false; for (unsigned j = 0; j < oldClasses.size(); ++j) { if (newClasses[i] == oldClasses[j]) { // Mark each class that is still in the newClasses so we can skip doing // an n^2 search below when looking for removals. We can't break from // this loop early since a class can appear more than once. remainingClassBits.quickSet(j); found = true; } } // Class was added. if (!found) { if (hasSelectorForClass(newClasses[i])) return true; } } for (unsigned i = 0; i < oldClasses.size(); ++i) { if (remainingClassBits.quickGet(i)) continue; // Class was removed. if (hasSelectorForClass(oldClasses[i])) return true; } return false; } }