/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "core/html/canvas/ANGLEInstancedArrays.h" #include "core/html/canvas/WebGLRenderingContextBase.h" namespace blink { ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) : WebGLExtension(context) { ScriptWrappable::init(this); context->extensionsUtil()->ensureExtensionEnabled("GL_ANGLE_instanced_arrays"); } ANGLEInstancedArrays::~ANGLEInstancedArrays() { } WebGLExtensionName ANGLEInstancedArrays::name() const { return ANGLEInstancedArraysName; } PassRefPtrWillBeRawPtr ANGLEInstancedArrays::create(WebGLRenderingContextBase* context) { return adoptRefWillBeNoop(new ANGLEInstancedArrays(context)); } bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) { return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arrays"); } const char* ANGLEInstancedArrays::extensionName() { return "ANGLE_instanced_arrays"; } void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { if (isLost()) return; m_context->drawArraysInstancedANGLE(mode, first, count, primcount); } void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, long long offset, GLsizei primcount) { if (isLost()) return; m_context->drawElementsInstancedANGLE(mode, count, type, offset, primcount); } void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor) { if (isLost()) return; m_context->vertexAttribDivisorANGLE(index, divisor); } } // namespace blink