/* * Copyright (C) 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AutoscrollController_h #define AutoscrollController_h #include "platform/geometry/IntPoint.h" #include "wtf/PassOwnPtr.h" namespace blink { class EventHandler; class LocalFrame; class FrameView; class Node; class Page; class PlatformMouseEvent; class RenderBox; class RenderObject; enum AutoscrollType { NoAutoscroll, AutoscrollForDragAndDrop, AutoscrollForSelection, }; // AutscrollController handels autoscroll and pan scroll for EventHandler. class AutoscrollController { public: static PassOwnPtr create(Page&); void animate(double monotonicFrameBeginTime); bool autoscrollInProgress() const; bool autoscrollInProgress(const RenderBox*) const; void startAutoscrollForSelection(RenderObject*); void stopAutoscroll(); void stopAutoscrollIfNeeded(RenderObject*); void updateAutoscrollRenderer(); void updateDragAndDrop(Node* targetNode, const IntPoint& eventPosition, double eventTime); private: explicit AutoscrollController(Page&); void startAutoscroll(); Page& m_page; RenderBox* m_autoscrollRenderer; AutoscrollType m_autoscrollType; IntPoint m_dragAndDropAutoscrollReferencePosition; double m_dragAndDropAutoscrollStartTime; }; } // namespace blink #endif // AutoscrollController_h