// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/texture.h" #include "flutter/testing/assertions_skia.h" #include #include namespace flutter { namespace testing { // Mock implementation of the |Texture| interface that does not interact with // the GPU. It simply records the list of various calls made so the test can // later verify them against expected data. class MockTexture : public Texture { public: struct PaintCall { SkCanvas& canvas; SkRect bounds; bool freeze; GrDirectContext* context; SkFilterQuality filter_quality; }; explicit MockTexture(int64_t textureId); // Called from raster thread. void Paint(SkCanvas& canvas, const SkRect& bounds, bool freeze, GrDirectContext* context, SkFilterQuality filter_quality) override; void OnGrContextCreated() override { gr_context_created_ = true; } void OnGrContextDestroyed() override { gr_context_destroyed_ = true; } void MarkNewFrameAvailable() override {} void OnTextureUnregistered() override { unregistered_ = true; } const std::vector& paint_calls() { return paint_calls_; } bool gr_context_created() { return gr_context_created_; } bool gr_context_destroyed() { return gr_context_destroyed_; } bool unregistered() { return unregistered_; } private: std::vector paint_calls_; bool gr_context_created_ = false; bool gr_context_destroyed_ = false; bool unregistered_ = false; }; extern bool operator==(const MockTexture::PaintCall& a, const MockTexture::PaintCall& b); extern std::ostream& operator<<(std::ostream& os, const MockTexture::PaintCall& data); } // namespace testing } // namespace flutter