/* * Copyright (C) 2010 Google, Inc. All Rights Reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY GOOGLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL GOOGLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef HTMLElementStack_h #define HTMLElementStack_h #include "core/html/parser/HTMLStackItem.h" #include "wtf/Forward.h" #include "wtf/Noncopyable.h" #include "wtf/OwnPtr.h" #include "wtf/PassOwnPtr.h" #include "wtf/RefPtr.h" namespace blink { class ContainerNode; class DocumentFragment; class Element; class QualifiedName; // NOTE: The HTML5 spec uses a backwards (grows downward) stack. We're using // more standard (grows upwards) stack terminology here. class HTMLElementStack { WTF_MAKE_NONCOPYABLE(HTMLElementStack); DISALLOW_ALLOCATION(); public: HTMLElementStack(); ~HTMLElementStack(); class ElementRecord FINAL : public NoBaseWillBeGarbageCollected { WTF_MAKE_NONCOPYABLE(ElementRecord); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; public: #if !ENABLE(OILPAN) ~ElementRecord(); // Public for ~PassOwnPtr() #endif Element* element() const { return m_item->element(); } ContainerNode* node() const { return m_item->node(); } PassRefPtrWillBeRawPtr stackItem() const { return m_item; } ElementRecord* next() const { return m_next.get(); } void trace(Visitor*); private: friend class HTMLElementStack; ElementRecord(PassRefPtrWillBeRawPtr, PassOwnPtrWillBeRawPtr); PassOwnPtrWillBeRawPtr releaseNext() { return m_next.release(); } void setNext(PassOwnPtrWillBeRawPtr next) { m_next = next; } RefPtrWillBeMember m_item; OwnPtrWillBeMember m_next; }; unsigned stackDepth() const { return m_stackDepth; } // Inlining this function is a (small) performance win on the parsing // benchmark. Element* top() const { ASSERT(m_top->element()); return m_top->element(); } ContainerNode* topNode() const { ASSERT(m_top->node()); return m_top->node(); } HTMLStackItem* topStackItem() const { ASSERT(m_top->stackItem()); return m_top->stackItem().get(); } HTMLStackItem* oneBelowTop() const; ElementRecord* topRecord() const; ElementRecord* find(Element*) const; ElementRecord* topmost(const AtomicString& tagName) const; void insertAbove(PassRefPtrWillBeRawPtr, ElementRecord*); void push(PassRefPtrWillBeRawPtr); void pushRootNode(PassRefPtrWillBeRawPtr); void pop(); void popUntil(const AtomicString& tagName); void popUntil(Element*); void popUntilPopped(Element*); void popAll(); void remove(Element*); bool contains(Element*) const; bool contains(const AtomicString& tagName) const; bool inScope(Element*) const; bool hasOnlyOneElement() const; ContainerNode* rootNode() const; void trace(Visitor*); #ifndef NDEBUG void show(); #endif private: void pushCommon(PassRefPtrWillBeRawPtr); void popCommon(); void removeNonTopCommon(Element*); OwnPtrWillBeMember m_top; // We remember the root node, and as they are pushed. Their // ElementRecords keep them alive. The root node is never popped. // FIXME: We don't currently require type-specific information about // these elements so we haven't yet bothered to plumb the types all the // way down through createElement, etc. RawPtrWillBeMember m_rootNode; unsigned m_stackDepth; }; } // namespace blink #endif // HTMLElementStack_h