// Copyright 2013 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "flutter/flow/layers/layer.h" #include "flutter/flow/paint_utils.h" #include "third_party/skia/include/core/SkColorFilter.h" namespace flutter { Layer::Layer() : paint_bounds_(SkRect::MakeEmpty()), unique_id_(NextUniqueID()), needs_system_composite_(false) {} Layer::~Layer() = default; uint64_t Layer::NextUniqueID() { static std::atomic nextID(1); uint64_t id; do { id = nextID.fetch_add(1); } while (id == 0); // 0 is reserved for an invalid id. return id; } void Layer::Preroll(PrerollContext* context, const SkMatrix& matrix) {} Layer::AutoPrerollSaveLayerState::AutoPrerollSaveLayerState( PrerollContext* preroll_context, bool save_layer_is_active, bool layer_itself_performs_readback) : preroll_context_(preroll_context), save_layer_is_active_(save_layer_is_active), layer_itself_performs_readback_(layer_itself_performs_readback) { if (save_layer_is_active_) { prev_surface_needs_readback_ = preroll_context_->surface_needs_readback; preroll_context_->surface_needs_readback = false; } } Layer::AutoPrerollSaveLayerState Layer::AutoPrerollSaveLayerState::Create( PrerollContext* preroll_context, bool save_layer_is_active, bool layer_itself_performs_readback) { return Layer::AutoPrerollSaveLayerState(preroll_context, save_layer_is_active, layer_itself_performs_readback); } Layer::AutoPrerollSaveLayerState::~AutoPrerollSaveLayerState() { if (save_layer_is_active_) { preroll_context_->surface_needs_readback = (prev_surface_needs_readback_ || layer_itself_performs_readback_); } } #if defined(LEGACY_FUCHSIA_EMBEDDER) void Layer::CheckForChildLayerBelow(PrerollContext* context) { // If there is embedded Fuchsia content in the scene (a ChildSceneLayer), // PhysicalShapeLayers that appear above the embedded content will be turned // into their own Scenic layers. child_layer_exists_below_ = context->child_scene_layer_exists_below; if (child_layer_exists_below_) { set_needs_system_composite(true); } } void Layer::UpdateScene(SceneUpdateContext& context) { FML_DCHECK(needs_system_composite()); FML_DCHECK(child_layer_exists_below_); SceneUpdateContext::Frame frame( context, SkRRect::MakeRect(paint_bounds()), SK_ColorTRANSPARENT, SkScalarRoundToInt(context.alphaf() * 255), "flutter::Layer"); frame.AddPaintLayer(this); } #endif Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context, const SkRect& bounds, const SkPaint* paint) : paint_context_(paint_context), bounds_(bounds) { paint_context_.internal_nodes_canvas->saveLayer(bounds_, paint); } Layer::AutoSaveLayer::AutoSaveLayer(const PaintContext& paint_context, const SkCanvas::SaveLayerRec& layer_rec) : paint_context_(paint_context), bounds_(*layer_rec.fBounds) { paint_context_.internal_nodes_canvas->saveLayer(layer_rec); } Layer::AutoSaveLayer Layer::AutoSaveLayer::Create( const PaintContext& paint_context, const SkRect& bounds, const SkPaint* paint) { return Layer::AutoSaveLayer(paint_context, bounds, paint); } Layer::AutoSaveLayer Layer::AutoSaveLayer::Create( const PaintContext& paint_context, const SkCanvas::SaveLayerRec& layer_rec) { return Layer::AutoSaveLayer(paint_context, layer_rec); } Layer::AutoSaveLayer::~AutoSaveLayer() { if (paint_context_.checkerboard_offscreen_layers) { DrawCheckerboard(paint_context_.internal_nodes_canvas, bounds_); } paint_context_.internal_nodes_canvas->restore(); } } // namespace flutter