/* * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All rights reserved. * Copyright (C) 2009 Holger Hans Peter Freyther * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ScrollView_h #define ScrollView_h #include "platform/PlatformExport.h" #include "platform/Widget.h" #include "platform/geometry/IntRect.h" #include "platform/scroll/ScrollTypes.h" #include "platform/scroll/ScrollableArea.h" #include "platform/scroll/Scrollbar.h" #include "wtf/HashSet.h" #include "wtf/TemporaryChange.h" namespace blink { class Scrollbar; class PLATFORM_EXPORT ScrollView : public Widget, public ScrollableArea { public: virtual ~ScrollView(); // ScrollableArea functions. virtual int scrollSize(ScrollbarOrientation) const OVERRIDE; virtual void setScrollOffset(const IntPoint&) OVERRIDE; virtual bool isScrollCornerVisible() const OVERRIDE; virtual bool userInputScrollable(ScrollbarOrientation) const OVERRIDE; virtual bool shouldPlaceVerticalScrollbarOnLeft() const OVERRIDE; virtual void notifyPageThatContentAreaWillPaint() const; // NOTE: This should only be called by the overriden setScrollOffset from ScrollableArea. virtual void scrollTo(const IntSize& newOffset); // The window that hosts the ScrollView. The ScrollView will communicate scrolls and repaints to the // host window in the window's coordinate space. virtual HostWindow* hostWindow() const = 0; // Returns a clip rect in host window coordinates. Used to clip the blit on a scroll. virtual IntRect windowClipRect(IncludeScrollbarsInRect = ExcludeScrollbars) const = 0; // Functions for child manipulation and inspection. const HashSet >* children() const { return &m_children; } virtual void addChild(PassRefPtr); virtual void removeChild(Widget*); // If the scroll view does not use a native widget, then it will have cross-platform Scrollbars. These functions // can be used to obtain those scrollbars. virtual Scrollbar* horizontalScrollbar() const OVERRIDE { return m_horizontalScrollbar.get(); } virtual Scrollbar* verticalScrollbar() const OVERRIDE { return m_verticalScrollbar.get(); } bool isScrollViewScrollbar(const Widget* child) const { return horizontalScrollbar() == child || verticalScrollbar() == child; } void positionScrollbarLayers(); // Functions for setting and retrieving the scrolling mode in each axis (horizontal/vertical). The mode has values of // AlwaysOff, AlwaysOn, and Auto. AlwaysOff means never show a scrollbar, AlwaysOn means always show a scrollbar. // Auto means show a scrollbar only when one is needed. // Note that for platforms with native widgets, these modes are considered advisory. In other words the underlying native // widget may choose not to honor the requested modes. void setScrollbarModes(ScrollbarMode horizontalMode, ScrollbarMode verticalMode, bool horizontalLock = false, bool verticalLock = false); void setHorizontalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(mode, verticalScrollbarMode(), lock, verticalScrollbarLock()); } void setVerticalScrollbarMode(ScrollbarMode mode, bool lock = false) { setScrollbarModes(horizontalScrollbarMode(), mode, horizontalScrollbarLock(), lock); }; void scrollbarModes(ScrollbarMode& horizontalMode, ScrollbarMode& verticalMode) const; ScrollbarMode horizontalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return horizontal; } ScrollbarMode verticalScrollbarMode() const { ScrollbarMode horizontal, vertical; scrollbarModes(horizontal, vertical); return vertical; } void setHorizontalScrollbarLock(bool lock = true) { m_horizontalScrollbarLock = lock; } bool horizontalScrollbarLock() const { return m_horizontalScrollbarLock; } void setVerticalScrollbarLock(bool lock = true) { m_verticalScrollbarLock = lock; } bool verticalScrollbarLock() const { return m_verticalScrollbarLock; } void setScrollingModesLock(bool lock = true) { m_horizontalScrollbarLock = m_verticalScrollbarLock = lock; } virtual void setCanHaveScrollbars(bool); bool canHaveScrollbars() const { return horizontalScrollbarMode() != ScrollbarAlwaysOff || verticalScrollbarMode() != ScrollbarAlwaysOff; } // By default you only receive paint events for the area that is visible. In the case of using a // tiled backing store, this function can be set, so that the view paints the entire contents. bool paintsEntireContents() const { return m_paintsEntireContents; } void setPaintsEntireContents(bool); // By default, paint events are clipped to the visible area. If set to // false, paint events are no longer clipped. paintsEntireContents() implies !clipsRepaints(). bool clipsPaintInvalidations() const { return m_clipsRepaints; } void setClipsRepaints(bool); // Overridden by FrameView to create custom CSS scrollbars if applicable. virtual PassRefPtr createScrollbar(ScrollbarOrientation); // The visible content rect has