/* * Copyright (C) 2008, 2011 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollableArea_h #define ScrollableArea_h #include "platform/PlatformExport.h" #include "platform/scroll/ScrollAnimator.h" #include "platform/scroll/Scrollbar.h" #include "wtf/Noncopyable.h" #include "wtf/Vector.h" namespace blink { class FloatPoint; class GraphicsLayer; class HostWindow; class PlatformWheelEvent; class ProgrammaticScrollAnimator; class ScrollAnimator; enum ScrollBehavior { ScrollBehaviorAuto, ScrollBehaviorInstant, ScrollBehaviorSmooth, }; enum IncludeScrollbarsInRect { ExcludeScrollbars, IncludeScrollbars, }; class PLATFORM_EXPORT ScrollableArea { WTF_MAKE_NONCOPYABLE(ScrollableArea); public: static int pixelsPerLineStep(); static float minFractionToStepWhenPaging(); static int maxOverlapBetweenPages(); // The window that hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the // host window in the window's coordinate space. virtual HostWindow* hostWindow() const { return 0; }; bool scroll(ScrollDirection, ScrollGranularity, float delta = 1); void scrollToOffsetWithoutAnimation(const FloatPoint&); void scrollToOffsetWithoutAnimation(ScrollbarOrientation, float offset); void programmaticallyScrollSmoothlyToOffset(const FloatPoint&); // Should be called when the scroll position changes externally, for example if the scroll layer position // is updated on the scrolling thread and we need to notify the main thread. void notifyScrollPositionChanged(const IntPoint&); static bool scrollBehaviorFromString(const String&, ScrollBehavior&); bool handleWheelEvent(const PlatformWheelEvent&); // Functions for controlling if you can scroll past the end of the document. bool constrainsScrollingToContentEdge() const { return m_constrainsScrollingToContentEdge; } void setConstrainsScrollingToContentEdge(bool constrainsScrollingToContentEdge) { m_constrainsScrollingToContentEdge = constrainsScrollingToContentEdge; } void setVerticalScrollElasticity(ScrollElasticity scrollElasticity) { m_verticalScrollElasticity = scrollElasticity; } ScrollElasticity verticalScrollElasticity() const { return static_cast(m_verticalScrollElasticity); } void setHorizontalScrollElasticity(ScrollElasticity scrollElasticity) { m_horizontalScrollElasticity = scrollElasticity; } ScrollElasticity horizontalScrollElasticity() const { return static_cast(m_horizontalScrollElasticity); } bool inLiveResize() const { return m_inLiveResize; } void willStartLiveResize(); void willEndLiveResize(); void contentAreaWillPaint() const; void mouseEnteredContentArea() const; void mouseExitedContentArea() const; void mouseMovedInContentArea() const; void mouseEnteredScrollbar(Scrollbar*) const; void mouseExitedScrollbar(Scrollbar*) const; void contentAreaDidShow() const; void contentAreaDidHide() const; void finishCurrentScrollAnimations() const; virtual void didAddScrollbar(Scrollbar*, ScrollbarOrientation); virtual void willRemoveScrollbar(Scrollbar*, ScrollbarOrientation); virtual void contentsResized(); bool hasOverlayScrollbars() const; void setScrollbarOverlayStyle(ScrollbarOverlayStyle); ScrollbarOverlayStyle scrollbarOverlayStyle() const { return static_cast(m_scrollbarOverlayStyle); } // This getter will create a ScrollAnimator if it doesn't already exist. ScrollAnimator* scrollAnimator() const; // This getter will return null if the ScrollAnimator hasn't been created yet. ScrollAnimator* existingScrollAnimator() const { return m_animators ? m_animators->scrollAnimator.get() : 0; } ProgrammaticScrollAnimator* programmaticScrollAnimator() const; ProgrammaticScrollAnimator* existingProgrammaticScrollAnimator() const { return m_animators ? m_animators->programmaticScrollAnimator.get() : 0; } const IntPoint& scrollOrigin() const { return m_scrollOrigin; } bool scrollOriginChanged() const { return m_scrollOriginChanged; } // FIXME(bokan): Meaningless name, rename to isActiveFocus virtual bool isActive() const = 0; virtual int scrollSize(ScrollbarOrientation) const = 0; virtual void invalidateScrollbar(Scrollbar*, const IntRect&); virtual bool isScrollCornerVisible() const = 0; virtual IntRect scrollCornerRect() const = 0; virtual void invalidateScrollCorner(const IntRect&); virtual void getTickmarks(Vector&) const { } // Convert points and rects between the scrollbar and its containing view. // The client needs to implement these in order to be aware of layout effects // like CSS transforms. virtual IntRect convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntRect& scrollbarRect) const { return scrollbar->Widget::convertToContainingView(scrollbarRect); } virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntRect& parentRect) const { return scrollbar->Widget::convertFromContainingView(parentRect); } virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar* scrollbar, const IntPoint& scrollbarPoint) const { return scrollbar->Widget::convertToContainingView(scrollbarPoint); } virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar* scrollbar, const IntPoint& parentPoint) const { return scrollbar->Widget::convertFromContainingView(parentPoint); } virtual Scrollbar* horizontalScrollbar() const { return 0; } virtual Scrollbar* verticalScrollbar() const { return 0; } // scrollPosition