/* * Copyright (C) 2000 Lars Knoll (knoll@kde.org) * (C) 2000 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderSelectionInfo_h #define RenderSelectionInfo_h #include "core/rendering/RenderBox.h" #include "platform/geometry/IntRect.h" namespace blink { class RenderSelectionInfoBase : public NoBaseWillBeGarbageCollected { WTF_MAKE_NONCOPYABLE(RenderSelectionInfoBase); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; public: RenderSelectionInfoBase() : m_object(nullptr) , m_paintInvalidationContainer(nullptr) , m_state(RenderObject::SelectionNone) { } RenderSelectionInfoBase(RenderObject* o) : m_object(o) , m_paintInvalidationContainer(o->containerForPaintInvalidation()) , m_state(o->selectionState()) { } void trace(Visitor* visitor) { visitor->trace(m_object); visitor->trace(m_paintInvalidationContainer); } RenderObject* object() const { return m_object; } const RenderLayerModelObject* paintInvalidationContainer() const { return m_paintInvalidationContainer; } RenderObject::SelectionState state() const { return m_state; } protected: RawPtrWillBeMember m_object; RawPtrWillBeMember m_paintInvalidationContainer; RenderObject::SelectionState m_state; }; // This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject. class RenderSelectionInfo FINAL : public RenderSelectionInfoBase { public: RenderSelectionInfo(RenderObject* o, bool clipToVisibleContent) : RenderSelectionInfoBase(o) { if (o->canUpdateSelectionOnRootLineBoxes()) { m_rect = o->selectionRectForPaintInvalidation(m_paintInvalidationContainer, clipToVisibleContent); // FIXME: groupedMapping() leaks the squashing abstraction. See RenderBlockSelectionInfo for more details. if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer()->groupedMapping()) RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationContainer, m_rect); } else { m_rect = LayoutRect(); } } void invalidatePaint() { m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(m_rect), InvalidationSelection); } LayoutRect rect() const { return m_rect; } private: LayoutRect m_rect; // relative to paint invalidation container }; // This struct is used when the selection changes to cache the old and new state of the selection for each RenderBlock. class RenderBlockSelectionInfo FINAL : public RenderSelectionInfoBase { public: RenderBlockSelectionInfo(RenderBlock* b) : RenderSelectionInfoBase(b) { if (b->canUpdateSelectionOnRootLineBoxes()) m_rects = block()->selectionGapRectsForPaintInvalidation(m_paintInvalidationContainer); else m_rects = GapRects(); } void invalidatePaint() { LayoutRect paintInvalidationRect = m_rects; // FIXME: this is leaking the squashing abstraction. However, removing the groupedMapping() condiitional causes // RenderBox::mapRectToPaintInvalidationBacking to get called, which makes rect adjustments even if you pass the same // paintInvalidationContainer as the render object. Find out why it does that and fix. if (m_paintInvalidationContainer && m_paintInvalidationContainer->layer()->groupedMapping()) RenderLayer::mapRectToPaintBackingCoordinates(m_paintInvalidationContainer, paintInvalidationRect); m_object->invalidatePaintUsingContainer(m_paintInvalidationContainer, enclosingIntRect(paintInvalidationRect), InvalidationSelection); } RenderBlock* block() const { return toRenderBlock(m_object); } GapRects rects() const { return m_rects; } private: GapRects m_rects; // relative to paint invalidation container }; } // namespace blink #endif // RenderSelectionInfo_h