a location that is the scrolled offset of the document. The width and height are the viewport width // and height. By default the scrollbars themselves are excluded from this rectangle, but an optional boolean argument allows them to be // included. virtual IntRect visibleContentRect(IncludeScrollbarsInRect = ExcludeScrollbars) const OVERRIDE; IntSize visibleSize() const { return visibleContentRect().size(); } virtual int visibleWidth() const OVERRIDE FINAL { return visibleContentRect().width(); } virtual int visibleHeight() const OVERRIDE FINAL { return visibleContentRect().height(); } // visibleContentRect().size() is computed from unscaledVisibleContentSize() divided by the value of visibleContentScaleFactor. // For the main frame, visibleContentScaleFactor is equal to the page's pageScaleFactor; it's 1 otherwise. IntSize unscaledVisibleContentSize(IncludeScrollbarsInRect = ExcludeScrollbars) const; virtual float visibleContentScaleFactor() const { return 1; } // Offset used to convert incoming input events while emulating device metics. virtual IntSize inputEventsOffsetForEmulation() const { return IntSize(); } // Scale used to convert incoming input events. Usually the same as visibleContentScaleFactor(), unless specifically changed. virtual float inputEventsScaleFactor() const { return visibleContentScaleFactor(); } // Functions for getting/setting the size of the document contained inside the ScrollView (as an IntSize or as individual width and height // values). virtual IntSize contentsSize() const OVERRIDE; // Always at least as big as the visibleWidth()/visibleHeight(). int contentsWidth() const { return contentsSize().width(); } int contentsHeight() const { return contentsSize().height(); } virtual void setContentsSize(const IntSize&); // Functions for querying the current scrolled position (both as a point, a size, or as individual X and Y values). virtual IntPoint scrollPosition() const OVERRIDE { return visibleContentRect().location(); } IntSize scrollOffset() const { return toIntSize(visibleContentRect().location()); } // Gets the scrolled position as an IntSize. Convenient for adding to other sizes. IntSize pendingScrollDelta() const { return m_pendingScrollDelta; } virtual IntPoint maximumScrollPosition() const OVERRIDE; // The maximum position we can be scrolled to. virtual IntPoint minimumScrollPosition() const OVERRIDE; // The minimum position we can be scrolled to. // Adjust the passed in scroll position to keep it between the minimum and maximum positions. IntPoint adjustScrollPositionWithinRange(const IntPoint&) const; int scrollX() const { return scrollPosition().x(); } int scrollY() const { return scrollPosition().y(); } virtual IntSize overhangAmount() const OVERRIDE; void cacheCurrentScrollPosition() { m_cachedScrollPosition = scrollPosition(); } IntPoint cachedScrollPosition() const { return m_cachedScrollPosition; } // Functions for scrolling the view. virtual void setScrollPosition(const IntPoint&, ScrollBehavior = ScrollBehaviorInstant); void scrollBy(const IntSize& s, ScrollBehavior behavior = ScrollBehaviorInstant) { return setScrollPosition(scrollPosition() + s, behavior); } bool scroll(ScrollDirection, ScrollGranularity); // Scroll the actual contents of the view (either blitting or invalidating as needed). void scrollContents(const IntSize& scrollDelta); // This gives us a means of blocking painting on our scrollbars until the first layout has occurred. void setScrollbarsSuppressed(bool suppressed, bool repaintOnUnsuppress = false); bool scrollbarsSuppressed() const { return m_scrollbarsSuppressed; } IntPoint rootViewToContents(const IntPoint&) const; IntPoint contentsToRootView(const IntPoint&) const; IntRect rootViewToContents(const IntRect&) const; IntRect contentsToRootView(const IntRect&) const; // Event coordinates are assumed to be in the coordinate space of a window that contains // the entire widget hierarchy. It is up to the platform to decide what the precise definition // of containing window is. (For example on Mac it is the containing NSWindow.) IntPoint windowToContents(const IntPoint&) const; FloatPoint windowToContents(const FloatPoint&) const; IntPoint contentsToWindow(const IntPoint&) const; IntRect windowToContents(const IntRect&) const; IntRect contentsToWindow(const IntRect&) const; // Functions for converting to screen coordinates. IntRect contentsToScreen(const IntRect&) const; // Called when our frame rect changes (or the rect/scroll position of an ancestor changes). virtual void frameRectsChanged() OVERRIDE; // Widget override to update our scrollbars and notify our contents of the resize. virtual void setFrameRect(const IntRect&) OVERRIDE; // For platforms that need to hit test scrollbars from within the engine's event handlers (like Win32). Scrollbar* scrollbarAtPoint(const IntPoint& windowPoint); virtual IntPoint convertChildToSelf(const Widget* child, const IntPoint& point) const OVERRIDE { IntPoint newPoint = point; if (!isScrollViewScrollbar(child)) newPoint = point - scrollOffset(); newPoint.moveBy(child->location()); return newPoint; } virtual IntPoint convertSelfToChild(const Widget* child, const IntPoint& point) const OVERRIDE { IntPoint newPoint = point; if (!isScrollViewScrollbar(child)) newPoint = point + scrollOffset(); newPoint.moveBy(-child->location()); return newPoint; } // Widget override. Handles painting of the contents of the view as well as the scrollbars. virtual void paint(GraphicsContext*, const IntRect&) OVERRIDE; void paintScrollbars(GraphicsContext*, const IntRect&); // Widget overrides to ensure that our children's visibility status is kept up to date when we get shown and hidden. virtual void show() OVERRIDE; virtual void hide() OVERRIDE; virtual void setParentVisible(bool) OVERRIDE; virtual bool isPointInScrollbarCorner(const IntPoint&); virtual bool scrollbarCornerPresent() const; virtual IntRect scrollCornerRect() const OVERRIDE; virtual void paintScrollCorner(GraphicsContext*, const IntRect& cornerRect); virtual void paintScrollbar(GraphicsContext*, Scrollbar*, const IntRect&); virtual IntRect convertFromScrollbarToContainingView(const Scrollbar*, const IntRect&) const OVERRIDE; virtual IntRect convertFromContainingViewToScrollbar(const Scrollbar*, const IntRect&) const OVERRIDE; virtual IntPoint convertFromScrollbarToContainingView(const Scrollbar*, const IntPoint&) const OVERRIDE; virtual IntPoint convertFromContainingViewToScrollbar(const Scrollbar*, const IntPoint&) const OVERRIDE; void calculateAndPaintOverhangAreas(GraphicsContext*, const IntRect& dirtyRect); void calculateAndPaintOverhangBackground(GraphicsContext*, const IntRect& dirtyRect); virtual bool isScrollView() const OVERRIDE FINAL { return true; } protected: ScrollView(); virtual void contentRectangleForPaintInvalidation(const IntRect&); virtual void paintContents(GraphicsContext*, const IntRect& damageRect) = 0; virtual void paintOverhangAreas(GraphicsContext*, const IntRect& horizontalOverhangArea, const IntRect& verticalOverhangArea, const IntRect& dirtyRect); virtual void scrollbarExistenceDidChange() = 0; // These functions are used to create/destroy scrollbars. void setHasHorizontalScrollbar(bool); void setHasVerticalScrollbar(bool); virtual void updateScrollCorner(); virtual void invalidateScrollCornerRect(const IntRect&) OVERRIDE; virtual void scrollContentsIfNeeded(); // Scroll the content by via the compositor. virtual bool scrollContentsFastPath(const IntSize& scrollDelta) { return true; } // Scroll the content by invalidating everything. virtual void scrollContentsSlowPath(const IntRect& updateRect); void setScrollOrigin(const IntPoint&, bool updatePositionAtAll, bool updatePositionSynchronously); // Subclassed by FrameView to check the writing-mode of the document. virtual bool isVerticalDocument() const { return true; } virtual bool isFlippedDocument() const { return false; } enum ComputeScrollbarExistenceOption { FirstPass, Incremental }; void computeScrollbarExistence(bool& newHasHorizontalScrollbar, bool& newHasVerticalScrollbar, const IntSize& docSize, ComputeScrollbarExistenceOption = FirstPass) const; void updateScrollbarGeometry(); // Called to update the scrollbars to accurately reflect the state of the view. void updateScrollbars(const IntSize& desiredOffset); IntSize excludeScrollbars(const IntSize&) const; class InUpdateScrollbarsScope { public: explicit InUpdateScrollbarsScope(ScrollView* view) : m_scope(view->m_inUpdateScrollbars, true) { } private: TemporaryChange m_scope; }; private: bool adjustScrollbarExistence(ComputeScrollbarExistenceOption = FirstPass); void adjustScrollbarOpacity(); RefPtr m_horizontalScrollbar; RefPtr m_verticalScrollbar; ScrollbarMode m_horizontalScrollbarMode; ScrollbarMode m_verticalScrollbarMode; bool m_horizontalScrollbarLock; bool m_verticalScrollbarLock; HashSet > m_children; IntSize m_pendingScrollDelta; IntSize m_scrollOffset; // FIXME: Would rather store this as a position, but we will wait to make this change until more code is shared. IntPoint m_cachedScrollPosition; IntSize m_contentsSize; bool m_scrollbarsSuppressed; bool m_inUpdateScrollbars; bool m_paintsEntireContents; bool m_clipsRepaints; void init(); void destroy(); IntRect rectToCopyOnScroll() const; void calculateOverhangAreasForPainting(IntRect& horizontalOverhangRect, IntRect& verticalOverhangRect); void updateOverhangAreas(); }; // class ScrollView DEFINE_TYPE_CASTS(ScrollView, Widget, widget, widget->isScrollView(), widget.isScrollView()); } // namespace blink #endif // ScrollView_h