is relative to the scrollOrigin. i.e. If the page is RTL // then scrollPosition will be negative. virtual IntPoint scrollPosition() const = 0; virtual IntPoint minimumScrollPosition() const = 0; virtual IntPoint maximumScrollPosition() const = 0; virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const; virtual int visibleHeight() const = 0; virtual int visibleWidth() const = 0; virtual IntSize contentsSize() const = 0; virtual IntSize overhangAmount() const { return IntSize(); } virtual IntPoint lastKnownMousePosition() const { return IntPoint(); } virtual bool shouldSuspendScrollAnimations() const { return true; } virtual bool scrollbarsCanBeActive() const = 0; // Returns the bounding box of this scrollable area, in the coordinate system of the enclosing scroll view. virtual IntRect scrollableAreaBoundingBox() const = 0; virtual bool isRubberBandInProgress() const { return false; } virtual bool scrollAnimatorEnabled() const { return false; } // NOTE: Only called from Internals for testing. void setScrollOffsetFromInternals(const IntPoint&); IntPoint clampScrollPosition(const IntPoint&) const; // Let subclasses provide a way of asking for and servicing scroll // animations. bool scheduleAnimation(); void serviceScrollAnimations(double monotonicTime); virtual bool usesCompositedScrolling() const { return false; } // Returns true if the GraphicsLayer tree needs to be rebuilt. virtual bool updateAfterCompositingChange() { return false; } virtual bool userInputScrollable(ScrollbarOrientation) const = 0; virtual bool shouldPlaceVerticalScrollbarOnLeft() const = 0; // Convenience functions int scrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? scrollPosition().x() : scrollPosition().y(); } int minimumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? minimumScrollPosition().x() : minimumScrollPosition().y(); } int maximumScrollPosition(ScrollbarOrientation orientation) { return orientation == HorizontalScrollbar ? maximumScrollPosition().x() : maximumScrollPosition().y(); } int clampScrollPosition(ScrollbarOrientation orientation, int pos) { return std::max(std::min(pos, maximumScrollPosition(orientation)), minimumScrollPosition(orientation)); } bool hasVerticalBarDamage() const { return !m_verticalBarDamage.isEmpty(); } bool hasHorizontalBarDamage() const { return !m_horizontalBarDamage.isEmpty(); } const IntRect& verticalBarDamage() const { return m_verticalBarDamage; } const IntRect& horizontalBarDamage() const { return m_horizontalBarDamage; } void addScrollbarDamage(Scrollbar* scrollbar, const IntRect& rect) { if (scrollbar == horizontalScrollbar()) m_horizontalBarDamage.unite(rect); else m_verticalBarDamage.unite(rect); } void resetScrollbarDamage() { m_verticalBarDamage = IntRect(); m_horizontalBarDamage = IntRect(); } virtual GraphicsLayer* layerForContainer() const; virtual GraphicsLayer* layerForScrolling() const { return 0; } virtual GraphicsLayer* layerForHorizontalScrollbar() const { return 0; } virtual GraphicsLayer* layerForVerticalScrollbar() const { return 0; } virtual GraphicsLayer* layerForScrollCorner() const { return 0; } bool hasLayerForHorizontalScrollbar() const; bool hasLayerForVerticalScrollbar() const; bool hasLayerForScrollCorner() const; void cancelProgrammaticScrollAnimation(); protected: ScrollableArea(); virtual ~ScrollableArea(); void setScrollOrigin(const IntPoint&); void resetScrollOriginChanged() { m_scrollOriginChanged = false; } virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) = 0; virtual void invalidateScrollCornerRect(const IntRect&) = 0; private: void scrollPositionChanged(const IntPoint&); // NOTE: Only called from the ScrollAnimator. friend class ScrollAnimator; void setScrollOffsetFromAnimation(const IntPoint&); // This function should be overriden by subclasses to perform the actual // scroll of the content. virtual void setScrollOffset(const IntPoint&) = 0; virtual int lineStep(ScrollbarOrientation) const; virtual int pageStep(ScrollbarOrientation) const; virtual int documentStep(ScrollbarOrientation) const; virtual float pixelStep(ScrollbarOrientation) const; // Stores the paint invalidations for the scrollbars during layout. IntRect m_horizontalBarDamage; IntRect m_verticalBarDamage; struct ScrollableAreaAnimators { OwnPtr scrollAnimator; OwnPtr programmaticScrollAnimator; }; mutable OwnPtr m_animators; unsigned m_constrainsScrollingToContentEdge : 1; unsigned m_inLiveResize : 1; unsigned m_verticalScrollElasticity : 2; // ScrollElasticity unsigned m_horizontalScrollElasticity : 2; // ScrollElasticity unsigned m_scrollbarOverlayStyle : 2; // ScrollbarOverlayStyle unsigned m_scrollOriginChanged : 1; // There are 8 possible combinations of writing mode and direction. Scroll origin will be non-zero in the x or y axis // if there is any reversed direction or writing-mode. The combinations are: // writing-mode / direction scrollOrigin.x() set scrollOrigin.y() set // horizontal-tb / ltr NO NO // horizontal-tb / rtl YES NO // horizontal-bt / ltr NO YES // horizontal-bt / rtl YES YES // vertical-lr / ltr NO NO // vertical-lr / rtl NO YES // vertical-rl / ltr YES NO // vertical-rl / rtl YES YES IntPoint m_scrollOrigin; }; } // namespace blink #endif // ScrollableArea_h