/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_ #define SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_ #include "sky/engine/core/rendering/RenderParagraph.h" #include "sky/engine/platform/geometry/LayoutRect.h" namespace blink { // LineLayoutState keeps track of global information // during an entire linebox tree layout pass (aka RenderParagraph::layoutChildren). class LineLayoutState { public: LineLayoutState(bool fullLayout) : m_endLine(0) , m_endLineLogicalTop(0) , m_endLineMatched(false) , m_hasInlineChild(false) , m_isFullLayout(fullLayout) , m_adjustedLogicalLineTop(0) { } void markForFullLayout() { m_isFullLayout = true; } bool isFullLayout() const { return m_isFullLayout; } bool endLineMatched() const { return m_endLineMatched; } void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; } bool hasInlineChild() const { return m_hasInlineChild; } void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineChild; } LineInfo& lineInfo() { return m_lineInfo; } const LineInfo& lineInfo() const { return m_lineInfo; } LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; } void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; } RootInlineBox* endLine() const { return m_endLine; } void setEndLine(RootInlineBox* line) { m_endLine = line; } LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; } void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; } private: RootInlineBox* m_endLine; LineInfo m_lineInfo; LayoutUnit m_endLineLogicalTop; bool m_endLineMatched; // FIXME(sky): Do we still need this? // Used as a performance optimization to avoid doing a full paint invalidation when our floats // change but we don't have any inline children. bool m_hasInlineChild; bool m_isFullLayout; LayoutUnit m_adjustedLogicalLineTop; }; } #endif // SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_